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2003-11-23, 06:13 AM | [Ignore Me] #1 | ||
Contributor Major
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I'll try and keep this list down to a few pages
I'd put the HART timer back to 10 Mins, possibly even 15. I'd make it so a person freshly revived has 100 stamina and still has use of their implants. I whould make the turrents on the bases wall mounted ball turrents. I.E. They whouldnt have that "Dead area" right beneath them. I'd also put turrents on the building itself covering the courtyard. I'd reduce the armor a AMS has in travel mode. I'd increase the deflection that the Sunderer and Deliverer have against small arms non AP ammo fire. I'd combine the Sunderer and Galaxy into one cert. I'd put flak turrents on bases, then I'd make it so these could target skeeters if you had a Interlink Facility Link. I'd give base turrents a activatable shield if you have an interlink facility, similar to NC max shield. I'd give the MCG a spin up time. I'd ungimp the ammo carried for all AV troopers as well as the skyguard. I'd make the skyguard available without a techplant.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-11-23, 12:38 PM | [Ignore Me] #5 | |||
Contributor Major General
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HART timer at 10 was fine, devs thought it was too long it will probably go to 7 or something. The idea of giving a newly revived person full stamina was also deliberate, so people couldnt just get back right where they left off. Sunderer and Galaxy are two diffrent things land and air, doesnt seem like a likely cert (maybe Galaxy and Lodestar?). The rest of what you listed was unbalanced everything added into the game has to be looked at from every angle, the stats, how it effects gameplay. What im getting at here is if its not messed up then dont fuck with it |
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2003-11-23, 03:32 PM | [Ignore Me] #6 | |||
Contributor Major
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If everyone had the if it's not messed up dont fuck with it attitude nothing whould ever get better.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-11-23, 01:47 PM | [Ignore Me] #9 | ||
Corporal
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Spin up time on the MCG, i dont know about that?
On the HART, i would make it 12 minutes but each villa on the sanc is 4min off from the others.
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PC in the Works; Pentium4 2.8ghz 800mhz FSB, Albatron PX865PE Pro2 motherboard (OC king), 1536mb(1-1/2ghz) Corsair TWINX XMS3200 DDR400mhz Dual Channel RAM, Radeon 9600pro 128mb 8xAGP graphics card, Duel 80ghz 7200rpm 8mb harddrives, Windows XP Professional, 19" Sony GS420 monitor with 1600x1200@85hz resolution, 5.1 surroundsound system, and more... |
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2003-11-23, 03:00 PM | [Ignore Me] #12 | |||
Contributor Major
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I do like your Combined cert for Sund and Gal. I also like the increased HART timer and ungimping the ammo boxes for AV. Also the Tech plant limitation sucks for the skyguard right now but if it had its ammo capacit increased, then it should remain limited. If it stays at 150 then the tech link is a bit much. Also people are still using the flail like tanks. The flail needs to be limited to firing at high degrees of elevation people! |
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2003-11-23, 04:54 PM | [Ignore Me] #14 | |||
Oh, and although I'm no expert on ballistic weaponry, I always thought miniguns could fire as fast as any other weaponry. The reason it has multiple barrels seems to be related to cooling the weapon off, as it fires successive rounds from contiguous barrels in order to minimize the amount of heat each barrel builds up when firing as many rounds as the weapon does in such short a time frame. Last edited by Warborn; 2003-11-23 at 05:00 PM. |
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2003-11-23, 09:02 PM | [Ignore Me] #15 | ||
First Sergeant
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IMO, they shouldn't reset the implants when you are revived, but the 0 stamina is fine. That way there would actually be a reason to wait for a revive, waiting 10 seconds for someone to revive you is better than waiting 30 seconds to a minute after spawning for your implants to reactivate.
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