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Old 2003-10-29, 06:22 PM   [Ignore Me] #1
bryan25
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Flail Nerf Rumors?


I have heard rumors going around chats,forums, Ps.etc that the devs are going to nerf my beloved flail . I heard they gonna nerf it this week.

Are these rumors ive heard true or are they just rumors.
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Old 2003-10-29, 06:36 PM   [Ignore Me] #2
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Unless teh devs say it, dont believe it.
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Old 2003-10-29, 06:59 PM   [Ignore Me] #3
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if they are...o well you didnt have enough time to get attached to it anyway.
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Old 2003-10-29, 07:42 PM   [Ignore Me] #4
Cyborg001
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Sorry if i sound like a newb, but whats a flail?
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Old 2003-10-29, 10:22 PM   [Ignore Me] #5
bryan25
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Originally Posted by Cyborg001
Sorry if i sound like a newb, but whats a flail?

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Old 2003-10-31, 09:36 PM   [Ignore Me] #6
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Originally Posted by bryan25

Leave him alone, just because he doesnt know what a flail is or if hes a n00b doesnt mean you can make fun of him. You aint lookin so hot yourself, 18/2, less than 2k kills.

And if you were being sarcastic please atleats help him out when you make a joke.

To answer his question, a flail is a atrilley piece thats being complained about because its too easy to use.
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Old 2003-10-29, 07:44 PM   [Ignore Me] #7
Diddy Mao
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Why would some1 N3rf a Weapon that is Acessible by "all" three Empire's?
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Old 2003-10-29, 07:54 PM   [Ignore Me] #8
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Because dispite being accessable to all empires, a weapon can be overpowered so that absolutely everyone uses it to the point that useing anything else isn't effective/fun.

They are also doing a balance pass on infiltrators and implants soon, if you haven't heard.
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Old 2003-10-29, 10:20 PM   [Ignore Me] #9
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Originally Posted by SandTrout
Because dispite being accessable to all empires, a weapon can be overpowered so that absolutely everyone uses it to the point that useing anything else isn't effective/fun.

They are also doing a balance pass on infiltrators and implants soon, if you haven't heard.

Where is that can i have link?
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Old 2003-10-30, 11:45 PM   [Ignore Me] #10
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Originally Posted by SandTrout
Because dispite being accessable to all empires, a weapon can be overpowered so that absolutely everyone uses it to the point that useing anything else isn't effective/fun.

They are also doing a balance pass on infiltrators and implants soon, if you haven't heard.

IE. pre-balance Reaver
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Old 2003-10-29, 08:11 PM   [Ignore Me] #11
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LoL nef the flail....thats a record...2 days and its already being nefred...what a trip this is going to be
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Old 2003-10-30, 12:10 AM   [Ignore Me] #12
Flammey
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They don't need to nerf the flail. It isn't that effective below ground. It isn't that effective without spotters, which I might add, have to be in your squad/platoon. The only place a Flail owns, is on ground where you can see everything. Otherwise you just have to fire at things that are medium range, or you fire blindly. I had the Flail for two hour, and I didn't kill THAT many people. For one, the Flail can't move if you want to fire. For another, you can't hit anything that comes too close. Much like the Sunderer. The Vanguard kills in one shot, I don't hear people yelling NERF NERF. The Flail kills things in one shot, yes, but it's hitting that thing that isn't too easy. If it's moving, you have to judge the angle, and the lead. I spent 20 shots trying to take out a Mosquito that was trying to kill me. IF he had been smarter, he would have gotten above my fire angle, instead of strafing in my fire angle. That would have been death for me. Yes the Flail is strong. It's artillery for fuk sakes. The Liberator, in the right hands, does the same destruction, and is very hard to kill. The Magrider, Prowler, and Vanguard are the same. In the right hands they are capable of turning the tide of a war.
Me and my buddy drove around in his Mag for a good 2 hours around a TR base, shooting anything that moved, and as such, we were able to take the base. The TR couldn't escape the base. We had the tower, we had AMS's close. We even were fortunate to have a Teleport pad right into the core. Our mag efforts kept the nme from getting too far away, and allowed our infiltrators to sneak in and one of the managed to find a hiding spot for a telepad. Things would have been no different if me and my buddy were manning Flails. Well, maybe a little. Unless we each covered a side, the nme would have an escape route. Of course, that would have left each of us weakened to a charge of Prowlers, or Sunderers, or Lightnings. Sure, it sucks getting hit with a Flail shot, and being killed instantly. Don't you think it's not as equally annoying for me to be hit with a Vanguard shell, and dying just as instantly?
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Old 2003-10-31, 01:31 AM   [Ignore Me] #13
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Originally Posted by Flammey
They don't need to nerf the flail. It isn't that effective below ground. It isn't that effective without spotters, which I might add, have to be in your squad/platoon. The only place a Flail owns, is on ground where you can see everything. Otherwise you just have to fire at things that are medium range, or you fire blindly. I had the Flail for two hour, and I didn't kill THAT many people. For one, the Flail can't move if you want to fire. For another, you can't hit anything that comes too close. Much like the Sunderer. The Vanguard kills in one shot, I don't hear people yelling NERF NERF. The Flail kills things in one shot, yes, but it's hitting that thing that isn't too easy. If it's moving, you have to judge the angle, and the lead. I spent 20 shots trying to take out a Mosquito that was trying to kill me. IF he had been smarter, he would have gotten above my fire angle, instead of strafing in my fire angle. That would have been death for me. Yes the Flail is strong. It's artillery for fuk sakes. The Liberator, in the right hands, does the same destruction, and is very hard to kill. The Magrider, Prowler, and Vanguard are the same. In the right hands they are capable of turning the tide of a war.
Me and my buddy drove around in his Mag for a good 2 hours around a TR base, shooting anything that moved, and as such, we were able to take the base. The TR couldn't escape the base. We had the tower, we had AMS's close. We even were fortunate to have a Teleport pad right into the core. Our mag efforts kept the nme from getting too far away, and allowed our infiltrators to sneak in and one of the managed to find a hiding spot for a telepad. Things would have been no different if me and my buddy were manning Flails. Well, maybe a little. Unless we each covered a side, the nme would have an escape route. Of course, that would have left each of us weakened to a charge of Prowlers, or Sunderers, or Lightnings. Sure, it sucks getting hit with a Flail shot, and being killed instantly. Don't you think it's not as equally annoying for me to be hit with a Vanguard shell, and dying just as instantly?



If your a squad leader u can sent WAYPOINTS for yourself or your squad mates to shoot at. Bet u didnt know that i use it all the time very effective.
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Old 2003-10-30, 12:51 AM   [Ignore Me] #14
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One flail can lock down an entire tower. It one-hit kills infantry even at the outside of its splash radius.

Nerf it or not, it'll be beefy.
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Old 2003-10-30, 01:26 AM   [Ignore Me] #15
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One flail can lock down an entire tower. It one-hit kills infantry even at the outside of its splash radius.

Nerf it or not, it'll be beefy.
Only if the people inside are dolts. I actually had one try this to a tower I was at tonight. After firing a bunch of deci's at it from a few different spots and itgetting hit by a few phoenixs it tried to run. It was just starting to pull away when one of the phoenix users got the kill and blowed it the hell up.

*grumbles about all the work and none off the credit*
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