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PSU: Planetside: Is it in you?
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2011-07-27, 10:13 AM | [Ignore Me] #1 | ||
Sergeant
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Planetside had only two type of equipment slots, small and large.
Small holsters for pistols, grenades or other small utility devices and large holsters for everything else, mostly weapons but a few utility devices as well. I'm really keen to discover if PlanetSide 2, will have weapons and utility devices split up in more groups, like small medium and large instead of only two. To limit equipment load outs. (example) Infiltrator, 1 small holster Standard, 2 small holsters and 1 medium holster Agile, 2 small holsters and 1 medium holster Reinforced, 2 small holster, 1 medium holster and 1 large holster Rexo’s running around with Heavy Assault and an AV weapon is now a day’s a very common sight, including myself. But there are many times, I wished this wasn’t possible for I kind of believe it had a negative effect on game play. When planetside just got released and people where still relatively low in battle rank, the game felt more balanced, only because people didn’t have the certification to carry everything around yet. A single MAX unit was effective against infantry indoors, for only a few where packing AV. Now a MAX is less scary, for the second it shows up on radar or people get a glimps of him, it’s not just one or two players in the mob switching to AV, but nearly everybody to over exaggerate a little bit =D |
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2011-07-27, 10:34 AM | [Ignore Me] #2 | ||
Lieutenant Colonel
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Totally agree with you on your reasoning, and your solution (although mine is slightly different.
Here are my thoughts on the matter. Agile: Rexo: However I don't think PS2 will even have holsters, let alone inventories at all. It sounds to me as if it will be a more BFBC2 style system, where you choose your primary and secondary weapons, support tools, etc from a limited selection depending on your armour or class. |
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2011-07-27, 11:44 AM | [Ignore Me] #3 | ||
Staff Sergeant
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Oh hell yeah, would be astounded if they did take a page from BFBC2 that way but it would make for a better play experience.
Less time having to fool with convoluted inventory system and more time being able to blast away with my favorite boomsticks without woe wardrobe incompatibility makes the game all the more enterprising.. |
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2011-07-27, 11:49 AM | [Ignore Me] #4 | |||
Second Lieutenant
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It seems the PS1 style won't stay in much to my dismay. But o well, it could be worse. |
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2011-07-27, 11:50 AM | [Ignore Me] #5 | ||
Private
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Cookie cutter classes are just so bland though. I'm still holding out hope for the inventory (even though all evidence points the other way.) At the very least I hope there is some significant variation within each class.
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2011-07-27, 12:07 PM | [Ignore Me] #6 | ||
Colonel
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*cough*rexohaavmedeng*cough*
Sorry, must have something in my throat. They have said there will be weapons common across classes(I'm guessing some will not be as well), and have said that something like the jump suit won't have heavy weapons. So I'm thinking it will be pretty much like what dviddlef posted, just without the inventory. Either standardized ammo amounts per weapon, or some slider that lets you adjust ammo loadouts. |
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2011-07-27, 12:09 PM | [Ignore Me] #7 | ||||
Lieutenant General
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Sorry that your max doesn't allow you to kill multiple people at the same time! Sounds like you think everyone having HA/AV is unbalanced because they can kill you. And what strange world do you live in where having HA/AV is having "everything"? Last edited by Bags; 2011-07-27 at 12:12 PM. |
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2011-07-27, 12:16 PM | [Ignore Me] #9 | |||
Lieutenant General
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Just create standardized layouts for people too lazy to make their own. Like the default HA loadout could be MCG / 200 ammo / 3 medkits or something. But if I wanted to I could change it to MCG / 300 ammo 1 medkit. Everyone is happy. Last edited by Bags; 2011-07-27 at 12:17 PM. |
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2011-07-27, 02:34 PM | [Ignore Me] #10 | |||
Sergeant
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A MAX units is still an though opponent to face, but with that many troops around you who are packing AV, they go down a whole lot faster than my early days of Planetside, where AV was lacking and people were not able to carry both due to lack of certification points. |
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2011-07-27, 02:40 PM | [Ignore Me] #11 | |||
Major
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If one MAX finds 3-4 troops at once they should die fast. 1 on 4 no matter the armour people should die. If that MAX is every able to chew 3-4 people up at once then we've got a severe issue (and tbh splatters can already do that in decent hands)
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2011-07-27, 02:43 PM | [Ignore Me] #12 | ||||
Lieutenant General
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Remove my AV and I'll just destroy maxes with AP bullets, so whatever.
The power of a max comes through teamwork. If I hear a scattermax, I pull AV. So you pull up next to the max with your JH and waste me and my friends. Last edited by Bags; 2011-07-27 at 02:48 PM. |
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2011-07-27, 01:43 PM | [Ignore Me] #13 | |||
Sergeant
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as an example, I did a slightly different version of what you had in mind, bit I've no problems with how version looks |
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2011-07-27, 01:50 PM | [Ignore Me] #14 | ||
Corporal
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I've been thinking about the same thing OP.
Additionally, what would be cool is if some weapon addons contributed to the 'size' of the weapon. So you could add a silencer and extended mags to a MA rifle, but that would make it primary sized. |
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2011-07-27, 02:00 PM | [Ignore Me] #15 | ||
Sergeant
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I think he intended on the medium size slot being more of the primary slot for rifles and shotgun type of weapons. Then the large slot being more of your HA or AV slot, where the bazooka class weapons and mass casualty producing weapons would go.
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