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2004-02-10, 09:21 AM | [Ignore Me] #1 | ||
Sergeant
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Last night I had a ton of fun playing my VS character and fighting for Cyssor. We only had the Southeast three bases, and were fighting the NC and TR. Nice little threeway. Well, I watched the TR use something new to the game......tactics! The TR had Gunuke to begin with, but it looks like they pulled out and hit Chuku to put the NC squarely between them and us. The NC were crushed.....although not too quickly, because they didn't cover their rear and let the enemy outmaneuver them.
The battles don't seem to be stalemates, unless you just have two forces banging their heads against eachother. I'm beginning to see the real use of tactics like bombing raids on vehicle terminals, taking down tech plant gens, stealthers destroying tubes, tank formations, and the like. Not that I never saw them before, but certainly not with the same frequency as last night. |
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2004-02-10, 09:30 AM | [Ignore Me] #2 | ||
That fight on Cyssor has been the exact same for the last 4 days. I'm bored of it now. Even the fighting on Hossin last night was getting boring. I can only kill the same guy so many times. He spawns, rushes my backdoor, and I kill him...rinse and repeat for like 3 hours.
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2004-02-10, 11:03 AM | [Ignore Me] #4 | |||
Lieutenant Colonel
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xSilverLord
DARK, VS, old sig ^_^ |
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2004-02-10, 11:26 AM | [Ignore Me] #6 | ||
Lieutenant Colonel
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Are you sure what your talking about? The new population cap let's less enemies from another empire in your continent. If anything, I am seeing smaller battles and thank god for that, my comp was about to explode during those fights.
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xSilverLord
DARK, VS, old sig ^_^ |
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2004-02-10, 11:38 AM | [Ignore Me] #8 | ||
All experience earned by the squad leader should be converted to CEP.
It's stupidly hard to advance CR now.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2004-02-10, 12:20 PM | [Ignore Me] #9 | |||
First Sergeant
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2004-02-10, 03:56 PM | [Ignore Me] #10 | ||
Major
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Sorry, I apologize. I'm on defense all the time, and it used to be that my time in ps consisted of being brutally crushed by waves and waves of enemies. Now that they can't lock out defenders and are forced to a reasonable size themselves, the game is actually enjoyable.
It makes me pretty mad to hear people talk about stalemates, since that is not the game's fault. What we got with this fix is the chance to fight fairly, and if the forces are stalemating then, as Marsman stated, something needs to change on a player level. This is fantastic. Secondly, I don't think they really know what a stalemate is. It's been more difficult and has taken more time, but I've seen plenty of entrenched defenders pushed back, plenty of continents change hands, and plenty of innovative, previously neglected strategies be successful. Mostly they were used against me, but I can even respect that. I think it makes the game a more rewarding experience. Forces can still be overwhelmed by superior numbers, but they can't be unfairly locked out from reinforcing themselves. Previously the game moved quicker, but one side was usually having to bend over because of game mechanics. I do agree that CEP needs to be looked at.
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-Seer Last edited by Seer; 2004-02-10 at 04:00 PM. |
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2004-02-10, 11:58 AM | [Ignore Me] #12 | ||
What Jagd is saying, I think, is that while there may be fewer enemies from each empire on a continent, the combined # of enemies is much higher. this combined with the defending force also haveing fewer troops results in stalemates like what has been seen on cyssor, emerald.
The NC don't have enough troops to push the VS off the continent without leaveing their flanks exposed to the TR, so the TR get bases that are reletively undefended. If the NC try to push the TR off our continent, we don't have enough troops to hold against the VS.
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Some say power corrupts, I say the corrupt seek power. |
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2004-02-10, 12:05 PM | [Ignore Me] #13 | ||
Sergeant
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I suppose I would like to see something put into the game. How about if a faction has no place to spawn on a continent, the continent becomes locked to them for 30 minutes? The reason for this is obvious. If all three factions have equal representation on the continent, nobody will ever lock it. If you do manage to push one faction off, they can simply come right back the second your forces move to the next base. With this modification, pushing a faction off the continent could actually accomplish something, and it would set a minimum time that a continent would be locked for.
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2004-02-10, 12:08 PM | [Ignore Me] #14 | ||
Or have it set so that unless your empire has a base on the continent, it acts like it is under enemy lock. That way, tr geting a base on cyssor wont allow the VS to start drop-poding all over the continent.
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Some say power corrupts, I say the corrupt seek power. |
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