Key Parts of PS1 Vehicle Combat Missing from PS2 - PlanetSide Universe
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Click here to go to the next VIP post in this thread.   Old 2011-09-22, 10:32 AM   [Ignore Me] #1
Malorn
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Key Parts of PS1 Vehicle Combat Missing from PS2


Lots of various discussion on this topic ranging from the role of buggies to the fixed mag main gun. I wanted to bring it up a level and look at the larger picture of vehicle balance.

In PS1 we had a variety of vehicles and a paper-rock-scissors balancing mechanism to them. We also had a "1+1=3" principle where multi-manned vehicles had a lot more power than single-manned vehicles.

From what w know of PS2, a lot of vehicle consolidation has occurred. While there remains a diverse set of aircraft - Mosquito, Reaver, Galaxy, and Liberator (not confirmed, but Higby did mention it). However, ground vehicles seem overly consolidated into just a few - ATV, APC (Sunderer), and MBT. These ground vehicles generally coincide with the Battlefield Games where you have solo/quick transportation with the ATV, a "medium" assault vehicle with the APC, and the Tanks. The tanks also rolled up the other more specialized roles which buggies previously held, such as mortar and AA.

While I want to embrace the new changes, my gut tells me something isn't right. Two of the core principles which I believe was vital to making Planetside great are being kicked to the curb with the current ground vehicle changes. First, the paper-rock-scissors balancing is being canned with a one-size-fits-all tank and no buggies, and second the 1+1=3 principle seems to be in grave danger.

My fear here is that the single-man tanks will be prevalent, with primarily AA as a secondary weapon which some will use when necessary, but mostly it'll just sit there. From a population perspective, now everyone can pull a tank, and they don't need a gunner to be effective with it. Since there's really few other vehicle choices that's what they will do and the majority of tanks will be single-manned except where AA is needed. Since there are few choices any vehicle timers on tanks will be fairly short, likely 5 minutes max, but probably less than that.

Additionally, the class system means you won't have 2/3 of the population with AV weaponry, which implies that AV weaponry must be much more effective against vehicles in order to keep up with the increased population of tanks, or their armor is simply less. So then we'll end up similar to BF style AV where 3-4 hits will kill a tank. In other words, with have a 2-man Lightning. This increases the pace of the game but it also means there is no true "armor" for infantry to push with.

In PS1 where tanks required a 2-man investment, tech, and an agile driver to be functional and had 5-10 minute vehicle timers you could justify the high armor of the tank and its killing power. This made tanks the primary territory-takers, but other options existed, such as buggies or the lightning or a deli. Moreover, tanks had a built-in weakness to aircraft which can be easily mitigated in PS2 with a secondary gun. In PS1 we could have strong coordinated force effectiveness as a team with a few tanks and a few buggies, maybe a deli or a couple aircraft. The strongest force was a mixed force of tanks, skyguards/buggies, supporting infantry, and aircraft. In PS2 its just going to be a blob of tanks, many of which don't even need to be fully manned. And those tanks will die much easier by comparison because they must in order to maintain some sense of balance.

I greatly enjoyed vehicle combat in PS and along with the persistent world it was one of those things that set it apart from other games. I had a tank that could take a beating and make a difference. I had a team that could adjust to enemy tactics and counter them with the appropriate vehicles and weapons and I had a diverse set of vehicles with which to enjoy.

The result of all this I believe will be bland gameplay, where sheer numbers always prevail and a team cannot do much to react and no strong counters exist.

---

I would much prefer a more rich set of ground vehicles where Buggies have a place as a light support skirmisher (ideally with a rather beefy gun), capable of supporting infantry when tank presence is light and making a difference, as well as transporting heavy infantry.

I would much prefer an experience where the paper-rock-scissors principle was clearly present and strong counters exist so smaller forces can adapt and destroy larger ones and the coordination and organization of combined-arms forces is rewarded with effectiveness and strength.

