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2003-10-04, 11:19 AM | [Ignore Me] #5 | ||
Lieutenant General
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Ok, got test server working, and am ready to submit report.
Most stuff seems nice but my big problem is with the Striker. Damage was nerfed something mean (it takes 6 rockets to destroy and unsheilded undamaged mosquito, almost 9 for an unsheilded undamaged harrasser) while the RoF increase seems almost non-existant. The striker has no chance of taking out a moving vehicle now, since you cant reload while rockets are in flight and you have to at least reload once. Most vehicles are gone by that time, running off into the distance where no one can missle lock them. IMHO, they slightly over did it... my suggestion would be to allow us to destroy (unsheilded) MAX suits in 5 rockets, and base the damage system to vehicles on that. The MCG is now my favorite weapon again. It rules at Medium range combat as well as close quarters. Tank changes are nice for all three sides, the vehicle descriptions on the website sorta apply now, but the Magrider turret still has 360 degree turn. The NC MAX sheild capacitator needs to recharge faster, not as fast as the VS MAX jump capacitator, but not as slow as it is. The Nerf to Jackhammer damage is noticable, and, in the long run probably enough. The VS Maxes are officially cool. Maybe a little too good... the AA MAX is no longer useless, the AI Max can tear through just about anything. The TR Maxes are cool too, the boost to the Bursters Range almost compensates for the Striker changes. A Pounder burns through ammo box after ammo box in about 5 seconds(while anchored), and the cycler is still utterly useless against most vehicles. The marauder's ammo box needs to be uped slightly to compensate for the RoF increase. All in all its pretty much balanced, but a few minor changes should be made before it goes live.
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2003-10-04, 12:46 PM | [Ignore Me] #7 | ||
Major General
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shut up about the striker, all it means is that you cant destroy something with one striker, youll only bitch about the pheonix when you see it in large groups, now we will do the same with the striker(bitch about it when we see alot of TR with it that is), and besides, its not even a max, which i belive the burster hits alot harder now, which makes up for the striker, and if you want to be AA get a damned Skyguard
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2003-10-04, 02:01 PM | [Ignore Me] #10 | |||
Contributor Major
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-10-04, 03:37 PM | [Ignore Me] #15 | ||
I think the patch is going in the right diection but the phoenix is still lacking a bit. has anone tryed to hit a plane minus gal and lib(even libs are hard to get) with one? The skeeters flys faster then it even without burners. a reaer if it is 100 meters away or so onlyu has to turn and go max no AB speed becuase it take so long to catch up. It only thing te pheonix truly owns at is takeing down maxes at range.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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