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Old 2011-07-16, 01:01 PM   [Ignore Me] #1
Coreldan
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Have they said anything about Gal drops?


Will Galaxies still be in the game (even if not, something equivalent will anyways) and more importantly, have they said whether Gal drops will still be doable?
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Old 2011-07-16, 01:04 PM   [Ignore Me] #2
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Re: Have they said anything about Gal drops?


In the G4TV interview they said something like "how would it be Planetside without Gal Drops?"
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Old 2011-07-16, 01:05 PM   [Ignore Me] #3
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Re: Have they said anything about Gal drops?


Spot on
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Old 2011-07-16, 01:33 PM   [Ignore Me] #4
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Re: Have they said anything about Gal drops?


This little old thing you mean?
http://www.planetside-universe.com/m...hp?img_id=1611
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Old 2011-07-16, 01:37 PM   [Ignore Me] #5
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Re: Have they said anything about Gal drops?


Did you not watch the teaser/trailer?
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Old 2011-07-16, 01:43 PM   [Ignore Me] #6
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Re: Have they said anything about Gal drops?


I have, but this question was also sort of about whether it will be possible to just drop out of a personnel carrying airplane with no parachute from a couple of hundred meters or something
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Old 2011-07-16, 01:44 PM   [Ignore Me] #7
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Re: Have they said anything about Gal drops?


Originally Posted by Coreldan View Post
I have, but this question was also sort of about whether it will be possible to just drop out of a personnel carrying airplane with no parachute from a couple of hundred meters or something
No chutes, full fall damage! Man-drops all around. If you can't survive a two hundred foot drop we don't need ya.
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Old 2011-07-16, 01:56 PM   [Ignore Me] #8
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Re: Have they said anything about Gal drops?


Originally Posted by Bags View Post
No chutes, full fall damage! Man-drops all around. If you can't survive a two hundred foot drop we don't need ya.
I'll be all comfy in my max unit, like a Meteor from Hell
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Old 2011-07-16, 02:39 PM   [Ignore Me] #9
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Re: Have they said anything about Gal drops?


Originally Posted by EightEightEight View Post
I'll be all comfy in my max unit, like a Meteor from Hell
That would be cool if maxes fell without the assist and did a cool crash land with a shock wave to enemies. Like catch themselves with one of their hands like in Crysis 2 and stand back up.
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Old 2011-07-16, 03:57 PM   [Ignore Me] #10
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Re: Have they said anything about Gal drops?


Galaxy drops will be in and they will also be available as mobile spawn points (probably squad only or something). They made no mention of bailing out of solo aircraft.
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Old 2011-07-16, 02:35 PM   [Ignore Me] #11
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Re: Have they said anything about Gal drops?


I prefer to consider "Gal Drops" as in watching a gal full of people blow up and crash personally.
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Old 2011-07-16, 05:05 PM   [Ignore Me] #12
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Re: Have they said anything about Gal drops?


If they plan on stepping up the roll of the flying elephant, and giving it AMS functionality, they better beef up it's defenses. Nothing in PS1 was easier pray than an unescorted gal on root to a base. The gun positions were pretty much useless, and despite the heavy amounts of armor, they were still sitting ducks. Hopefully the increased cooperation they're aiming for in PS2 will help with this.
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Old 2011-07-16, 05:12 PM   [Ignore Me] #13
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Re: Have they said anything about Gal drops?


Originally Posted by CViolet View Post
If they plan on stepping up the roll of the flying elephant, and giving it AMS functionality, they better beef up it's defenses. Nothing in PS1 was easier pray than an unescorted gal on root to a base. The gun positions were pretty much useless, and despite the heavy amounts of armor, they were still sitting ducks. Hopefully the increased cooperation they're aiming for in PS2 will help with this.
if they add spawning to it, to keep it balanced they should keep the armor the same or even lower it.
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Old 2011-07-16, 05:48 PM   [Ignore Me] #14
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Re: Have they said anything about Gal drops?


Originally Posted by krnasaur View Post
if they add spawning to it, to keep it balanced they should keep the armor the same or even lower it.
Not sure I agree with this. If you give the gal the ability to continuously spawn troops, it will instantly become a much more valuable target to remove from the battle. The AMS had a lot going for it that helped it stay on the front lines for extended periods of time. A big slow moving spawn point in the sky will draw fire from everyone on the ground with an AV weapon.
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Old 2011-07-16, 05:47 PM   [Ignore Me] #15
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Re: Have they said anything about Gal drops?


Originally Posted by CViolet View Post
If they plan on stepping up the roll of the flying elephant, and giving it AMS functionality, they better beef up it's defenses. Nothing in PS1 was easier pray than an unescorted gal on root to a base. The gun positions were pretty much useless, and despite the heavy amounts of armor, they were still sitting ducks. Hopefully the increased cooperation they're aiming for in PS2 will help with this.

Nah they should keep it the same then, it's a tradeoff. Otherwise you'd have a flying mobile spawnpoint that was hard to counter. Mobile spawnpoints should be relatively easy to counter.

Also, this is why you flew them with escorts, it's harder to deal with a galaxy that has a few mosquitos protecting it. Unless you're an AA max.

Or if you were a sadistic galaxy pilot like I was during my brief stint you could just boot nonessential personnel out one by one and watch the reavers go chase them down for the easy kills while you flew away. It was the perfect killhungry noob Reaver pilot countermeasure.
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