EVERYTHING sounds good except the immunity timer -general agreement?. - PlanetSide Universe
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Old 2013-01-09, 07:09 PM   [Ignore Me] #1
Ghoest9
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EVERYTHING sounds good except the immunity timer -general agreement?.


Im not saying the patch fixes everything or that every change will be implemented properly - but every suggestion sounds like it could improve the game.

Except the immunity timer.

Even a one or 2 second timer is basically an invitation to rush enemy position and drop mines, plant C4 or some other offensive actions.
A 5 second timer would be much worse even.


I think its actually fair that if people are killed in the open that it may not be possible to resuscitate them.
And I dont think it will be a concern with Sunderers. Now that killing fresh spawns gives low xp people should be trying to blow the Sundies anyway instead of camping them.

Invulnerability offers a few potential benefits for the game - but the assured downsides are much more significant.
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Last edited by Ghoest9; 2013-01-09 at 07:24 PM.
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Old 2013-01-09, 07:13 PM   [Ignore Me] #2
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Re: EVERYTHING sounds good except the immunity timer -general agreement?.


give no xp at all for 5 seconds except of no invulnerability => problem solved.
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Old 2013-01-09, 09:10 PM   [Ignore Me] #3
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Re: EVERYTHING sounds good except the immunity timer -general agreement?.


Originally Posted by Messatsu View Post
give no xp at all for 5 seconds except of no invulnerability => problem solved.
Yea.

You can't give some one an invuln. buff after being killed in a game like this. Who in the world does not understand that? It will be exploited in horrible ways.
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Old 2013-01-09, 09:25 PM   [Ignore Me] #4
maradine
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Re: EVERYTHING sounds good except the immunity timer -general agreement?.


I don't think it's a big deal if the timer's a second or less. I don't actually see it having much of an effect except at shield doors.
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Old 2013-01-09, 09:49 PM   [Ignore Me] #5
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Re: EVERYTHING sounds good except the immunity timer -general agreement?.


Originally Posted by Sunrock View Post
Yea.

You can't give some one an invuln. buff after being killed in a game like this. Who in the world does not understand that? It will be exploited in horrible ways.
Can you cite any specific scenarios without using very subjective definitions for "Exploit"?
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Old 2013-01-09, 10:35 PM   [Ignore Me] #6
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Re: EVERYTHING sounds good except the immunity timer -general agreement?.


Originally Posted by VGCS View Post
Can you cite any specific scenarios without using very subjective definitions for "Exploit"?
Who/what do you want me to cite?

But I guess you want some examples where this can be exploited. Well if the invul. buff goes off every time you spawn you can easier defend a sundy that is being attacked.

If you get this buff after you got a res you can just imagination the lemming train spaming resurrection grenades to get the zerg moving forward.
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Old 2013-01-09, 07:15 PM   [Ignore Me] #7
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Re: EVERYTHING sounds good except the immunity timer -general agreement?.


Immunity til the player has provided input and received a response. I hate spawning to find myself dead to someone who killed me before I had control of the character. But once I have control of the character, I should be fair game. No player who is able to attack and inflict damage should be immune to damage, only players who are not yet able to control their character.
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Old 2013-01-10, 12:05 AM   [Ignore Me] #8
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Re: EVERYTHING sounds good except the immunity timer -general agreement?.


Originally Posted by Neurotoxin View Post
Immunity til the player has provided input and received a response. I hate spawning to find myself dead to someone who killed me before I had control of the character. But once I have control of the character, I should be fair game. No player who is able to attack and inflict damage should be immune to damage, only players who are not yet able to control their character.
I agree. This is exactly how it should be. Honestly, I like the way BF3 does it. On fresh spawns you only have a very small time (like maybe 2 seconds at most) of immunity and if you move you lose it. The invulnerability only works on fresh spawns, not revives.
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Old 2013-01-10, 12:54 AM   [Ignore Me] #9
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Re: EVERYTHING sounds good except the immunity timer -general agreement?.


Originally Posted by Neurotoxin View Post
Immunity til the player has provided input and received a response. I hate spawning to find myself dead to someone who killed me before I had control of the character. But once I have control of the character, I should be fair game. No player who is able to attack and inflict damage should be immune to damage, only players who are not yet able to control their character.
Pretty much this. If you aim.. u should die aka u used your charachter.
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Old 2013-01-10, 10:26 AM   [Ignore Me] #10
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Re: EVERYTHING sounds good except the immunity timer -general agreement?.


Originally Posted by Neurotoxin View Post
Immunity til the player has provided input and received a response. I hate spawning to find myself dead to someone who killed me before I had control of the character. But once I have control of the character, I should be fair game. No player who is able to attack and inflict damage should be immune to damage, only players who are not yet able to control their character.
^ this

I'm occasionally guilty of farming hapless sunderer spawnees who have not "woken up" yet. Easy headshots if they are motionless for a second or 2, too easy.

A short immunity timer to oversome this would be appropriate; not too long mind you.

And yes, OP, everything else does sound good, multiple steps in the right direction.
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Old 2013-01-09, 07:16 PM   [Ignore Me] #11
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Re: EVERYTHING sounds good except the immunity timer -general agreement?.


I still don't get why people are assuming it's going to be flat invulnerability, no conditions, for a huge amount of time.

They already said it will cancel when you do stuff in the notes, but it's like people see the word "invulnerability" and freak the fuck out.
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Old 2013-01-09, 07:25 PM   [Ignore Me] #12
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Re: EVERYTHING sounds good except the immunity timer -general agreement?.


Originally Posted by ShadetheDruid View Post
They already said it will cancel when you do stuff in the notes, but it's like people see the word "invulnerability" and freak the fuck out.
What, and act rational on an FPS forum?
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Old 2013-01-09, 07:30 PM   [Ignore Me] #13
Ghoest9
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Re: EVERYTHING sounds good except the immunity timer -general agreement?.


I read the notes literally.
Some of you are adding stuff in to make it seem more palatable.

The notes say it would be canceled when you use a weapon or get in a vehicle.

It wouldneed to be canceled simply when you start moving - otherwise it will simple be a powerful exploit to rush the enemy with explosives.
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Old 2013-01-09, 07:37 PM   [Ignore Me] #14
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Re: EVERYTHING sounds good except the immunity timer -general agreement?.


i want to know what the context of the timer is, how long it lasts specifically, and why they thought its needed.
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Old 2013-01-10, 05:42 AM   [Ignore Me] #15
Gortha
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Re: EVERYTHING sounds good except the immunity timer -general agreement?.


Originally Posted by ShadetheDruid View Post
I still don't get why people are assuming it's going to be flat invulnerability, no conditions, for a huge amount of time.

They already said it will cancel when you do stuff in the notes, but it's like people see the word "invulnerability" and freak the fuck out.
It´s only okay, when it wears of with MOVING.

Evertything else is FAIL.
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