Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Scratch here to reveal prize.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
|
2013-02-18, 08:02 AM | [Ignore Me] #1 | |||
Sergeant
|
I'm talking about this:
|
|||
|
2013-02-18, 08:55 AM | [Ignore Me] #3 | ||
Sergeant Major
|
Lockdown is beast.
Required smarts to use. Think of the applications for AV and AA. Then start talking. METALZ WILL BURN! Our AI is fine.. and being able to lock down, when we're at a sweet spot just beyond full charge range, means a much greater chance of taking down an NC MAX. BRING YOUR SHIELDS. I LONG FOR THE LOCKDOWN. I YEARN FOR IT.
__________________
|
||
|
2013-02-18, 08:59 AM | [Ignore Me] #5 | ||
My ideas on the thing from the roadmap discussion:
I think this is how it can go:
As a matter of fact, lockdown is a nice ability, it'll be of great use to Dual-Burster MAXes. |
|||
|
2013-02-18, 09:00 AM | [Ignore Me] #6 | ||
Lieutenant General
|
If one side gets lockdown dual burster MAXes...
You realise that's a huge AA advantage because killing speed is far more important against aircraft than surviving for a longer time or even jumpjet (which is only useful for maintaining line of sight with lock on weapons really as CoF would probably become too large)? I'm not sure what they're planning for the VS if they're not going with the jumpjets. The MAXes in Welkin could transform into a sort of vehicle btw. Can't see that happen for VS. I could however, see them have an overcharge energy build up for an initial more devastating alpha strike (think PS1 Spiker): charge up consuming the entire ammo clip and having a limited "hold" period before it automatically has to be fired. Last edited by Figment; 2013-02-18 at 09:05 AM. |
||
|
2013-02-18, 09:07 AM | [Ignore Me] #9 | ||
Contributor Lieutenant Colonel
|
From the amount of QQ about the Annie, I'm starting to wonder if we'll get the Striker at all. I mean, it pretty much is the Annie but has a 5 rd magazine and you don't have to lockon to fire it.
People would explode. Literately explode. |
||
|
2013-02-18, 12:24 PM | [Ignore Me] #12 | ||
General
|
Problem with Lockdown in PS1 was that it fixed your location to be deci'd and the other MAXs had abilities that provided them movement beyond you. The NC could put a shield up and keep pressing, the VS jumped over your head.
Lockdown had a purpose that it did well, just wasn't balanced well. Even after overdrive it still offered less utility than the others in a fight. With PS2s TTK. I would love a Lockdown Mercy or Onslaught MAX to do enough damage in a second to kill a shielded heavy twice. It would certainly be a huge trade off to the charge though, as that has saved me in a MAX too many times. Lockdown on Burster would be a pretty scary though. Last edited by Graywolves; 2013-02-18 at 12:26 PM. |
||
|
2013-02-18, 10:47 PM | [Ignore Me] #14 | ||
Major
|
The problem is that this isn't PS1, and the MAX has no durability against small arms fire. You lockdown now, and your an easy target than even just two Heavies firing on you with LMG can kill easily. Seriously they don't even need Decimators. Though if they used them you would be twice as ****ed.
Where as shielded ScatMAX? The devs lost their minds. It already completely dominates indoor combat able to one shot 4 or 5 guys between reloads. Now lets give it a shield so it can just further dominate. Though if it's not allowed to fire while shielded it at least wont be completely broken. Still will be good for surviving grenade spam with ease just removing one of the few tactics you can use to try to get past a ScatMAX camp. |
||
|
|
Bookmarks |
|
|