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Old 2004-02-20, 03:57 PM   [Ignore Me] #1
bryan25
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AV Maxs:New role?Any ideas?


Everybody is now talking about the AV Maxs and how they are only good for takin down other maxs. Any of you guys have any ideas how they can be more affective against vehicles.


Idea: my idea is too give them a 100+ armor boost and make them slightly more agile so they can better dodge cannon shells, also give thema lock on ability to VEHICLES only.
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Old 2004-02-20, 04:55 PM   [Ignore Me] #2
Vis Armata
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Turn them into walking fire control units: Unique & enhanced sensor abilities, an increase to damage on all weapons, and built-in laze pointers.

I don't know if that's necessarily the best idea, just something that I thought of.
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Old 2004-02-20, 05:07 PM   [Ignore Me] #3
Madcow
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I said a while back I'd like to see an alternate fire mode with jammer projectiles. You'd still get squashed but you'd hamper vehicles sufficiently, and might even be able to take out a large vehicle on a good run.
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Old 2004-02-20, 05:31 PM   [Ignore Me] #4
bryan25
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what about my lock on idea wouldnt that give them a very needed boost??
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Old 2004-02-21, 01:50 AM   [Ignore Me] #5
Duffman
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Originally Posted by bryan25
what about my lock on idea wouldnt that give them a very needed boost??
to bad the TR AV max would have to lock down to be able to lock onto things. And when it does it will get the same ttk as the other maxs with or without their special
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Old 2004-02-20, 05:33 PM   [Ignore Me] #6
dscytherulez
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Add the lock on vehicle only + the jammer idea, and you got urself teh winning AV max.
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Old 2004-02-20, 06:25 PM   [Ignore Me] #7
gonnagetyou
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Simply increase the speed of their projectiles significantly and they would be just fine.
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Old 2004-02-20, 06:31 PM   [Ignore Me] #8
TheN00b
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GGY, they need much more than that. As of now, AV MAXes are more effective at taking down infatry than vehicles, and they're not good at all AI. They need a significant buff in order to stay competitive.
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Old 2004-02-20, 08:41 PM   [Ignore Me] #9
Fenrys
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Lock-on missles for NC, jammer alt-fire for VS, fast projectiles for TR (think lancer w/ splash damage).
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Old 2004-02-20, 09:04 PM   [Ignore Me] #10
Biohazzard56
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Originally Posted by Fenrys
Lock-on missles for NC
I Love you
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Old 2004-02-20, 09:23 PM   [Ignore Me] #11
Dharkbayne
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Originally Posted by Fenrys
Lock-on missles for NC, jammer alt-fire for VS, fast projectiles for TR (think lancer w/ splash damage).
Jammer would be SOOOOOOOOOOOOOOOOOOO unbalancing it isn't funny. You could sit there and shoot at them, and they wouldn't be able to shoot back.
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Old 2004-02-21, 12:19 PM   [Ignore Me] #12
Madcow
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Originally Posted by Dharkbayne
Jammer would be SOOOOOOOOOOOOOOOOOOO unbalancing it isn't funny. You could sit there and shoot at them, and they wouldn't be able to shoot back.
Yeah, because it's normally really hard to run MAXs over.
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Old 2004-02-21, 04:27 PM   [Ignore Me] #13
TheN00b
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Madcow, you know about these things called walls...?
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Old 2004-02-22, 12:31 AM   [Ignore Me] #14
Madcow
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Originally Posted by TheN00b
Madcow, you know about these things called walls...?
Yep, and for the 5% of playtime where they come into play in these scenarios they'd be quite handy for the AV crowd. Of course, if the vehicle is close enough to get jammered in that scenario they're well within Thumper range and it could happen anyhow. Even at a tower a tank can get far enough under the catwalk to be unhittable. Really, you think that people plopped on the base walls is going to unbalance the game? Let's get real.
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Old 2004-02-21, 01:26 PM   [Ignore Me] #15
Fenrys
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Originally Posted by Dharkbayne
Jammer would be SOOOOOOOOOOOOOOOOOOO unbalancing it isn't funny. You could sit there and shoot at them, and they wouldn't be able to shoot back.


Thats the general idea. AV maxes do so little damage though that you could just back off for a few seconds before killing them from outside their range.

A thumper can do the same thing.
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