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2011-07-16, 01:33 PM | [Ignore Me] #4 | ||
Private
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This little old thing you mean?
http://www.planetside-universe.com/m...hp?img_id=1611 |
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2011-07-16, 05:05 PM | [Ignore Me] #12 | ||
First Lieutenant
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If they plan on stepping up the roll of the flying elephant, and giving it AMS functionality, they better beef up it's defenses. Nothing in PS1 was easier pray than an unescorted gal on root to a base. The gun positions were pretty much useless, and despite the heavy amounts of armor, they were still sitting ducks. Hopefully the increased cooperation they're aiming for in PS2 will help with this.
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2011-07-16, 05:12 PM | [Ignore Me] #13 | |||
First Lieutenant
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2011-07-16, 05:48 PM | [Ignore Me] #14 | ||
First Lieutenant
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Not sure I agree with this. If you give the gal the ability to continuously spawn troops, it will instantly become a much more valuable target to remove from the battle. The AMS had a lot going for it that helped it stay on the front lines for extended periods of time. A big slow moving spawn point in the sky will draw fire from everyone on the ground with an AV weapon.
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2011-07-16, 05:47 PM | [Ignore Me] #15 | |||
Private
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Nah they should keep it the same then, it's a tradeoff. Otherwise you'd have a flying mobile spawnpoint that was hard to counter. Mobile spawnpoints should be relatively easy to counter. Also, this is why you flew them with escorts, it's harder to deal with a galaxy that has a few mosquitos protecting it. Unless you're an AA max. Or if you were a sadistic galaxy pilot like I was during my brief stint you could just boot nonessential personnel out one by one and watch the reavers go chase them down for the easy kills while you flew away. It was the perfect killhungry noob Reaver pilot countermeasure. |
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