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2004-05-28, 12:37 AM | [Ignore Me] #1 | ||
If you asked me what my idea of the best possible hypothetical game would be before I heard of Planetside, I would of said an MMO space shooter with real time combat. When I saw Planetside I thought that would be close enough... It was fun for a while, but It diddn't last. Now I just read an artical in PC gamer about SWG: Jump To Light Speed. It is like the devs read my mind and made a game. Real time space combat. Customizable ships. Large multi-person cap ships. The list goes on and on. I can't wait.
edit: If anyone is interested in scans of the article tell me. edit 2: here are the scans. Page 1 Page 2 Last edited by Jaged; 2004-05-28 at 01:28 AM. |
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2004-05-28, 12:40 AM | [Ignore Me] #2 | ||
One thing that'd make it amazingly awesome, would be clan carriers.
One giant ship that can house your entire clan + items + personal spacecraft + other shit like that. Then have clan vs clan matches with the carriers. Squadrons of personal craft each other, and carrier vs carrier. That'd just be awesome. Plus an ability for pirate ships to create gravity wells and pull ships out of hyperspace. |
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2004-05-28, 12:47 AM | [Ignore Me] #5 | ||
Lightbulb Collector
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What about Freelancer?
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2004-05-28, 12:47 AM | [Ignore Me] #6 | |||
Yeah but E&B sucked. I knew as soon as I heard it wasen't real time combat that I wouldn't like it. I am an old school space shooter fan at heart. Damn developers keep neglecting people like me. Finaly someone decided to come out with a good (knock on wood) space shooter that just happens to be an MMO. Its a dream come true for me.
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2004-05-28, 11:21 PM | [Ignore Me] #7 | |||
Lightbulb Collector
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__________________
The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2004-05-28, 12:58 AM | [Ignore Me] #9 | |||||
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2004-05-28, 01:02 AM | [Ignore Me] #13 | ||
SOE has actually done fairly well on SWG, but likely because of Lucasart's participation.
Of corse it'll cost a lot for maintance, which will keep it so that only the bigggest/best/richest clans can afford one. Makes sense right? Hopefully they can also implement that If you dont own a personal ship (you hitch a ride or take a xport up to the carrier) you can man a turret or some position upon the bridge. |
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