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2004-06-21, 12:44 AM | [Ignore Me] #1 | ||
I just had a thought that maybe a continent without a base would be an interesting idea. Make it one huge battlefield, and maybe leave some towers in.
It wouldnt need to be extraordinarily large, but about as big as a Battle Island would work methinks. As for benefit? Well that could be tied into CC, like all crappy benefit ideas (nothing in CC has a benefit worth dealing with...cept maybe gates, but we should have those anyway). Maybe the benefit could be more strategic and a warp gate in the middle send you to any other wapr gate you want (probably not any sancs though ) Discuss. |
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2004-06-23, 10:50 PM | [Ignore Me] #5 | ||
Well the idea is sort of an infantry arena idea. Think PS-Tribes/Halo.
Towers dont have to be fortresses (as if bases are ). What would be interesting is if the devs used this continent as a test bed for trenches, enhanced bunkers, hell even new towers. If people insist on having vehicles, let air towers spawn them on the roof. Watch towers can be modded to have a garage area for non Tech Plant vehicles to be spawned at. But make it hell, no frickin roads, no bridges (maybe shallows to compensate). Heck make the water parts like the swampy sections in Hossin. It doesnt have to be big, in fact it could easily be smaller than TR sanc. Now I will admit the Battle Islands are almost what Im asking for, but I honestly dont see why we need a base everywhere. For the people who say they need a reason to fight there, well only CEP is an issue with this, so give a cont cap bonus like I said before. Another issue is populations, I imagine those can be similar to Battle Islands too... |
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2004-06-24, 01:02 AM | [Ignore Me] #6 | |||
First Sergeant
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2004-06-21, 10:57 AM | [Ignore Me] #10 | |||
It's an interesting idea, but you have to specify the tangible player rewards or the "what's in it for me" players won't go. Remember that most players couldn't give crap about strategic concerns and it would be difficult for the devs to commit resources to new islands that depend upon a narrower demographic of players to fill. So having said that, what do you think would be the personal benefits to players to get them to go? |
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2004-06-21, 10:25 PM | [Ignore Me] #11 | ||
Kill XP is better than cap XP unless yer the SL...
Maybe the conquest of the continent should give a big reward, make the entire thing one big cap. And I think vehicles should be hard to get...aka not being spawned there. Or if they are, non Tech Plant vehicles only... |
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2004-06-22, 11:00 AM | [Ignore Me] #12 | ||
Contributor Major
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I just dont find an open exposed continent where i'm free game to every vehicle out there that appealing, lets face it terrain cover in this game sucks and camo is non existant especialy for us NC guys who've reached the rank of big bird. Not that the other empires are much better.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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