Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Does a body good.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
|
2004-07-28, 02:29 AM | [Ignore Me] #1 | ||
Private
|
A lot of people (including myself) think the grief system is flawed. Most of the time you get little grief for a lot and too much for nothing. You get grief for the stupidest things. The grief system is based on points per damage. The more damage you do the more points you get. Instead it should be based on damage per death. The more damage you do to someone the more grief you get when they die. For example if someone jumps in front of you and you hit and do little damage when they die you will get maybe 1 or 2 griefpoints. If you kill someone you will get a good 30 or 40 points. Of course it wouldn't be fun to hit someone then 15 minutes later get 10 grief. Well there would be a time limit on how long you can still get grief. The more damage you do the longer the time limit.
|
||
|
2004-07-28, 08:09 AM | [Ignore Me] #4 | |||
1) Put down, and back away from, the spam weapon 2) Try aiming once in a while, it can be surprisingly satisfying 3) Aiming at friendlies to Tk them is a bad thing, in case no one filled you in on that 4) Slow the hell down when driving a tank in an area with alot of friendlies in it 5) If there is more green than red under your liberator, take your finger off the trigger 6) Bake at 350 degrees till golden brown In just 30 minutes you have a lovely golden brown lack of grief. I have no, nor will I ever have, pity for the players who get weapons lock. There is nothing wrong with the grief system for those with a little common sense. Last edited by Majik; 2004-07-28 at 08:15 AM. |
||||
|
2004-07-29, 02:32 PM | [Ignore Me] #6 | |||
Guest
|
|
|||
|
2004-07-29, 08:29 PM | [Ignore Me] #7 | |||
First Sergeant
|
__________________
KIAsan [BWC] If it's not nailed down, it's mine. If I can pry it up, it's not nailed down. |
|||
|
2004-07-29, 10:11 PM | [Ignore Me] #8 | |||
Lieutenant General
|
|
|||
|
2004-07-30, 04:01 AM | [Ignore Me] #10 | |||
|
||||
|
2004-07-29, 10:21 PM | [Ignore Me] #11 | |||
Troll x2
|
__________________
|
|||
|
2004-07-28, 10:47 AM | [Ignore Me] #12 | ||
Corporal
|
Yeah, obviously the greif system could be slightly better (ie if its not your fault or getting grief when someone rams you) but its pretty hard to have code predict what a player is thinking. Besides, there is NO way you can "accidently" get weapons lock and it not be your fault. So you get maybe 10 greif points, big deal, it doesnt affect you in any way which is why weapons lock is set so high. Grief system is fine as it is.
|
||
|
2004-07-28, 11:04 AM | [Ignore Me] #13 | ||
Lieutenant Colonel
|
I've had over 100 grief points once, when somebody was annoying me and decided he would goad me into tk'ing him until I had weapons lock. I tk'd him about 20 times and had about 400 grief points. I wasn't even within spitting distance of weapons lock (and I felt much better, yay!). If you come close to weapons lock, you're playing wrong and most likely I'll feel better with you on an opposing empire.
|
||
|
2004-07-28, 01:29 PM | [Ignore Me] #15 | ||
there is only one thing about the current grief system, its that it seems flails get noware near enough grief.
the system should be based on how much damage done, not how many hits you give them.
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
|||
|
|
Bookmarks |
|
|