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Old 2003-10-04, 01:31 AM   [Ignore Me] #1
Infernus
Lieutenant General
 
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Is it as bad as most say...


has anybody play the balance pass on the test server? Is it really as bad as most people on the OF say?
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Old 2003-10-04, 03:11 AM   [Ignore Me] #2
ghost018
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The people who complain on the official forums can't play for shit and are trying to make up for it somehow. Most all of the rants you'll find there are severely dogmatic and ignorant.

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Old 2003-10-04, 04:24 AM   [Ignore Me] #3
Otis
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I Like it I'm getting a pounder as soon as it goes live.
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Old 2003-10-04, 08:50 AM   [Ignore Me] #4
STEALTHKILLER
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The balance patch just came out today on the test server so many people haven't tried it.
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Old 2003-10-04, 11:19 AM   [Ignore Me] #5
Infernus
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Ok, got test server working, and am ready to submit report.

Most stuff seems nice but my big problem is with the Striker. Damage was nerfed something mean (it takes 6 rockets to destroy and unsheilded undamaged mosquito, almost 9 for an unsheilded undamaged harrasser) while the RoF increase seems almost non-existant. The striker has no chance of taking out a moving vehicle now, since you cant reload while rockets are in flight and you have to at least reload once. Most vehicles are gone by that time, running off into the distance where no one can missle lock them. IMHO, they slightly over did it... my suggestion would be to allow us to destroy (unsheilded) MAX suits in 5 rockets, and base the damage system to vehicles on that.

The MCG is now my favorite weapon again. It rules at Medium range combat as well as close quarters.

Tank changes are nice for all three sides, the vehicle descriptions on the website sorta apply now, but the Magrider turret still has 360 degree turn.

The NC MAX sheild capacitator needs to recharge faster, not as fast as the VS MAX jump capacitator, but not as slow as it is.

The Nerf to Jackhammer damage is noticable, and, in the long run probably enough.

The VS Maxes are officially cool. Maybe a little too good... the AA MAX is no longer useless, the AI Max can tear through just about anything.

The TR Maxes are cool too, the boost to the Bursters Range almost compensates for the Striker changes. A Pounder burns through ammo box after ammo box in about 5 seconds(while anchored), and the cycler is still utterly useless against most vehicles.

The marauder's ammo box needs to be uped slightly to compensate for the RoF increase.

All in all its pretty much balanced, but a few minor changes should be made before it goes live.
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Old 2003-10-04, 12:15 PM   [Ignore Me] #6
Slice
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they fucked the striker up im dropping it today after seeing how horribly it performed last night
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Old 2003-10-04, 12:46 PM   [Ignore Me] #7
Everay
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shut up about the striker, all it means is that you cant destroy something with one striker, youll only bitch about the pheonix when you see it in large groups, now we will do the same with the striker(bitch about it when we see alot of TR with it that is), and besides, its not even a max, which i belive the burster hits alot harder now, which makes up for the striker, and if you want to be AA get a damned Skyguard
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Old 2003-10-04, 12:57 PM   [Ignore Me] #8
Zodiac
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it is buggy as hell
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Old 2003-10-04, 01:03 PM   [Ignore Me] #9
BDMJ
First Sergeant
 


NC maxes still tend to lose at the game of being good.
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Old 2003-10-04, 02:01 PM   [Ignore Me] #10
Doppler
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Originally posted by Infernus1080
Ok, got test server working, and am ready to submit report.

Most stuff seems nice but my big problem is with the Striker. Damage was nerfed something mean (it takes 6 rockets to destroy and unsheilded undamaged mosquito, almost 9 for an unsheilded undamaged harrasser) while the RoF increase seems almost non-existant. The striker has no chance of taking out a moving vehicle now, since you cant reload while rockets are in flight and you have to at least reload once. Most vehicles are gone by that time, running off into the distance where no one can missle lock them. IMHO, they slightly over did it... my suggestion would be to allow us to destroy (unsheilded) MAX suits in 5 rockets, and base the damage system to vehicles on that.
Hi welcome to old school phoenix land save substitute reloadonce for seven or eight times. What cant reload with missile lock? Again sounds like a phoenix to me, save for we cant even move if we want to keep our "lock"
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Old 2003-10-04, 02:07 PM   [Ignore Me] #11
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The People on the OF are the vocal minority. People who like the game dont post there
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Old 2003-10-04, 02:21 PM   [Ignore Me] #12
Mango
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At least you guys got rocket launchers that can hit air, ever try hitting a mosquito with a lancer?
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Old 2003-10-04, 02:43 PM   [Ignore Me] #13
Eldanesh
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Originally posted by Hamma
The People on the OF are the vocal minority. People who like the game dont post there
Very true Hamma. I think it was BDMJ who said they should name the targets in the shooting range after the OF trolls.

>Malodorous<
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Old 2003-10-04, 03:18 PM   [Ignore Me] #14
BDMJ
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Indeed, it would vastly increase the usage of the Firing Range imho
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Old 2003-10-04, 03:37 PM   [Ignore Me] #15
Rbstr
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I think the patch is going in the right diection but the phoenix is still lacking a bit. has anone tryed to hit a plane minus gal and lib(even libs are hard to get) with one? The skeeters flys faster then it even without burners. a reaer if it is 100 meters away or so onlyu has to turn and go max no AB speed becuase it take so long to catch up. It only thing te pheonix truly owns at is takeing down maxes at range.
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