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Old 2004-05-08, 10:07 AM   [Ignore Me] #1
Febnon
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The "whats on your clipboard" thread


On mine is I need to Defragment my X-drive in System storage 8



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Old 2004-05-08, 10:15 AM   [Ignore Me] #2
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Old 2004-05-08, 10:30 AM   [Ignore Me] #3
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I'd post what is on mine, but it is a copy of a PSU forum member's IP.
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Old 2004-05-08, 11:37 AM   [Ignore Me] #4
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Old 2004-05-08, 11:39 AM   [Ignore Me] #5
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Old 2004-05-08, 11:48 AM   [Ignore Me] #6
OneManArmy
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Probably its most striking feature is that you die instantly if you touch the ground, so your vehicles are not only transportation and weaponry, they're life support. You can (of course) walk freely on bases, bridges, any object is safe. But when your team has left you swinging in the wind at some remote outpost, the isolation is a real thing you can feel with your entire body. The game also has a robust assortment of original maps that will test your resolve, in addition to a really unique gametype called Retrieval. In Retrieval, each team sends scouts out into the map to find the Artifact, which is placed at random. Once visually acquired and marked with a beacon, one player drives out a Jericho to obtain it and bring it back while under heavy assault from enemy vehicles. There are many reasons to like it, but in particular I like the naval feeling of the air combat as well as the fact that the huge transports have been toughened up and see heavy use over the course of actual games. In base Tribes 2, those things were essentially futuristic pinatas.
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Old 2004-05-08, 01:50 PM   [Ignore Me] #7
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Originally Posted by OneManArmy
Probably its most striking feature is that you die instantly if you touch the ground, so your vehicles are not only transportation and weaponry, they're life support. You can (of course) walk freely on bases, bridges, any object is safe. But when your team has left you swinging in the wind at some remote outpost, the isolation is a real thing you can feel with your entire body. The game also has a robust assortment of original maps that will test your resolve, in addition to a really unique gametype called Retrieval. In Retrieval, each team sends scouts out into the map to find the Artifact, which is placed at random. Once visually acquired and marked with a beacon, one player drives out a Jericho to obtain it and bring it back while under heavy assault from enemy vehicles. There are many reasons to like it, but in particular I like the naval feeling of the air combat as well as the fact that the huge transports have been toughened up and see heavy use over the course of actual games. In base Tribes 2, those things were essentially futuristic pinatas.
TAC2?
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Old 2004-05-08, 02:02 PM   [Ignore Me] #8
Strygun
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Here's my clipboard A sneak peak for you all...

HTML Code:
<TABLE class=cells borderColor=#000000 cellSpacing=0 cellPadding=6 width="95%" 
align=center border=1>
<TBODY>
<TR>
<TD>
<TABLE cellSpacing=0 cellPadding=0 width="100%" border=0>
<TBODY>
<TR>
<TD vAlign=top width="35%" rowSpan=10><A 
href="http://www.planetside-universe.com/media/viewer.php?img_id=1273" 
name=AUR><IMG height=150 
src="http://www.planetside-universe.com/images/vehicles/aurora_sm.jpg" 
width=200 align=left border=0></A> </TD>
<TD vAlign=top width="20%">
<P><STRONG><FONT color=aqua>Aurora</FONT></STRONG></P></TD>
<TD style="TEXT-ALIGN: right" vAlign=top width="45%">
<P><STRONG>(<FONT color=fuchsia>Vanu Sovereignty</font>)</STRONG></P></TD></TR>
<TR>
<TD vAlign=top width="20%">
<P>Vehicle Type:</P></TD>
<TD vAlign=top width="45%">
<P>Medium Transport</P></TD></TR>
<TR>
<TD vAlign=top width="20%">
<P>Role:</P></TD>
<TD vAlign=top width="45%">
<P>Light Troop Transport</P></TD></TR>
<TR>
<TD vAlign=top width="20%">
<P>Weapons/Ammo:</P></TD>
<TD vAlign=top width="45%">
<P>Unknown / Flux Pod Cannon x2</P></TD></TR>
<TR>
<TD vAlign=top width="20%">
<P>Occupants:</P></TD>
<TD vAlign=top width="45%">
<P>5</P></TD></TR>
<TR>
<TD vAlign=top width="20%">
<P>Handling:</P></TD>
<TD vAlign=top width="45%">
<P>Poor</P></TD></TR>
<TR>
<TD vAlign=top width="20%">
<P>Top Speed:</P></TD>
<TD vAlign=top width="45%">
<P>Unknown Land/Unknown Water</P></TD></TR>
<TR>
<TD vAlign=top width="20%">
<P>Trunk Capacity:</P></TD>
<TD vAlign=top width="45%">
<P>Unknown</P></TD></TR>
<TR>
<TD vAlign=top width="20%">
<P>Cert Required:</P></TD>
<TD vAlign=top width="45%">
<P>Unknown</P></TD></TR>
<TR>
<TD colSpan=2>
<P>&nbsp;</P></TD></TR>
<TR>
<TD colSpan=3>
<P>The Vanu Sovereignty developed the Aurora, which is equipped with two Flux Pod Launchers, a weapon with similar effects to the Flux Cannon, but with an indirect arc of fire. The Flux Cannon features a secondary mode that launches a salvo of pods in rapid succession, emptying the weapon's clip and raining destruction on the enemy. The Aurora also has the distinct advantage of being able to cross calm rivers and waterways and will float at the surface.
</P></TD></TR></TBODY></TABLE></TD></TR></TBODY></TABLE><BR>
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Old 2004-05-08, 04:38 PM   [Ignore Me] #9
JetRaiden
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Originally Posted by Strygun
Here's my clipboard A sneak peak for you all...

