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Old 2004-05-11, 01:37 AM   [Ignore Me] #1
Acaila
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Under-populated? No worries, spend less time dead.


Take an empires population, divide it by 33.333333(yaddayadda), multiply by the standard respawn timer to get a new respawn timer.

pop\33.3*stdRespawn=newRespawn

So if NC had 50%, TR 30% and VS 20% and say the you take a player from each empire who just died and would normally have a 30 sec respawn timer.

The NC: 45 secs
The TR: 27 secs
The VS: 18 secs

Obviously the current minimum and maximum respawn timers would still be in effect. This balances pop imbalances by forcing whoever has the highest global population to spend more time dead.
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Old 2004-05-11, 01:49 AM   [Ignore Me] #2
Peacemaker
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..... it would work. But I dont think ppl want it to be totaly even. Id rather be an underdog than a hulking giant.
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Old 2004-05-11, 01:51 AM   [Ignore Me] #3
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Ugh, more time staring at a respawn screen? No thanks.
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Old 2004-05-11, 02:01 AM   [Ignore Me] #4
KIAsan
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I like it, but it wouldn't see the light of day (because it would work). Also along this concept, adjust vehicle/max timers the same way. Heck, lets adjust the HART timer too!!!
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Old 2004-05-12, 01:19 AM   [Ignore Me] #5
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Originally Posted by KIAsan
I like it, but it wouldn't see the light of day (because it would work). Also along this concept, adjust vehicle/max timers the same way. Heck, lets adjust the HART timer too!!!

hehe, agreed all the way dude
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Old 2004-05-14, 01:32 PM   [Ignore Me] #6
_-Gunslinger-_
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This is a rather elegant solution to an increasingly aggrivating problem.
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Old 2004-05-11, 02:33 AM   [Ignore Me] #7
Tssha
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You know, this makes an odd kind of sense. Would drive the dominating side crazy, but maybe that's the point. The time for the timers would probably be much different in the final version (assuming this is done at all), but I think this is a thought in the right direction.
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Old 2004-05-11, 02:55 AM   [Ignore Me] #8
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I like the idea, and also like the things KAIsan added. I think it would definently help keep the empire jumpers down. However, it makes too much sense, so it will never happen.
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Old 2004-05-11, 07:05 AM   [Ignore Me] #9
Lartnev
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I suppose that makes more sense than increasing the spawn timer because you're getting pummelled and hence are dying more often than the enemy. I'm not sure whether it should apply to vehicles and MAX units too.
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Old 2004-05-11, 10:26 AM   [Ignore Me] #10
SilverLord
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This def makes sence but say the NC are trying to defend a continent and only have one air squad there and they are trying to stop a large force. That would not help at all with them, thast the inbalance. This could work on a continental basis maybe.
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Old 2004-05-11, 10:50 AM   [Ignore Me] #11
Lartnev
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I think the assumption is that it would be on a continent to continent basis.
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Old 2004-05-11, 10:52 AM   [Ignore Me] #12
SilverLord
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Originally Posted by Acaila
This balances pop imbalances by forcing whoever has the highest global population to spend more time dead.
Lart, you = wrong.

I suggested the cont to cont basis.
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Old 2004-05-11, 10:54 AM   [Ignore Me] #13
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oh, I just assumed it was on a continental basis. I apologise SilverLord
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Old 2004-05-11, 11:11 AM   [Ignore Me] #14
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I'm just messing with ya Lart, sory.
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Old 2004-05-11, 02:03 PM   [Ignore Me] #15
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Originally Posted by SilverLord
I'm just messing with ya Lart, sory.
S'ok, I should read posts more carefully
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