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2003-06-13, 11:17 AM | [Ignore Me] #3 | ||
Sergeant Major
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I usually suggest to new people to get darklight. After you have played for a while you will learn to detect stealthers without it, but until then darklight can be a life saver.
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"Never pet a burning dog and never fry bacon naked."--Gary Busey |
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2003-06-13, 11:37 AM | [Ignore Me] #5 | |||
Sergeant Major
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i posted this a while ago in a diff thread....
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2003-06-13, 12:13 PM | [Ignore Me] #10 | ||
Sergeant
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>> Range magnifier is worthless as a sniper. Very little difference between 12x and 8x magnification.
Agreed. There are plenty of cases where you can line up targets that are out of range (400m+), just using 8x zoom. Personally, I like Darklight, Surge, and Audio Implant. Advanced targeting is very nice to have, but IMHO, not worth taking up a slot with, unless you serve as a gunner often. |
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2003-06-13, 12:25 PM | [Ignore Me] #12 | ||
Sergeant
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Hello,
I got surge first because it allows for quick flanking and escapes. It also helps a great deal with being an engineer because I can deploy ACEs much faster or get to a vehicle to repair it much faster as well. Then I went to Dark Vision. It is still nice to have it even though I do see moving stealthers pretty easily now. I use DV for the stealthers that are sitting still. The last one I plan to get is probably the audio implant. It will make detecting enemy much easier and seems to be the best tactical implant to take out of the rest. 8-) |
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2003-06-13, 12:28 PM | [Ignore Me] #13 | |||
Lieutenant Colonel
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2003-06-13, 12:31 PM | [Ignore Me] #14 | ||
Private
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I recently got battle rank 12 so I have Darklight and Surge
Darklight is great for guarding the CC and surge is great for getting past large numbers of ppl and loosing them in the tunnels of the base =) Next I plan to get Audio Amp what better way to kill ppl than to know if they are going to come around the corner. Now you can be ready =P
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-gah 50 pixels to long =( |
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2003-06-13, 12:34 PM | [Ignore Me] #15 | |||
Lieutenant Colonel
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It is also maddening without darklight inside a base. Unless I'm mistaken, you can 'hear' an enemy even on a different level of the base than you (you might be in the courtyard and see a red dot which might be in the basement). Because of the multiple levels of the bases you can spend a lot of time running towards the spot you last saw a dot at, even though they're most likely long gone by that point. It proved most useful when defending bases as you could see enemies running along the outside of the wall. It can be quite fun waiting for somebody to pass a 'commitment' point only to have you jump out with your gun aimed right at them. I've only got the one implant slot at the moment, but I actually probably will get the audio to go with my range magnification at the next slot to help make me a bit less vulnerable when I'm taking up a sniping position. |
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