HTML Code:
<TABLE class=cells borderColor=#000000 cellSpacing=0 cellPadding=6 width="95%" 
align=center border=1>
<TBODY>
<TR>
<TD>
<TABLE cellSpacing=0 cellPadding=0 width="100%" border=0>
<TBODY>
<TR>
<TD vAlign=top width="35%" rowSpan=10><A 
href="http://www.planetside-universe.com/media/viewer.php?img_id=1273" 
name=AUR><IMG height=150 
src="http://www.planetside-universe.com/images/vehicles/aurora_sm.jpg" 
width=200 align=left border=0></A> </TD>
<TD vAlign=top width="20%">
<P><STRONG><FONT color=aqua>Aurora</FONT></STRONG></P></TD>
<TD style="TEXT-ALIGN: right" vAlign=top width="45%">
<P><STRONG>(<FONT color=fuchsia>Vanu Sovereignty</font>)</STRONG></P></TD></TR>
<TR>
<TD vAlign=top width="20%">
<P>Vehicle Type:</P></TD>
<TD vAlign=top width="45%">
<P>Medium Transport</P></TD></TR>
<TR>
<TD vAlign=top width="20%">
<P>Role:</P></TD>
<TD vAlign=top width="45%">
<P>Light Troop Transport</P></TD></TR>
<TR>
<TD vAlign=top width="20%">
<P>Weapons/Ammo:</P></TD>
<TD vAlign=top width="45%">
<P>Unknown / Flux Pod Cannon x2</P></TD></TR>
<TR>
<TD vAlign=top width="20%">
<P>Occupants:</P></TD>
<TD vAlign=top width="45%">
<P>5</P></TD></TR>
<TR>
<TD vAlign=top width="20%">
<P>Handling:</P></TD>
<TD vAlign=top width="45%">
<P>Poor</P></TD></TR>
<TR>
<TD vAlign=top width="20%">
<P>Top Speed:</P></TD>
<TD vAlign=top width="45%">
<P>Unknown Land/Unknown Water</P></TD></TR>
<TR>
<TD vAlign=top width="20%">
<P>Trunk Capacity:</P></TD>
<TD vAlign=top width="45%">
<P>Unknown</P></TD></TR>
<TR>
<TD vAlign=top width="20%">
<P>Cert Required:</P></TD>
<TD vAlign=top width="45%">
<P>Unknown</P></TD></TR>
<TR>
<TD colSpan=2>
<P>&nbsp;</P></TD></TR>
<TR>
<TD colSpan=3>
<P>The Vanu Sovereignty developed the Aurora, which is equipped with two Flux Pod Launchers, a weapon with similar effects to the Flux Cannon, but with an indirect arc of fire. The Flux Cannon features a secondary mode that launches a salvo of pods in rapid succession, emptying the weapon's clip and raining destruction on the enemy. The Aurora also has the distinct advantage of being able to cross calm rivers and waterways and will float at the surface.
</P></TD></TR></TBODY></TABLE></TD></TR></TBODY></TABLE><BR>

neat. update to the vehicle database Im guessing.
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Old 2004-05-09, 03:36 PM   [Ignore Me] #10
Heavygain
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Whats a clipboard? seriously.
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Old 2004-05-08, 01:16 PM   [Ignore Me] #11
UncleDynamite
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http://www.planetside-universe.com/f...splay.php?f=15
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Old 2004-05-08, 01:44 PM   [Ignore Me] #12
Sputty
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...A link that would get me banned from PSU
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Old 2004-05-08, 01:49 PM   [Ignore Me] #13
Fragmatic
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[18:09:14] <Fragmatic> !we london uk
[18:09:14] -Phobos- Sorry, london is not listed, check http://www.wunderground.com for a city thats close.
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Old 2004-05-08, 02:04 PM   [Ignore Me] #14
EineBeBoP
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Amir: yo
BovineBoy4500: sup
Amir: gimmie trillina plz
BovineBoy4500: bah
BovineBoy4500: im lazy
Amir:
BovineBoy4500: you can get it
Amir: to hard
BovineBoy4500: < too lazy
Amir: just Do it
BovineBoy4500: just GET it yourself
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Old 2004-05-08, 03:25 PM   [Ignore Me] #15
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