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Old 2013-09-03, 07:54 PM   [Ignore Me] #1
fierce deity
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Optimization is coming along nicely according to Smedly.


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Old 2013-09-03, 09:06 PM   [Ignore Me] #2
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Re: Optimization is coming along nicely according to Smedly.


Do you believe? Or is it more possible the PS4 team uncovered a huge bug that is just now getting squashed in PC version leading to a huge performance boost? Something QA should have caught, maybe. Wait the QA teams got layed off. Coincidence? or something more.......

Seriously tho. i'd wait to see the "info" before making any judgements.

Seriously-er tho. Whos left with QA to test the new optimizations?
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Old 2013-09-03, 10:17 PM   [Ignore Me] #3
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Re: Optimization is coming along nicely according to Smedly.


Good good, I look forward to more detail later in the week.

You know lately I've been noticing a pattern, a certain length of time into the game my aim/camera's movement starts to become a bit floaty under/over-shooting the target as I try to aim, when I do land all my shots, a lot of them seem as if they haven't registered and I'm emptying an entire clip to get the kill, finally, when I press the exit button on character selection screen to restart the client, the client crashes as if it tried to let go of something but couldn't.

Last edited by Larington; 2013-09-03 at 10:19 PM.
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Old 2013-09-03, 11:44 PM   [Ignore Me] #4
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Re: Optimization is coming along nicely according to Smedly.


Originally Posted by kubacheski View Post
Do you believe? Or is it more possible the PS4 team uncovered a huge bug that is just now getting squashed in PC version leading to a huge performance boost? Something QA should have caught, maybe. Wait the QA teams got layed off. Coincidence? or something more.......

Seriously tho. i'd wait to see the "info" before making any judgements.

Seriously-er tho. Whos left with QA to test the new optimizations?
How did you come to the conclusion that the QA staff has been let go?
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Old 2013-09-04, 12:55 AM   [Ignore Me] #5
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Re: Optimization is coming along nicely according to Smedly.


I hope this isnt going to be a dose of Snake Oil.
I've heard optimization being worked on for nearly a year now.

Fingers crossed, and maybe some double XP to help lure back the masses that have stopped playing to really test it out.
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Old 2013-09-04, 11:23 AM   [Ignore Me] #6
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Re: Optimization is coming along nicely according to Smedly.


Originally Posted by Larington View Post
Good good, I look forward to more detail later in the week.

You know lately I've been noticing a pattern, a certain length of time into the game my aim/camera's movement starts to become a bit floaty under/over-shooting the target as I try to aim, when I do land all my shots, a lot of them seem as if they haven't registered and I'm emptying an entire clip to get the kill, finally, when I press the exit button on character selection screen to restart the client, the client crashes as if it tried to let go of something but couldn't.
Since I started playing this game, the client crashes 100% of the time. Every time I exit the game it closes then gives the "ended unexpectedly" window.

Originally Posted by DirtyBird View Post
I hope this isnt going to be a dose of Snake Oil.
I've heard optimization being worked on for nearly a year now.

Fingers crossed, and maybe some double XP to help lure back the masses that have stopped playing to really test it out.
You haven't noticed any optimization? My low-end machine can actually run the game decently now; there had been periods of slideshow goodness that haven't shown up in months.
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Old 2013-09-04, 04:37 PM   [Ignore Me] #7
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Re: Optimization is coming along nicely according to Smedly.


Originally Posted by Belhade View Post
Since I started playing this game, the client crashes 100% of the time. Every time I exit the game it closes then gives the "ended unexpectedly" window.



You haven't noticed any optimization? My low-end machine can actually run the game decently now; there had been periods of slideshow goodness that haven't shown up in months.
How about that, recently I've noticed the opposite.
Also noticed a lot less people playing or am I just not seeing as many in the immediate area.
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Old 2013-09-04, 09:58 AM   [Ignore Me] #8
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Re: Optimization is coming along nicely according to Smedly.


