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2004-02-08, 07:05 AM | [Ignore Me] #1 | ||
First Sergeant
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I posted about these on the OF. Thought I should share my ideas here.
Empire Specific Sniper Rifles Vanu - Stingray Shoots a highly concentrated and very fast beam-like projectile, it damages a little less then the current Bolt Driver. 3 shots are needed to kill of a Rexo, 2 against agile and below, unless the agile/standard uses a medkit before the next shot. The reload time is about 40% faster then that of the Bolt Driver. And it also makes whatever implant the target has reset, and recharge. Might be cool to have regular shots, and AP mode aswell, to go with the theme of the VANU. And uses the same ammo type as the pulsar. Terran - Basher A sniper rifle with a clip size of 3. Each shot does 30 Damage to health on rexo, and 30 Stamina Drain. You can shoot these 3 shots at about 75% of the time it takes for the original Bolt Driver to shoot 2 shots. The reload then takes about 20% of that time, so you can still kill at the same speed as the bolt driver. (Might need to be a bit slower because of the stamina drain). NC - Thunder Has 1 shot in the clip as the Bolt driver, but takes longer to reload. The Thunder does 85 HP in damage against rexo (might be lower if this would kill Agile, should not be able to kill agile on 1 shot). It takes longer to reload. BUT, it does some stacking damage like the Plasma grenade, so if you don't take a medkit fast, or use a Medic Tool, you will die from one shot. (All Implants work, so second wind would be nice counter to this one...). What do you think? All of these might be needed to be trimmed down a bit, might be a little powerful. Anyways, the bolt driver should probably stay even if there were Empire specific sniper rifles. Last edited by GreyFox; 2004-02-08 at 12:26 PM. |
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2004-02-08, 08:49 AM | [Ignore Me] #5 | |||
First Sergeant
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The way I designed the NC sniper to be, it had to have some edge against the Bolt Driver to make it just as good but different, and fit the NC theme. But maybe make it be explosive instead? |
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2004-02-08, 10:43 AM | [Ignore Me] #8 | ||
Lieutenant Colonel
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Why don't you give the NC a Railgun type Sniper Rifle? It will fit in with the current magnetic Acceleration technology that they have.
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I love you, You love me, Lets go kill those dammn NC's With their jackhammer shotguns, And their Phoenix Missiles too, and make them wish they were barney's too. |
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2004-02-08, 11:54 AM | [Ignore Me] #9 | ||
Lieutenant Colonel
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I'm one of those old school snipers who doesn't want empire-specific sniper rifles. The Bolt Driver is a fine weapon, and no one has any serious issues with it.
However, this is a hypothetical discussion so I'll add my 2 cents. Your ideas are pretty neat, especially how the NC rifle would be "Sorta 1 shot kill, but sorta not." The Vanu rifle, however, seems a little insane. I'd drop the damage a bit but keep the implant-deactivation feature. The jammer effect on vehicles, however, would be way too powerful. Good ideas.
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2004-02-08, 11:59 AM | [Ignore Me] #10 | ||
Basher would be a perfect compliment to the lowest-bidder junk the TR calls equipment.
edit: otherwise, cool ideas. I'd just make the VS one force-reset implants, no 3 minute penalty /TR bashing
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2004-02-08, 12:19 PM | [Ignore Me] #11 | ||
First Sergeant
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The Vanu sniper could do it in 3, and should probably be 3 against rexo, 2 against Agile unless they use a medpack.
The difference between Bolt Driver and the Stingray would be that the stingray usually kills in 3 shots, and then a almost as fast as the BD. BUT it can kill some Agile and worse armors in 2 shots, if they don't use medkits. (might scrap that idea though...) AND I agree, the other stuff is a litte powerful, changing it to just resetting the Implants would be a good idea. Maybe make them have to recharge the Implants? 3 Minutes is a little much, I think I was comparing with the jammer nade which is 15 minutes, isn't it? @Onizuka-GTO; Yeah, that's what's it meant to be P.S. I'll edit the first post. |
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2004-02-08, 01:09 PM | [Ignore Me] #13 | ||
Colonel
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Well, personally, I like the old sniper rifle. So your best bet would be to add the empire specific ones to the cert without removing the old one. If you do this, however, I suggest you make the empire specific ones fill a different role then the common pool one.
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2004-02-08, 01:28 PM | [Ignore Me] #14 | |||
With that said, I really don't think they should add any new sniper rifles. What we have now is perfectly fine in my opinion. By all means continue with the ideas, but try to figure something that won't put MAXs or the bolt driver out of work. |
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2004-02-08, 01:40 PM | [Ignore Me] #15 | ||
Sniper rifles are universally similar, differing only by caliber. You have anti-personnel sniper systems like the M24, the H&K PSG, and occasionally the Barrett .50-cal.
Then you have anti-materiel sniper systems like the Barrett .50-cal and a 20-mm big-fuckin-gun. Anti-materiel sniper systems are too valuable to use versus standard soft targets, and thus are used against vehicles, very heavy armor, etc. They are loud, unwieldy, have a big flash, and are more of a hazard to the operator since anyone in a mile radius will be gunning for him once they hear that roar. My point is, NO. No empire-specific sniper systems, the Bolt Driver is fine. If you put a one-shot kill weapon in the game, you will so fuck up the balance that this game will degenerate into sniper-fests. Just like almost every other FPS. I think that the bolt driver is the single most balanced weapon in the game. Snipers and air combat fighters are the true displays of real skill, because they are the only common-pool-only weapons where skill is an issue. You either suck, or you don't. You either survive and make your kills, or you don't. There are no NC/VS/TR alternatives to throw the balance off. |
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