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2003-10-23, 11:53 PM | [Ignore Me] #8 | ||
Lieutenant Colonel
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Combat Engineering isn't THAT great. It is helpful to slowdown zerga though.
I would get Engineering, Hack, Advanced Hacking, Medium Assault, Heavy Assault, and a vehicle of some type, and a MAX of some type. Currently, at BR18, this is what I have.... Medium Assault Reinforced Armor Heavy Assault Engineering Hacking Advanced Hacking Thresher I have one cert point left, and when I get BR 19, I'll get AMS, and when I get BR 20, I'll switch and get Magrider |
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2003-10-24, 02:53 AM | [Ignore Me] #9 | ||
First Lieutenant
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What do you mean Combat Engineering isn't that great!
Man, that's my most favorite cert. Combat Engineers are the most helpful/flexible grunt on the battlefield and they can make or break an assault or defense. A good combat engi. is worth 3-4 times his number on defense if not more. I got mine fields, motion sensors, spitefires and boomers. I keep your turrets running, your spawn tubes spawning, your generator spinning and your equipment/vehicle terminals working. I keep your MAX units fighting and your vehicles moving. When I'm not doing that I'm also killing the enemy. Combat Engineers do it all. Oh and we rock! |
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2003-10-24, 08:41 AM | [Ignore Me] #12 | ||
Sergeant
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If you're dedicated, CE will take more downtime through the laying of deployables around bases and towers. ACEs also takes a little chunk of your inventory but it does give you some more flexibility like boomer traps and ambushes and spitfire turrets when you're stranded out in the open.
Engineering alone only repairs armor and structures. CE provides the mines and its deployables, etc. |
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2003-10-24, 09:34 AM | [Ignore Me] #13 | ||
Contributor Major
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A little more clarification for those who are wondering.
Regular engineering lets you repair anything in the game (with the exception obviously of peoples health, that's medic). You have two guns, the small pistol sized gun repairs armor, the larger rifle sized version repairs deployables of all types, base turrents, generators terminals and vehicles of all types. IMHO combat engineering is awesome. Minefields are still the best way for an infantryman to take out enemy vehicles. Spit fires while not great provide a decent detterant to fast moving troops as well as giving forwarning of incoming aircraft (they even fire at those pesky skeeters) Placing motion sensors smartly in key areas within the base can give you a serious home court advantage and help keep your gens up or your spawn tubes from getting camped. Personaly I advise you to pick a cert plan, but definitly feel free to go as you feel. If you fancy being a reaver pilot I whould advise you to get reaver then engineering, these will be your staple certs untill you get up in BR. If you wish you could right at first take mosquito instead of reaver because yuou can get it and engineering right off the bat (4 cert points to start with plus two more for trying out all the terminals and vehicles and weapons in VR) this will let you learn the ropes of flying and strafing targets without having to worry about getting chewed up by automated base turrents, ultimately the call is up to you and any certs you take you cna later undo.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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