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2003-11-01, 08:03 PM | [Ignore Me] #4 | |||
First Sergeant
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--Space Battle-- >Youd get up there by teleporter >Have like a space staion sanc, with laser cannons the defend it from ememy capture (the ground sanc is still un-touchable) >Give everyone jetpacks with unlimited fuel to manuver around >If the space sanc is captured, they have full use of its Charge Particle Cannon (CPC), sorta like OS but weaker. Cant take out heavy tanks and gals, all other vehcs die! (I would say it could take out the mag... but then that would add more NC n00bhammers users... dont want that. ) >>you can only use the CPC once every 3 hrs and it can only be used by CR5s (just like OS, cept it leaves out the CR4s as well ) >>Cant CPC strike nme sanc >Probably be thier next expansion >Make like new vehicles with super jets >Make it like real space where even if you cut the jets, you still go because of the no grav --Water Battles-- -On the surface- >Have like speedboats using the 20th century jet propulsion system >Mount like motar cannons and machine guns on em and let them all duke it out >Get rid of the Power Link shit so you can go as far as youd like (not to other conts, just be like a never ending ocean... ) -Underwater- >Have like minisubs with torpeedo cannons >>Real fast and real nimble >Have like big attack subs with a much weaker version of the CPC and torpeedos >>Theyd be slow and not to manuverable >>But theyd have massive armor and anti-torpeedo decoys (limited amt) >Have the AMS like the one now, but instead they have to suit up in the underwater gear then use like a one way teleport system linked to right outside >>itd have an external equipment term so you wouldnt be screwed if you went to get some weapons >>itd also have a cloak bubble >>There would be an internal term too (for all who were wondering)
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2003-10-31, 10:30 PM | [Ignore Me] #9 | ||
Major General
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Add: "Littlebird" style exposed transport aircraft, no weapons, but passengers can be hit and use their weapons independently of the craft.
Remove: Yeah sure, the HART. I can see why. Change: The way bases are taken over. Instead of all systems locking down as soon as a hack on a base begins, make sequential shutdown sequences. I.E: Non-Critical (15 minute mark): Cert, Implant Terminals Priority (12 minute mark): Matrix terminals, equipment terminals. Critical (7 minute mark): Spawn tubes (0 Mark, base switches) But here's the BIG CHANGE... Give hackers a set number of points (Higher for certed and Advanced hacking) and let them spend these points to "program" hacking sequences for bases. They could use points to either switch what phase a given terminal type locks down in, or spend points to make each phase occur earlier in the cap time. Or both. You could regulate this by taking up huge amnounts of points to push a terminal type with high priority (spawn tubes) to a lower priority classification (non-critical). Likewise, if you wanted to make the priority level systems lock down 14 minutes into the hack (faster), it would take most of your points. Hackers could mix and match these two preferences as they saw fit. You would be able to save them a la favorates, and would pick the one you wanted when the hack bar begins to fill.
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<Doop> |
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2003-10-31, 11:07 PM | [Ignore Me] #11 | ||
i would let non CCer that can;t buy it yet atleast use the damn targeting lazer(and other CC weps/vechs if they can get them somhow)
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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