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2011-09-19, 01:00 PM | [Ignore Me] #3 | ||
Contributor PlanetSide 2
Game Designer |
They said vehicles *might* have third person.
If they're putting guns for drivers on most vehicles then 3rd person doesn't have much value since you can't aim the gun in that mode. (well they could add a reticule for it...) Seems to me the only vehicles with 3rd person optional driving would be ones that don't have driver guns or have varients without driver guns. One example might be ATVs, AMS, Galaxies (to make landing that pig easier). That said the BF games don't have 3rd person and I don't really miss it. But my tank also rarely gets stuck on a rock, nor do I have to worry about running over friendlies. Avoiding little things that stop your vehicle or avoiding friendlies (particularly those behind you) are reasons for 3rd person. The avoiding friendlies bit could be handled a different way - assume that Planetside has some of the same features that at least exist in modern automobiles, namely parking cameras. Some BMW's even have a "top down" view of the car and you can see exactly how you are positioned for parking. Many cars have parking sensors telling you that something is behind you. Its not too far of a stretch to have proximity sensors specifically for friendlies as an alternate radar view of a tank or other vehicle. That's really all you're after in third person- seeing your immediate vicinity. If you have that with a radar or proximity view then you don't need third person. If modern cars can do it I think its OK for Planetside vehicles to have such a feature. (Yes, I'm calling for a "parking view" on tanks.) |
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2011-09-19, 02:43 PM | [Ignore Me] #7 | |||
And yeah, there are several things I would have liked to have answered if I could go back and do it again. |
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2011-09-19, 03:49 PM | [Ignore Me] #9 | |||
Last edited by NapalmEnima; 2011-09-19 at 03:51 PM. |
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2011-09-19, 04:06 PM | [Ignore Me] #10 | ||
Captain
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Good ol' basmati rice > nan. :P
That being said, vehicles will likely have 3rd person view, but with no aiming capabilities. I believe it was made very clear during one of the first interviews that 3rd person in vehicles, if implemented, will be useless for combat. Don't vehicles have 3rd person in BFBC2, though? You 100% sure? I haven't played the game in months, so I don't remember this bit... I think there was a stationary 3rd person camera available, like in the previous Battlefield games. |
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2011-12-12, 09:06 PM | [Ignore Me] #12 | ||
Colonel
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I agree that having no third-person view except top-down immediate-vicinity view is a good idea.
How about cameras that have a couple screens to your sides on the lower parts of your HUD that show views around your vehicle? FROM your vehicle, not the floaty miracle-technology-cam views? If you want to know if there are enemy vehicles around, get out and look or listen. You're in a vehicle, you can't have ALL the advantages and none of the disadvantages.
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Bagger 288 |
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2011-12-12, 11:06 PM | [Ignore Me] #13 | ||||
First Lieutenant
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In the end though, if so many people can't even handle driving and gunning at the same time I suspect multiple simultaneous views might make things even more difficult/frustrating for them. 3rdPV is a much simpler solution.
And being in a tank isn't all roses ya know. Softies have lots of advantages over tanks. A tank is a big, noisy target that draws lots of enemy fire. A softie is small, quiet, and can quite easily go unnoticed and sneak up on the enemy. A tank is on a timer but a softie is not. A tank can only be pulled from a vehicle term, a softie can spawn at the nearest spawn point. At tank can't heal itself, can't go indoors, can't go on catwalks, walls or other battlements, can't rez friendlies, can't fly, can't turn invisible, can't setup passive defenses, can't do any one of a number of things that softies can and do perform on a regular basis. Softies have a huge advantage over tanks in the form of versatility. In exchange they are relatively weak and can die quicker, but they can also respawn and get back into the battle quicker as well. Tanks give up their versatility and quick re-engagment time to be faster, have more armour, and more firepower. I don't think giving vehicles 3rdPV is unbalancing given that they can't sneak up an anybody and can be attacked by softies on walls, catwalks, cliffs etc from angles the tank can't even return fire at. |
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2011-12-12, 11:06 PM | [Ignore Me] #14 | ||
First Lieutenant
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Not having third person is stupid and pointless, its bad enough the driver=gunner. Just dont have a reticule in 3rd person, let it be there for driving around or maneuvering. No reason to not have it.
And lets not compare this to bf3, we have enough things ruined from them copying that game. I dont personally like the game and its mechanics dont, and would not, work in a PS world anyway, so no point in comparing or tryin to be like that game with its very very limited scope. And definately dont give the immersion excuse, we already magically get in and out of vehicles among other things, first person immersion factor doesnt even remotely outweigh what you give up. Driving in first person over rough terrain thru trees etc blows monkey nuts, esp if you are driving somethin where you are purely the driver. Its enough to make me not drive those either. And when in a gunner slot in the awful driver=gunner tanks, its bad enough my driver will suck because he's tryin to gun too, lets not limit his view massively and make him suck when he's tryin to drive while not shooting as well.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2011-12-13, 03:42 AM | [Ignore Me] #15 | ||
Colonel
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I don't see why planes would need 3PV, unless it was to more effectively attack relatively helpless targets with greater impunity.
3PV and camping are almost synonymous. No 3PV encourages movement. 3PV got abused by encouraging corner-slobbering.
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Bagger 288 |
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