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2004-02-08, 09:53 AM | [Ignore Me] #1 | ||
Private
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God, I can't believe I never signed up for these forums until now. They're a great resource to have available if you've temporarily dropped your subscription.
Anyways, PC Magazine's After Hours column, which contains brief reviews and ratings for some of the latest PC games, focused on Online Games this month. They had little ill to say about Core Combat, and gave it a 4/5 rating. However, I found the following part of the review most interesting: "...easily discouraged players should be aware that efforts to make a difference and turn the tide almost always seem to be defeated." So what do you think? Are they spot-on, or off the mark? Mature discussion is preferred over flame wars. |
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2004-02-08, 11:46 AM | [Ignore Me] #3 | |||
Lieutenant Colonel
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As for your question, there are indeed cases where trying to turn the tide will fail. There are plenty of times, however, where the dedication of a few players in holding a key location or hacking a vital base behind enemy lines will help a seemingly hopeless situation become managable. Basically, if you're willing to use tactics to outsmart the enemy, mindless offensives can be halted (at least temporarily).
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2004-02-08, 11:52 AM | [Ignore Me] #4 | |||
Contributor Major
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2004-02-08, 12:05 PM | [Ignore Me] #5 | ||
I'd say four out of five stars for Core Combat is a pretty brave and accurate review, if when reviewing it, you're reviewing also the entire game-experience, and not only the difference in combat between the expansion and the basic game.
I bought Core Combat for two accounts and have already gotten my money's worth in cool, new and challenging game sessions. /Loyalty Until Death
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2004-02-08, 12:51 PM | [Ignore Me] #6 | ||
Colonel
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Actually, it only takes a little luck, Surge, and the right certifications to turn the tide of a battle.
Hop in an AI MAX, and plow through 20 enemies, thus pushing the enemy further back towards thier spawn point. Surge past the various people at the first staircase in a tower, take out HA, nuke the two or three guys in rexo guarding the CC, and hack. Cloak and plant a boomer at the feet of that locked-down TR max thats owning all your friends. Turning 'the tide' of battle is often a lot less spectacular than it seems, because, you will die. There is no way getting around it if you're doing something risky enough to destroy the enemies chance's at defending or offending. Or, alternatively, do what me and a few other outfitmates did to win forseral for the NC a while back - Pile into a deliverer, locate the base with the mods in it, jack them, and put them at your base. The instant me/gerb/jc did that, flails started being produced, the shield went up, pain fields went active, and BAM - The NC were on the offensive, almost instantly. It makes you feel really special. Though, Ive only managed to turn the tide, by myself, or, with others in a small group, a handful of times since I started in sept. But, its WAY worth it.
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2004-02-08, 02:05 PM | [Ignore Me] #10 | ||
Master Sergeant
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That article is fairly accurate, it portrays how some people feel about not being able to make much of a difference, in a big PS battle, but that part is just actually how it is when you are in a big war, your actions will only add into the main battle, they won't make too much of a difference. Sometimes you can make a fairly big difference in PS by dowqning a whole base by yourself, all you really need is either some good Heavy Assault skills or oto know how to infiltrate, meaning ALWAYS CROUCHING and properly equipping yourself with the right materials needed to take out a generator and/ooor spawn room.
You decide
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