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Old 2003-01-02, 05:22 PM   [Ignore Me] #1
FraBaktos
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MAX's weapons


What kind of weapons do the Maxs get? It looks like they have weapons and stuff attached to their suit, but what are these weapons? Can they also carry other weapons?
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Old 2003-01-02, 05:35 PM   [Ignore Me] #2
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http://www.planetside-universe.com/a...p?articleId=26

Always make sure to check the main page, we have tons of info there.
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Old 2003-01-02, 08:51 PM   [Ignore Me] #3
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thanks.
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Old 2003-01-02, 09:08 PM   [Ignore Me] #4
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No prob, that's what we're here for!
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Old 2003-01-02, 10:43 PM   [Ignore Me] #5
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its funny the more I read on this game the more I like Vanu espically there max weapons

If anyone can remeber my "glorious" intro you would probauly want to
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Old 2003-01-02, 10:53 PM   [Ignore Me] #6
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Yeah, Vanu aren't too shabby, if you're the kind of guy who likes being a traitor.



Just kidding.
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Old 2003-01-02, 11:02 PM   [Ignore Me] #7
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http://www.pscommand.com/modules.php...rtid=24&page=1

Check out that link and it says that the vanu max is more maneuverable and faster. Is this bullshit or truth? I mean that would be sweet.
Hamma, could you check on this for me?
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Old 2003-01-02, 11:20 PM   [Ignore Me] #8
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Yes the VS MAX is more agile and faster.

The MAXs focus on the same things the empires do.

TR = RoF
NC = High damage, close range, armor
VS = Maneuverability
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Old 2003-01-02, 11:27 PM   [Ignore Me] #9
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So, if a Vanu Max is faster then other max's, whats the point in being a regular vanu soldier? I mean the max has got an advanced more powerful pulsar, not available for infantry, and has anti-vehecular, anti-air weapons. Plus it has the special ability of jumpjets. When a soldier at most can only carry 3 weapons, correct? Rifle, pistol, rocket launcher?
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Old 2003-01-02, 11:35 PM   [Ignore Me] #10
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Well

1-A grunt (well assuming med armor) is MUCH more versatile, he can be AA, AF and AV all at once. The MAX must choose before leaving the base which of the 3 he will be.

2-MAXs can't use ANYTHING, no engineering equipement, no hacking equipement, no nades, nothing.

3-Obviously a MAX will be a much bigger target than a simple grunt so a MAX will most likely be the first to go in a battle.
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Old 2003-01-02, 11:40 PM   [Ignore Me] #11
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Originally posted by Dio
Well

1-A grunt (well assuming med armor) is MUCH more versatile, he can be AA, AF and AV all at once. The MAX must choose before leaving the base which of the 3 he will be.

2-MAXs can't use ANYTHING, no engineering equipement, no hacking equipement, no nades, nothing.

3-Obviously a MAX will be a much bigger target than a simple grunt so a MAX will most likely be the first to go in a battle.
AA, AF, AV? Anti Air? Anti F-? Anti Vehicles? And a max has to choose what weapons he uses before going out? You'd think a max would beable to carry more weapons then an infantry... I'd like a link or some sort of proof this is true.
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Old 2003-01-02, 11:43 PM   [Ignore Me] #12
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Oops, should be AI.

Anti-Air, Anti-Vehicular and Anti-Infantry.

And a MAX can't use anything (as i stated) not even guns. It has it's own guns, 1 for each job so before you leave base in your MAX you choose if you plan on being AA, AV or AI and ONLY 1 of those. Check the link i posted in my 1st post for more info.
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Old 2003-01-02, 11:51 PM   [Ignore Me] #13
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There's nothing in the article saying anything about only having 1 gun at a time. The only thing it says is Each Empire has unique MAX weaponry, but they all fall into three categories: anti-aircraft, anti-vehicular, and anti-infantry. Which means nothing except exactly what it says, max's are divided into three weapon systems, anti-aircraft, anti-vehecular, and anti-infantry.
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Old 2003-01-03, 12:08 AM   [Ignore Me] #14
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Yeah about the 1 type at a time i'm pretty sure it was Smokey that posted it here. I would have to look for it first.
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Old 2003-01-03, 12:09 AM   [Ignore Me] #15
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Yeah I'd really like to see that.
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