Originally Posted by wasdie View Post
How did you come to the conclusion that the QA staff has been let go?
http://www.pcgamer.com/2013/08/28/so...employee-base/

specific snippet:

"Update 2: We have been told by a trusted source that as many as 200 people may have been laid off, though this figure includes temporary workers. Allegedly, about 100 of these layoffs were from SOE’s quality assurance and customer support areas."
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Old 2013-09-04, 10:50 AM   [Ignore Me] #9
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Re: Optimization is coming along nicely according to Smedly.


Originally Posted by kubacheski View Post
http://www.pcgamer.com/2013/08/28/so...employee-base/

specific snippet:

"Update 2: We have been told by a trusted source that as many as 200 people may have been laid off, though this figure includes temporary workers. Allegedly, about 100 of these layoffs were from SOE’s quality assurance and customer support areas."
So you come to the conclusion that ALL of their QA staff is gone? That makes no logical sense at all.

Sure, some probably got laid off in the PS2 division, but not all. That would be a bad move.
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Old 2013-09-04, 10:53 AM   [Ignore Me] #10
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Re: Optimization is coming along nicely according to Smedly.


Good to hear that it is coming along nicely. Still a bummer that it took them a year (and very likely the dawn of the ps4) to get there.
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Old 2013-09-05, 10:25 AM   [Ignore Me] #11
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Re: Optimization is coming along nicely according to Smedly.


Originally Posted by wasdie View Post
How did you come to the conclusion that the QA staff has been let go?
Sorry, I thought the sarcasm in a couple of those statements was thick enough. But no I doubt all are gone. I mean how many employees does SOE have tho? And the reports are that 200 were let go. Mostly in EQ2 from what I gather. But with PS2 in release now and they're adding content like it's going out of style, well to the point that they need to halt all content production to optimize (read integrate all the new content properly), you hardly need playtesters. I mean why pay playtesters when an unfinished game has a full community of playtesters (many who pay money to play)? Real players test out much of the content on the test server already - for free.

But like one comment in the thread i posted earlier said:
"Oh good, I was tired of games having so much Quality Assurance and Customer Support."

Kinda funny tho that the time they need testing the most, they can some of them. yea it's probably focused on other games, but you can't tell me that the QA teams are only hired for a single game. They test all new content and server tweaks. Or they should. But that's what got us here in the first place isn't it. The pushing out of content without studying the full impact that the changes were having on performance and gameplay.
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Old 2013-09-03, 10:55 PM   [Ignore Me] #12
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Re: Optimization is coming along nicely according to Smedly.


The game will run better now, but all the buildings will start floating around periodically. I'm keeping my expectations low, and I hope Sony doesn't count on SOE to use PS2 as a AAA launch title for PlayStation4 in November. 'Cos if they do, that'll spell the bankruptcy filing for Sony.
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Old 2013-09-04, 03:15 PM   [Ignore Me] #13
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Re: Optimization is coming along nicely according to Smedly.


Originally Posted by Ailos View Post
The game will run better now, but all the buildings will start floating around periodically. I'm keeping my expectations low, and I hope Sony doesn't count on SOE to use PS2 as a AAA launch title for PlayStation4 in November. 'Cos if they do, that'll spell the bankruptcy filing for Sony.
Something like this?

http://cloud-2.steampowered.com/ugc/...55D73D7362132/
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Old 2013-09-04, 03:24 PM   [Ignore Me] #14
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Re: Optimization is coming along nicely according to Smedly.


I really hope that these optimization fixes are really good! I hate having such low FPS on the computer I spent to much money on (never enough money to put in it though =0).

I really do want to be able to stream without the huge frame loss that has been happening lately.
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Old 2013-09-04, 03:42 PM   [Ignore Me] #15
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Re: Optimization is coming along nicely according to Smedly.


Honestly, I am more interested in them fixing the crashing. At least once a day I get a G29/G30 error now. I never had an issue with performance but this started just the last update .
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