Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Installing whistle tips on Harassers since '03
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
|
2004-04-27, 05:14 AM | [Ignore Me] #1 | ||
Could they do something simple like give 1/5 or 1/10 the healing amount of xp to medics and people who heal others armors and heal vehicles and base stuff. They would just have to add a simple system to count what it already keeps track of to anyone who uses there healing or repair succesfully on the mode to heal others. Obviously you dont add it to the self repair heal stuff or even to your own vehicles. They could also just have it check any vehicles are not under your own ownership or maybe not a sqaud or platoon members. That little amount of xp would be nice for full time medics. And maybe later a stat for medics on how many revives and points healed like troops have hacks and kills. And a little xp per revive as well. And as a said for CE users who heal base stuff as well. The one or two points of xp per heal wouldnt mean anything for non full time medics etc(unless your a low lv character which could get more people to consider medics like they do resuplying ntus at low lv.) but could mean the world to full time dedicated medics or engineers/combat engineer users aimed at support. And hopefully make it more available and maybe boost its use and allow tactics to sway more around its common use over respawning and zergs.
Last edited by Ait'al; 2004-04-27 at 05:19 AM. |
|||
|
2004-04-27, 07:50 AM | [Ignore Me] #3 | ||
Corporal
|
I am all for anything that makes the ADV medics and CEs more keen to help.
They are a vital resource and can make all the difference but it is a dangerous and thankless task as it is and i think that and exp reward is the least they should get. Long live the medics and engineers. |
||
|
2004-04-27, 08:39 AM | [Ignore Me] #5 | ||
Staff Sergeant
|
So? they are going to get that exp either way, who cares if they are br4 or br20? you will able to kill them all the same either way. And I'm sure the exp gained from repairing/healing is miniscule, so someone who gets to br20 would take a long time.
|
||
|
2004-04-27, 10:47 AM | [Ignore Me] #8 | ||
There is no good reason to wait instead of just waiting to respawn.
If you respawn, you can watch the little numbers count down and know about how long it will take for you to get back into the fight, if you wait, it's impossible to tell when or even if someone is going to try to rez you. So most people just release, because there is no good way to tell if a medic is nearby, sees you, is coming, can reach you, won't get killed in the process, or even gives a shit about rezzing you.
__________________
{BOHICA} |
|||
|
2004-04-27, 10:56 AM | [Ignore Me] #9 | ||
First Sergeant
|
You bring up a good point incompetent, however think of it this way:
If people get, oh, 1 XP for every 10 health they heal, and we'll say 50XP for fully rez-ing a guy, that's decent enough incentive to inspire more people to cert in Adv. Med. This will, in turn, increase the likelyhood of an adv med being around, which will give people more incentive to stick around and wait that extra five seconds before clicking out. It won't make all the problems go away, but if you don't wait to see if an adv med is around, then you'll never know if one was.
__________________
[Damn now my sig is too big. #%)!] |
||
|
2004-04-27, 11:05 AM | [Ignore Me] #10 | ||
Right, but you have to give the guy on the ground an incentive not to just release or the xp whores will get frustrated and drop it in a few days and then your exactly where you started. What they really need though is to make rezzing more similar to Wolfenstein, with things like having the death cam snap to nearby medics, quicker rezzes that don't place the medic in as much danger and giving rezzed players enough stamina to move out of the line of fire.
However, effectively allowing medics to communicate with nearby friendly medics and casualties along with allowing rezzes up until the actual spawn (and maybe the ability to pause the spawn bar) would make more difference then any other single factor.
__________________
{BOHICA} |
|||
|
2004-04-27, 11:40 AM | [Ignore Me] #12 | |||
Yes, because we all know that MAXes are so very common on the battlefield.
__________________
{BOHICA} |
||||
|
2004-04-27, 10:10 PM | [Ignore Me] #14 | |||
Captain
|
|
|||
|
2004-04-27, 12:31 PM | [Ignore Me] #15 | ||
Corporal
|
Incompetent, that's a good point. It would also encourage the multiple AMS attacking a base situation the Devs envisioned. If we give AMSs a more adv terminal and all the small spawn point/terminal deployables (from the adv med and adv eng) a less adv terminal (ie like the one currently on the ams) then we might see attacking forces continue instead of coming to a screeching hault every time the one ams they brought is OS'd.
|
||
|
|
Bookmarks |
|
|