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2003-11-28, 03:29 AM | [Ignore Me] #1 | ||
Guest
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Anyone play Manhunt yet?
To give you a little background in case you're unfamiliar with the title, basically you're a criminal named James Earl Cash. He's on death row. His execution is staged and he's brought to this strange city. When the sedatives wear off, he wakes up next to an ear piece. Whoever it is talking to him on the other end is filming his every move and tells him he's got another chance at life if he can find his way out of the city. There's just one catch, this person hired a bunch of gangs to hunt Cash down and murder him. Fom what I've played so far, you pretty much just kill people. You can find a variety of weapons to use when executing your enemies. The longer you hold down a button the more violent and gorey the person's death will be, three levels in all. I don't know....I never really could relate to people who were offended by the Grand Theft Auto series. Usually, video game violence doesn't phase me, but this game really is pretty extreme. This game seems to be at least 10 times worse than anything I've ever played before. After an enemy is killed, you can litterally bash in their head when they're lying on the ground. Another example is when you perform the level 3 execution with the piano wire. Basically you saw the enemy's head off and then pick it up. The head becomes what they call a distraction object that you can use to lure enemies around by throwing it to make sounds. Perhaps underneath all of the four letter words and violence, this game has a decent storyline. The first few cutscenes sort of hint around to something interesting. What do you guys think? Please discuss! |
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2003-11-28, 11:51 AM | [Ignore Me] #8 | |||
Lightbulb Collector
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__________________
The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2003-11-28, 01:02 PM | [Ignore Me] #14 | ||
Contributor Major General
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i know how the xbox could sell better once the rockstar-sony contract runs out in 2004 microsoft needs to tell rockstar to think of the biggest number possible and bill gates will write that on a check, so rockstar can get bought and GTA could go to a better console and it would sell. (to Fanboys: GTA VC and 3 were better on PC and Xbox)
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