And I would much prefer a strong, powerful tank with thick armor that requires teamwork to fully operate. And that tank makes a significant difference on the battle. I spent a lot of time driving a Vanguard in PS1, and it was rewarding, in spite of not having a gun myself. Being able to run over infantry foolish enough to be in the open, coordinating with my gunner to take out targets, and making a big impact in the local engagement was highly rewarding. I don't think I'm going to get that in PS2 based on the information presented.
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Old 2011-09-22, 10:44 AM   [Ignore Me] #2
Goku
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Re: Key Parts of PS1 Vehicle Combat Missing from PS2


Good post Malorn as always. I agreed with every bit. Too much is being cut out on top of a need for only solo vehicles.
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Old 2011-09-22, 11:01 AM   [Ignore Me] #3
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Re: Key Parts of PS1 Vehicle Combat Missing from PS2


Your reaching too far. Your post is based on conjecture and guesses that you then full up with even more guessing.
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Old 2011-09-22, 11:23 AM   [Ignore Me] #4
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Re: Key Parts of PS1 Vehicle Combat Missing from PS2


It's what we do - we fuel our discussions with scraps of information, then, as more information gets released, we use that instead. There's nothing wrong with what-if-ing and some, like me, actually like it.

Malorn, I agree with everything you wrote, especially the need for diversity, but I disagree on one point.

While you appreciated the protection tanks guaranteed in PS1, I think they were way too tough, and don't want that to happen in PS2. This was because of how widespread AV weapons were in PS1, of course, but it meant that driving one required no real skill.
Making tanks more vulnerable, and have weak points, forces the driver to think about more than how much hit points he's got left and where the nearest hill is.
I think adding skill to game mechanics is alsays a good thing - this is what is happening to air vehicles in PS2, for instance.

I will be a tank/MAX buster in PS2. Since my class will be geared towards this very task, I want to make a difference. With cunning, timing, good aim and use of terrain etc, I should be able to take down a tank on my own.

That being said, I would prefer PS2 tanks to be tougher than in BFBC2, but require 2 people to work. Secondary gun for tank drivers, dammit!
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Old 2011-09-22, 12:31 PM   [Ignore Me] #5
Talek Krell
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Re: Key Parts of PS1 Vehicle Combat Missing from PS2


Malorn, you've very nicely echoed and summarised my own concerns lately. It's true that we lack the complete picture but what we've got so far is worrisome.
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Old 2011-09-22, 11:27 AM   [Ignore Me] #6
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Re: Key Parts of PS1 Vehicle Combat Missing from PS2


Originally Posted by nomotog View Post
Your reaching too far. Your post is based on conjecture and guesses that you then full up with even more guessing.
This is a discussion forum to discuss ideas, please contribute to posts constructively or don't bother posting.
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Old 2011-09-22, 11:30 AM   [Ignore Me] #7
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Re: Key Parts of PS1 Vehicle Combat Missing from PS2


no, Malorn is not reaching too far, he is pretty much correct in his analysis,making tanks a one man veh is a huge mistake that strike directly at the principal of teamwork that made PS different than every other FPS.

and the idea that buggies aren't in the game is just stupid.

the idea that F2P isn't going to make PS2 as bad as when we had free trials and you couldn't play an hour without getting fooked over by some hacker.

after seeing a lot of the crazy conjecture that is flying around on these forums,Malorn has hit a core valid point that concerns all of us,SOE is headed down the wrong track and that is going to affect how long PS2 lasts
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Old 2011-09-22, 11:39 AM   [Ignore Me] #8
Senyu
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Re: Key Parts of PS1 Vehicle Combat Missing from PS2


I am hoping their will be a larger variety of ground vehicles with their weakness's so they have their places and counter. With that I think resources should be considered as they are implied they are required to purchases everything. So given tanks cost rescources and your battleing them, they may be a limited amount of vehicle selections (hope not) but I think would be balanced out by being fewer in numbers due to cost
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Old 2011-09-22, 11:44 AM   [Ignore Me] #9
FIREk
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Re: Key Parts of PS1 Vehicle Combat Missing from PS2


Originally Posted by Senyu View Post
So given tanks cost rescources
Tanks will be free - this had been confirmed by the devs on at least two occasions. It is the upgrades/sidegrades that will cost you.
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Old 2011-09-22, 11:39 AM   [Ignore Me] #10
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Re: Key Parts of PS1 Vehicle Combat Missing from PS2


Originally Posted by HtSgtMAD View Post
making tanks a one man veh is a huge mistake that strike directly at the principal of teamwork that made PS different than every other FPS.
The teamwork/balance aspect of one-man tanks is the most serious problem, because this will be countered by their relatively weak armor (like tanks in BFBC2). Indeed, his alone endangers tanks, because it would be much better if they were tougher, but required two people to operate.

