Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Hamma just wiped out my whole outfit.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Do you give the Flail a thumbs up or thumbs down? | |||
Thumbs up! The flail adds to game play | 33 | 50.77% | |
Thumbs down! The flail detracts from game play | 32 | 49.23% | |
Voters: 65. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
|
2004-04-14, 12:12 PM | [Ignore Me] #1 | ||
First Lieutenant
|
From various other posts here and on the official forums there is a lot of ire over the flail. And it got me wondering how many people actually think the addition of the flail was a good idea.
I thought I�d take a simple thumbs up or thumbs down poll to determine if you either like the flail and think it adds quality to game play or if you dislike the flail and think it hurts the game. Also, this is not a poll to determine if things had been done differently. It's an opinion poll on how the flail currently works... in other words don't vote yes or no with a conditional. E.G. Yes, if the nerf it or No, it needs more power.
__________________
|
||
|
2004-04-14, 10:28 PM | [Ignore Me] #4 | |||
Lieutenant Colonel
|
|
|||
|
2004-04-14, 10:38 PM | [Ignore Me] #5 | ||
Major
|
Yeah, like others have said, just give it much less armor. And I mean much less. Give it the same armor, if not less than a Lightning. Allow it so that Reavers can destroy it in one pass. Also, perhaps you should make it a multiperson vehicle. And finally, making it so that it can't fire below 40 degress of the REAL horizantal, none of this deploying on hills crap and firing 50 meters away from you.
|
||
|
2004-04-14, 12:46 PM | [Ignore Me] #6 | ||
Not voting, people have been asking for artillery for a long time, and I think the game deserves some form of artillery, limiting it by needing a tech plant and an expansion was inadvertantly a good idea.
I just think it needs more work, something to prevent the lone person from dominating a base. Perhaps the flail should required targetting information from a laser to fire? Perhaps it should have a greater arc? I dunno. |
|||
|
2004-04-14, 02:09 PM | [Ignore Me] #11 | ||
Major
|
Got CC. Used Flail about 3 times. Couldn't hit a thing.
Forget your conditionals: I want it to be better to tell if you're NEAR whet your shooting at, or if some unknown hill or wall is in your LoF (as it's artillery you often shoot from miles away, and cant see what you're shooting) ...
__________________
|
||
|
2004-04-14, 03:43 PM | [Ignore Me] #13 | ||
Colonel
|
I hate them with a passion. On the occasion that a bunh of n00bs get together and start Flail-spamming a base, you're screwed. It doesn't matter that the n00b's combined grief is a five-digit number. It doesn't matter that the n00b's collective skills levels wouldn't be enough to take down a Standard Armor with a Reaver. All that matters is that you will be killed randomly, easily, and frustrating, time and time again. 'Nuff said. |
||
|
2004-04-14, 03:46 PM | [Ignore Me] #14 | ||
Private
|
Well, I've had an idea for retooling the flail for awhile.
I think that they should make it be a one person vehicle, that requires no-one to shoot. The idea behind it is, you would go and deploy it on a hill somewhere near a base. Grab a laze target--which would be bound to the flail--Go and laze a target, and the flail would attack the lazed target for however long the laze is up (about 6 seconds now I think, probably enough for 3 good shots). This new system would actually make use of the laze, and not allow people to just set up a laze near a tower or base, and completely dominate it just by firing at anything that moves. Also, this system would stop friendly-flailing almost immidiately. By only shooting a few shots at once, an infiltrator could just walk up to a vehicle term, laze it, and destroy all enemies, but not just continue firing after the courtyard was taken by friendlies. Also, this system would make flails MUCH easier to counter. Because there is no actual driver, you would be able to destroy a flail simply by following the shots, and attacking the flail. I think this idea would even more-so suppress bases, because it would be much more accurate, but covert-ops would have a chance to take out the flails. This would make the whole flail idea much more balanced. Just my two cents, I really doubt the dev team would even look at the idea because all the kill-whores love the flail as it currently is implimented, but hey, a guy can dream. -Lunchbox |
||
|
|
Bookmarks |
|
|