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Old 2003-09-11, 09:29 PM   [Ignore Me] #1
EarlyDawn
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Core Combat Ancient Modules up


Not a huge list, sadly, but nice.

www.planetside.com

Discuss thoughts here.
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Last edited by EarlyDawn; 2003-09-11 at 09:33 PM.
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Old 2003-09-11, 09:38 PM   [Ignore Me] #2
Transporter
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that gate force feald looks kick ass and it makes it harder for enamys to attack but the vanu maxs would have an advantege b/ the can fly over the wall and the last thing anyone wants to see is 8 vanu maxs jump over the wall =(
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Old 2003-09-11, 09:41 PM   [Ignore Me] #3
dscytherulez
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Well, its a lot better than seeing 20 maxs, 100 guys, and 10 mags charging u...

I like the speed increase, sounds fun lol
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Old 2003-09-11, 09:43 PM   [Ignore Me] #4
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vanu max can just jump over the shield tho....
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Old 2003-09-11, 09:46 PM   [Ignore Me] #5
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Its about time Vanu MAXes were good for something in base assaults. Now we also have significant boosts to defenses with MAX/vehicle reuse time decreased. Not to mention health. Damage in spawn rooms should help out a whole lot too.
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Old 2003-09-11, 09:56 PM   [Ignore Me] #6
EarlyDawn
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The pain module sounds boss, I want one of the emitters in the generator room.

This rases the interesting question of *how* base assaults will happen. Granted, not every base will have the forcefield gates, but in the event they do, and excluding Vanu MAXes, how will you get in? Dave said they'll be making backdoors inside-hackable within the month, and he also said that they'll never make airdrops the *ONLY* way to get in... interesting delemma.

Anyone care to bet where the modules will install in the base?

[EDIT: Silly me, didn't notice that infantry can pass through the forcefield. Still, base attacks will be a lot more interesting in the comming three months.]
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Old 2003-09-11, 10:06 PM   [Ignore Me] #7
Bismarck
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Yes the force field only blocks vehics, not infantry or maxes, so it doesnt matter about the vanu maxes. I already applied, dont know if my comp is uber neough tho. Sounds interesting, I wanna see some screens of the underground though.
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Old 2003-09-11, 10:31 PM   [Ignore Me] #8
00AgentDuck
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Bah! I gusse VS maxes jumping won't get to effective yet... When you jump your flight path is pretty predicatable, you get shot down by strikers, and when you jump into a base over the wall you normally die before you even hit the ground. Oh well...

Sounds like some good stuff is coming
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Old 2003-09-11, 11:17 PM   [Ignore Me] #9
Flammey
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Let me just say. OooooOO
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Old 2003-09-12, 12:33 AM   [Ignore Me] #10
Harps
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Im wondering if the shield will change colors with different empires ... I hope not the terran one looks awsome
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Old 2003-09-12, 01:26 AM   [Ignore Me] #11
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yea you die when you hit the ground with 1 guy solo but when there are 20 there are to many guys to shot at onecs
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Old 2003-09-12, 01:33 AM   [Ignore Me] #12
noxious
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I dislike the look of the forcefield. It's neat but impractical, just make it translucent and tinted the color of the empire which owns it.
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Old 2003-09-12, 01:41 AM   [Ignore Me] #13
Transporter
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i agree with you it looks to fancie it should just be thin and tinted red for me b/c im Terran Republice i think thats how you spell it
but anyway i think it might for the crapyer comps creat lag please tell me if talking to much...!
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Old 2003-09-12, 02:25 AM   [Ignore Me] #14
CraZy
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force shield? no way to get to the base? sheeesh why we now need cloakers.
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Old 2003-09-12, 07:03 AM   [Ignore Me] #15
shadowseed
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Originally posted by VashTheStamped
vanu max can just jump over the shield tho....
Yeah, thats a good point. So VS are going to have a big advantage.
TR MAXs can just plant them selfs and pelt the sheild till it collapases.
NC MAXs can well..errrmmm... stand there with there nice colorful sheild and get shot.

( When are they going to do something about that pants NC MAX sheild... god, al least let is stay active while im shooting!!!. )
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