The big problem is that tanks will be, as Malorn coined it, one-size-fits-all vehicles. With AA at their fingertips, the current information suggests that we will end up with varied aircraft in the air, and just blobs of tanks on the ground. Unless we find out that buggies will be in the game, and that tank-mounted AA will be mediocre at best.

Originally Posted by HtSgtMAD View Post
and the idea that buggies aren't in the game is just stupid.
Luckily, we don't know for sure that they won't be in. At least not yet. :<
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Old 2011-09-22, 12:01 PM   [Ignore Me] #11
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Re: Key Parts of PS1 Vehicle Combat Missing from PS2


More and more as I read about the sequel I wish they would have just done the graphics revamp of the original game.
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Old 2011-09-22, 12:03 PM   [Ignore Me] #12
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Re: Key Parts of PS1 Vehicle Combat Missing from PS2


Originally Posted by Logit View Post
More and more as I read about the sequel I wish they would have just done the graphics revamp of the original game.
I think this would have been preferable to the BF clone we are going to be seeing
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Old 2011-09-22, 12:52 PM   [Ignore Me] #13
FIREk
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Re: Key Parts of PS1 Vehicle Combat Missing from PS2


Logit and HtSgtMAD: We'll have to wait for the beta to figure out whether the new direction is good or not, but I'm sure about one thing.
If PS2 was a PS1 revamp, I don't see my friends wanting to play it, ever. It's just too slow, and all the gameplay mechanics are unbearably primitive by today's standards.
PS2 won't be a BF clone (and deep down I'm sure you realize this), but even if it were, it would have a LOT more appeal to non-fanbois than just a PS1 graphics+netcode revamp.
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Old 2011-09-22, 01:06 PM   [Ignore Me] #14
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Re: Key Parts of PS1 Vehicle Combat Missing from PS2


Originally Posted by FIREk View Post
Logit and HtSgtMAD: We'll have to wait for the beta to figure out whether the new direction is good or not, but I'm sure about one thing.
If PS2 was a PS1 revamp, I don't see my friends wanting to play it, ever. It's just too slow, and all the gameplay mechanics are unbearably primitive by today's standards.
PS2 won't be a BF clone (and deep down I'm sure you realize this), but even if it were, it would have a LOT more appeal to non-fanbois than just a PS1 graphics+netcode revamp.
what more do they have to "lift" before you realize this is going to be a clone,its all they talk about,the class system, the driver gunning,umlocks,the locked down inventories,spawn on teammates,hell the only idea they haven't stolen is the box art but then again its still early on in process

everything about PS1 is pretty much gone, a couple of cont/base names don't make it planetside

and its goddamn hilarious to hear all this talk about PS being too damn slow,I can remember when this game was fast as hell and guess what,the forum whiners got it nerfed right out of existence,surgile was too tough for players back then so SOE turned it into rexo side.
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Old 2011-09-22, 01:32 PM   [Ignore Me] #15
FIREk
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Re: Key Parts of PS1 Vehicle Combat Missing from PS2


They based a lot of stuff off BFBC2, but that doesn't make it a clone... The broad selection of classes, sub-classes and air vehicles is a huge difference in itself. Not to mention vastly different objectives and a completely different goal of the game.

Would you prefer them to make up new, broken mechanics just for the sake of being original? I would rather see them learning from the good and bad design concepts of other games.
A game developer should do their best to make a good, successful game, nut pull half-baked "original ideas" out of their asses, just so that a bunch of whiners don't call their game a derivative ripoff.
Neither should they adapt old ideas that would appeal to a very limited group of people.

Plus, was there anything original in PS1's gameplay? Everything in the game was already present in other titles of that time. The only differences were the scale, MAXes, AMSs and the oh-exploitable cert system. Does that mean PS1 was a Mobile Forces ripoff, with some "minor changes" and on a bigger scale? I don't think so.

But this thread wasn't supposed to be about whether or not PS2 is a BF ripoff...:P

Last edited by FIREk; 2011-09-22 at 01:34 PM.
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