Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: [Sorry The Quote Box Is Full]
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
|
2003-09-16, 03:36 PM | [Ignore Me] #3 | ||
Master Sergeant
|
Hey Hamma,
You know what though? Sanctuary Strikes are Flawed in a sense. Say if you log on and see a Sanctuary warpgate has opened. First thing you're going to want to do is head there ASAP. Well guess what, it's population locked, you're SOL again. There really isn't a happy medium here. You have people logging into the game, then you'll have people attempting to get into the oppossing empires warpgate. So it seems sanctuary strikes would upset a lot of people since it would block a lot of people from heading into them. |
||
|
2003-09-16, 05:21 PM | [Ignore Me] #5 | ||
Good. It's a flawed idea.
__________________
Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
|||
|
2003-09-16, 05:50 PM | [Ignore Me] #6 | ||
Major
|
Taking away our safe havens would be really hard on newbies, not to mention ruin an outfit's ability to co-ordinate major attacks by gearing up, getting vehicles, and heading out as a group.
Edit: Sorry, it won't ruin all hope of a co-ordinated attack, but it would make it much harder to do so which is definitely a bad thing, as there is already a noticable lack of order among the troops these days. |
||
|
2003-09-16, 10:08 PM | [Ignore Me] #8 | ||
Sergeant Major
|
I liked the sanct strike idea personnally. Would be awesome for those towers in the sanct to actually be useful. Also would be awesome to fight at the hart building. There's not as much of a chance of your sanct being taken over since you got all vechicles and weapons and your whole population can spawn there in one click.
But if they did manage to get the sanct, I agree with the devs, more objectives should be put in before that. Also if the sanct is taken it should only remain taken for maybe 2 days where the enemy empire can get the other empires specific equipment at their sanct. You wouldn't totally be destoried if you lost your sanct, just maybe make it so everyone can respawn at another base as a temporary sanctuary. But I also agree this would be hard and confuse newbies even more.
__________________
Sig under construction, please refrain from this area. Trespassors will be shot, survivors will be shot again. Have a nice day . |
||
|
2003-09-16, 10:30 PM | [Ignore Me] #11 | ||
Guest
|
Ha, The guys working on Planetside now should be really busy. I can't really blame them I mean MMO games have tons of problems that usually needs to fixed and making this a FPS doesn't really help. Plus they got this new Core Combat going and with the beta and all people don't really want that to get delayed (or maybe they think that) so they should be working hard for that to. I mean they got lot's of little things they have to do the sanc strike just might be implented in Core Combat like the platoons (which I was looking forward to).
|
||
|
2003-09-18, 09:11 AM | [Ignore Me] #15 | ||
Contributor Corporal
|
I am glad that they are at least taking the time to evaluate what other components need to be associated with Sanctuary Strike functionality. It should be EXTREMELY diffucult for an enemy faction to maintain forces within a Sanctuary. For example, the defending sanctuary should have some type of Sanctuary defense grid of awesome power - not just the pea-shooters around bases. Or perhaps there needs to be areas in which enemies of a sanctuary cannot access; like forcefields around certain pads or facilities.
__________________
There are 10 types of people: those that can read binary and those who can't. |
||
|
|
Bookmarks |
|
|