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2004-01-25, 11:36 AM | [Ignore Me] #3 | ||
Lieutenant Colonel
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I want a hovercraft and...oh hang on we do.
*waves in her Thresher*
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I love you, You love me, Lets go kill those dammn NC's With their jackhammer shotguns, And their Phoenix Missiles too, and make them wish they were barney's too. |
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2004-01-25, 11:50 AM | [Ignore Me] #4 | ||
Staff Sergeant
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But where would u put these "Naval Bases" the only continent big enough and with enough water is Cyssor, the rest of the continents are un-do-able, but I still like the idea. It would be cool to see a big NC Command Yacht firing at the shoreline of a VS base, like in BF1942.
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2004-01-25, 12:34 PM | [Ignore Me] #5 | ||
Sergeant Major
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To make it work, the boundaries would have to be increased, and harbours/facilities built, or make 2-3 new islands that are small but have allot of water to boat around in. sanc's would have you be redesigned to have harbours in if the islands have no warpgates, because islands with harbours would be locked when fully captured, and hart would be use less. But a good idea, but no need to bye it, Sony could make it downloadable.
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2004-01-25, 03:26 PM | [Ignore Me] #7 | ||
Sergeant Major
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anyone here used the benchmark Aquamark 3? now that would be cool. judt give my underwater reaver the ability to go upside down and stuff.
maybe some more vanu stuff down there, for example, what if scientists found out the vanu moved underwater before they disapeared. maybe when the worm hole was forming it was generating radiation that forced them underwater, but even that didn't save them. only thing that survived is those bloody indestructable trees. later the radiation stopped, and many years passed until the terran republic found the planet. |
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2004-01-25, 06:35 PM | [Ignore Me] #8 | ||
Uh, no- a modification to existing terrain is not needed. You can put docks on most continental shores, and some of the continents that have rivers. Coastal warpgates would have to be somewhat extended, or necessitate the creation of Aqua-warps for offshore intercontinental travel. You don't need to make bays and harbors, just toss a few protective towers and make the coastal Naval base have protective jetties, and allow access via a small ramp.
First, a SCUBA/Rebreather implant... like, it gives you gills and webbed hands or something. Second, turn on swimming. It's friggin ridiculous that we sink straight to the bottom. I can swim in a uniform carrying webgear, a rucksack and a weapon and wearing boots. Third, range-increase on offshore flights (meaning you don't lose power after a twenty-second flight over water). This makes it possible to get to offshore surface assets without necessarily needing a boat. Fourth, unique expansion-related certs that only apply to said expansion, so it doesn't get lumped in with the generic certs like the core combat crap did. Underwater assault rifles (they exist in real life). They are either spring-loaded or magnetically-launced flechette rounds. Laser weapons would not work. These would probably have to be common pool, since Vanu-specific weapons all work around LASERS. New unique vehicles (ie, no common pool crap). If that's a little extreme, I could settle for and stomach a common-pool series of equipment. Such equipment would be: A small surface raiding craft, with sufficient armor and weapons. A large surface combat craft, with sufficient defense, long-range offense, and close-range defense (ie it has AA, shore-bombardment, and depth-charges or torpedoes) A subsurface stealth raiding craft (ie a mini-sub that can carry a commando team right to the shore) A subsurface attack boat, with either fast-attack capacity or something like ballistic missiles that attack inland Fifthly, new scenery: Off-shore platforms for various purposes... something like an "oil-rig" that has a landing pad, weapons for defense, and is part of the tactical and strategic scheme (ie you need the platform for such-and-such, and it's part of the lattice perhaps). Subsurface bases, most likely contained in a warpgate-like dome. They can either have an airlock (making for difficult offense) or they can be like the current shield modules, and only allow friendly vehicles to enter (personnel with rebreather-implants would be able to get in). |
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2004-01-25, 07:09 PM | [Ignore Me] #10 | ||
I was thinking of that, but I opted for an implant. The implant would be stamina-driven so you use more of it if you're in reinforced, but extremely little of it while in infiltrator or standard armor. Because it's hard as hell to maintain movement not of a sinking sort when you're in the water weighed down by crap.
So alternately, create a propulsion rebreather that either occupies a set amount of inventory space (enough to completely fill agile armor and take up most of the reinforced space), or is only usable in Reinforced because it takes up two rifle slots. The propulsion rebreather would allow one to breath underwater, and it works off an afterburner-style system. You swim normally, consuming air as you go, or you can hit the spacebar (or afterburner drive key) and consume a portion of air in exchange for rapid underwater movement. Again, armor would play a small factor in drag (aqua-dynamic mobility and speed) and amount-of-consumption per burst. |
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2004-01-25, 07:40 PM | [Ignore Me] #11 | ||
My idea would be to make it a simple 2 cert armor (possibly bundled with rexo too) with 150 armor and an agile inventory, which can use special oxygen tanks around the size of grenades and could be refilled on the surface. Then give each empire an underwater rifle, a common pool underwater av, and a common pool underwater pistol. Maybe add in implants to enhance it, such as a passive one to increase the effeciency of oxygen use, but don't force underwater movement to depend on it.
They could also add things like buoyancy boxed so you could ascend faster and ballast boxes to descend faster. But i'd rather they make a completely new unit for underwater infantry and more opportunities for specialization then try and cram it into existing units.
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{BOHICA} |
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2004-01-25, 07:44 PM | [Ignore Me] #12 | |||
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2004-01-25, 08:29 PM | [Ignore Me] #13 | ||
Sergeant
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Like many have said before, I also think it would be cool to have large walk-inside type battle ships where you can walk from spot to spot in the interior of the ship and man various positions (and possibly even respawn inside the ship), but I don't think the vehicle system supports that yet. Oh well, its fun to dream.
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2004-01-25, 10:29 PM | [Ignore Me] #14 | ||
Lightbulb Collector
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Editing the continent? That's going to be hard.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2004-01-26, 10:33 AM | [Ignore Me] #15 | ||
Guest
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we can just have a radius around each continent where ships can go and then a whole system of newer cooler warp gates. i also think that all ships , esp. subs should have inproved proximity maps so it wont be a lot of sitting arround. since aircraft carriers are huge and should be just a cert they should be subcapitols to the capitol, the huge base. 3 aircraft carriers per base. 5 bases total.
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