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PSU: flaming cats: because bombs are too expensive
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2004-08-20, 07:15 PM | [Ignore Me] #1 | ||
Colonel
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Because itd be a bit mroe immersive if each implant had side effects which may, or may not be desireable.
Audio Amp - Actually amplifies your audio. Locks your 2d/3d SFX at 100% for the duration the implant is on. DLV - None. Enhanced Targeting - Forces you to 1.5x Zoom, reducing your situational awareness, but allowing you to properly focus on your target. Melee Booster - When active, allows your weapons to be drawn 2x as fast. (hey, strength is strength) Personal Shield - Allies cannot use any sort of repairing tool while active. Medpacks are also disabled. (reflective of the fact that theres a barrier of energy around you) Range Mag - none Regen - When not active, but enabled, replaces health on a 1 health/10 seconds basis, with no stanima drain. Second Wind - Can grant a 100% boost to stamina if that is drained first, and health is not. SIlent Run - none Surge - increases footspead even while not using the implant (Enabled, but not active) by a small amount
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2004-08-20, 07:55 PM | [Ignore Me] #2 | |||||||
First Sergeant
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Honestly im against all of these. Just adding constructive criticism. . |
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2004-08-20, 08:45 PM | [Ignore Me] #3 | ||
i say no to the enhanced targeting it's ine the way it is. and Adv regen 1 health every 10 second, it's absolutly worthless thats over a minute for 60 health.
Infact why make the unbalenced ones have drawback but the only one that most people agree is unballenced not have any?
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2004-08-20 at 08:58 PM. |
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2004-08-21, 11:30 AM | [Ignore Me] #9 | ||
Staff Sergeant
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How about, as a side effect, Second Wind increases stamina recovery rates. For example, 2 per tick while standing, 4 per tick while crouching, as opposed to 1 and 2, respectively. Activating an implant with a constant stamina drain (everything but Targeting, Range Mag, etc) would disable this effect until the implant is deactivated.
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Destiny, chance, fate, fortune - they're all just ways of claiming your successes without claiming your failures. Last edited by BlackHawk; 2004-08-21 at 11:32 AM. |
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