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Old 2004-04-19, 07:44 AM   [Ignore Me] #1
Eldanesh
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Argh... empire pops


Pops just seem to be gettin more and more out of wack.

Beginning of primetime : Pops even, conts reletivly even.

1. TR hit VS TR hit NC VS hit NC
2. 3 poplocked 2-way fights
3. 1 empire finishes first, often NC, they hit next best target

Middle of primetime : Winning empire goes up in pop.

1. Ability to field 3 poplocks allows for 2 offencives while defending all the winning empires locked continents
2. Loser empires get locked in poplocked fights with wachother and are soon only left with the continents they are fighting on.
3. Winning empire crashes one party with the other 1-2 poplocks defending.

End of primetime : Winning empire has signficantly more pop.

1. Loser empires down to 1-2 continents and begin to log off.
2. Winning side, eager to press on, stay online, population becoming more out of wack with empire hoppers.

Late-Night : Empire with highest pop and most locked conts totally rolls over other empires.

Population really tends to be the result of victory, however it creates a snowball effect.

My final point....



^^ Emerald ^^

By the way, NC did lock the world. I was playing my NC for a lot of the time, but lately I have been doin my part!
I made my tr a a couple days ago to help the wildy unbalenced populations. Also... nerf the reaver.

Last edited by Eldanesh; 2004-04-19 at 07:47 AM.
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Old 2004-04-19, 09:19 AM   [Ignore Me] #2
SilverLord
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Amazing...what time was that at night Eldanesh? BTW, I'm thinking about switching to NC. My outfit is basically wasted.
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Old 2004-04-19, 09:43 AM   [Ignore Me] #3
Incompetent
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They really need to lock players into one empire per server or make the pop benefits/penalties brutal.

And silver, I think you missed the entire point.
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Old 2004-04-19, 09:48 AM   [Ignore Me] #4
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Originally Posted by Incompetent
And silver, I think you missed the entire point.
No I didn't, it means that whoever is winning, the majority switches.
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Old 2004-04-19, 09:54 AM   [Ignore Me] #5
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or you could say it like this, people always jump ship from the losers (i.e. TR) and go to the winners (consistently NC.)
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Old 2004-04-19, 09:57 AM   [Ignore Me] #6
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Originally Posted by Incompetent
or you could say it like this, people always jump ship from the losers (i.e. TR) and go to the winners (consistently NC.)
I've been with TR ever since release and I have never switched sides, ever. I am just looking for an outfit with massive organization and The Enclave has that, period.
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Old 2004-04-19, 11:13 AM   [Ignore Me] #7
Black
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Originally Posted by Incompetent
or you could say it like this, people always jump ship from the losers (i.e. TR) and go to the winners (consistently NC.)
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Old 2004-04-19, 11:42 AM   [Ignore Me] #8
drsomewhere
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Originally Posted by SilverLord
Amazing...what time was that at night Eldanesh? BTW, I'm thinking about switching to NC. My outfit is basically wasted.
This is why the populations are so unbalanced...people from TR mostly and sometimes VS are sick of having to use strategy to win instead of sheer numbers, so they switch sides making the problem worse. However, I believe that the true loyal TR troops (People who have decicated themselves to TR with a BR 19 or 20 troop) are the best damn fighters in the game...30 TR can hold off a base or tower from massive forces for quite some time. That is what keeps me TR, i like playing against odds and whenever TR scores a victory, it is well earned.
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Old 2004-04-19, 01:26 PM   [Ignore Me] #9
Cryptica
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I think that any of the three sides are capable of rocking, and each team has their own good players. I've played both NC and TR (Never VS, could never bring myself to do it) and I found that on Emerald, TR have on average slightly better players. On Markov, I like the NC better mainly because they aren't assholes, whereas the TR are true Nazi's (for the most part) over there.
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Old 2004-04-19, 03:41 PM   [Ignore Me] #10
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On Markov it never get this unballenced though it can sometimes get liek that, but there is normaly the VS that get tipped to
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Old 2004-04-20, 11:01 AM   [Ignore Me] #11
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Said it before, I'll say it again. The populations need to have a poplock of 40%, no empire should ever be able to field a greater than 10% advantage over both the other empires. If they must let players have access to multiple empires on the same server, FORCE them to play the underdog empire. Or MAKE THEM CHOOSE ONE EMPIRE PER SERVER.
/RANT OFF
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Old 2004-04-20, 11:19 AM   [Ignore Me] #12
flypengy
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Originally Posted by Majik
Said it before, I'll say it again. The populations need to have a poplock of 40%, no empire should ever be able to field a greater than 10% advantage over both the other empires. If they must let players have access to multiple empires on the same server, FORCE them to play the underdog empire. Or MAKE THEM CHOOSE ONE EMPIRE PER SERVER.
/RANT OFF
Dumbest thing ever. So just because I happen to log in 5min later I have to play a different empire than perhaps what my main is?

Populations have always had a away of balancing themselves out, with the surge nerf you'll see a lot of NC jumping ship. Besides, as that ss points out it was at 4am, populations are always at their extreme at late night/early morning.

The devs keep very good track of populations and in fact have a far better system than /who teams. They've made it known in the past that if any empire became to outrageously over populated something would be done about it. For instance lasher 2.0 when the VS would constantly have %45+
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Old 2004-04-20, 11:33 AM   [Ignore Me] #13
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Originally Posted by flypengy
Populations have always had a away of balancing themselves out, with the surge nerf you'll see a lot of NC jumping ship. Besides, as that ss points out it was at 4am, populations are always at there extreme at late night/early morning.
I agree with this statement and would add that this population shift has more to do with players on the losing team getting frustrated and just deciding to go to bed rather than players �jumping ship� to join the winning team. Usually, if it�s late and our side is losing most of my buddies just log when a certain frustration level is reached. They return the next morning to start over when the more regular and balanced populations return.

Besides the whole �jumping ship� theory is flawed because it does not consider players who switch to help the empire with fewer players. It assumes players will ONLY switch to join the winning side.

Honestly, I think most players are more motivated by character building goals or hanging with outfit buddies than any empire loyalty consideration. I tend to play the character I want to get to BRX or CRX or if certain friends are online. For me I prefer the smaller skirmish type battles as the zergs murder by FPS. So empire populations are moot to my purposes as no matter how skewed they are I can always find a nice tower fight or squad vs. squad base assault somewhere.
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Old 2004-04-20, 01:42 PM   [Ignore Me] #14
flypengy
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Originally Posted by BadAsh
I agree with this statement and would add that this population shift has more to do with players on the losing team getting frustrated and just deciding to go to bed rather than players �jumping ship� to join the winning team. Usually, if it�s late and our side is losing most of my buddies just log when a certain frustration level is reached. They return the next morning to start over when the more regular and balanced populations return.

Besides the whole �jumping ship� theory is flawed because it does not consider players who switch to help the empire with fewer players. It assumes players will ONLY switch to join the winning side.

Honestly, I think most players are more motivated by character building goals or hanging with outfit buddies than any empire loyalty consideration. I tend to play the character I want to get to BRX or CRX or if certain friends are online. For me I prefer the smaller skirmish type battles as the zergs murder by FPS. So empire populations are moot to my purposes as no matter how skewed they are I can always find a nice tower fight or squad vs. squad base assault somewhere.
Agreed, I personally hate fighting on the "winning" side. Nothing is more mundane and repetitive in this game than zerging bases, I much prefer to be defending them.
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