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Old 2003-02-10, 04:31 AM   [Ignore Me] #1
Iceman
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Flying vehicules controls


I've been reading a whole lot about all this in the past few days, and am still unsure as to how the main controls of the flying vehicules works... especially when it comes time to take off and land.

I know of the E and C keys to ascend and descent... but its still automatic...as in you press C until the vehicule touchs the ground, so basically you can't really control whats going on, do low-pass drops or the like?

I'm mostly concerned about Galaxy Dropships . I mostly plan on being a DS pilot, but if i cannot actually control the bloody thing, its sort of disapointing, really.

Anyone can give more details on how the system works on that (more details then the E and C keys?). Is it possible to turn while landing, do a sweep&turn landing? Lowpass drop?


Thanks for any help!
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Old 2003-02-10, 08:42 AM   [Ignore Me] #2
Navaron
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I hope you like boating Gilligan, cause it's just like tribes.
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Old 2003-02-10, 08:45 AM   [Ignore Me] #3
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That kinda dissapoints me, in my opinion it would be much better if we could bank and turn like most planes do.
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Old 2003-02-10, 08:57 AM   [Ignore Me] #4
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It was funny when Dave giggled at the "boating" question during the shoutcast.
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Old 2003-02-10, 09:51 AM   [Ignore Me] #5
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I'm pretty sure you can do low flybys and such, the way Dave said E and C control vertical axis lead to believe that you can go up and down freely.
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Old 2003-02-10, 10:03 AM   [Ignore Me] #6
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It may be like tribes, but you can still become a good pilot and stand out from the crowd, just not as much as a more realistic flight model.

I was hoping for BF1942 myself, but they are VTOL aircraft.
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Old 2003-02-10, 10:23 AM   [Ignore Me] #7
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Seems to me they might be ignoring a part of the game that might end up being the most fun and provide a tactical challenge. I would love to be a pilot if it felt like I was actually flying the ship, instead of scooting along a wire, it would leave room for amazing evasive manuvers and so on, especially if you could pull off stuff like that in a dropship
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Old 2003-02-10, 11:16 AM   [Ignore Me] #8
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the dropship is made to be slow and very shitty at mobility. the misquito and reaver show be able to arc and turn different ways.
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Old 2003-02-10, 11:17 AM   [Ignore Me] #9
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Ok i never played Tribes 2 so can someone tell me why it sucks so much? can you not turn very well or is it all strafing or what?
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Old 2003-02-10, 11:19 AM   [Ignore Me] #10
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Just like tribes = GOOD.

Im so glad its not like BF1942.... And if it was, Id be outraged since the Reaver sure as hell is a propellar plane =)
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Old 2003-02-10, 11:21 AM   [Ignore Me] #11
Nomikahn
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I wouldn't mind the same flying control as Tribes, and I have a feeling it is leaning towards that in some ways.
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Old 2003-02-10, 11:24 AM   [Ignore Me] #12
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BF42 has good controls considering you fly planes. a reaver is not a plane though, its more along the lines of a hover aircraft. can it strafe though?
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Old 2003-02-10, 11:49 AM   [Ignore Me] #13
MrVulcan
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I do think that your right... I do not care for the flight in this game as much as I thought I would.... VTOL, alright, but RL chopers can still flip, and are as crazy as anything in what fancy stuff they can do.... Oh well... we will have to see.... Who knows, they might add a new fighter class that isnt a vtol? ya never know....
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Old 2003-02-10, 12:15 PM   [Ignore Me] #14
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Im mostly just hopeing the vehicles don't come out looking like BlackHawk Down's. I played beta for that, and all the aircraft would skip from place to place, leaving everyone in it, in the middle of nowhere until it decided to warp them back into the aircraft
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Old 2003-02-10, 12:18 PM   [Ignore Me] #15
Iceman
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well i do understand the position of lag. Having vehicules in a MMO FPS game is suicide. If they can pull a good netcode, it'll do fine, else... it'll be hell. Period.

As for flying vehicules, thinking the netcode is good, i find its too bad they didn't bother doing a more 'complex' fly system, so that people who want to become pilots be able to do so and become good at it. Using Beps to 'upgrade' their character's skills to better maneuver those vehicules and so on... Maybe in the futur.

I mean, if they decided to include flyable (controlable) vehicules, it would be nice to be able to actually perform in that aspect of the game. As goes for ground vehicules and maybe 'underwater' vehicules as well (later on). IMO Making it simple because its not the 'main' aspect (being grunt work) of the game is wrong. It should be well made so that not everyone can do it, but that people working on it (spending extra time in VR training to better themselves) can accomplish feats with it.

PlanetSide reminds me of a mix of WWII and Vietnam Era wars. Lots of grunt work and some good vehicule support. Vietnam would not've been the same without the famous Huey helicopter, and without good and dedicated pilots, it just would not have worked. As for WWII... damn those german and italian tanks were though... well camoflaged too.


So anyways... this is just a forum (hopefully read by the dev team) and they will have their opinion to share about this.
But i consider this game so large that to make the best of it, there as to be enought possibilities. The more 'specific' work is possible, the more teamplay there will be. If everyone can buy the Galaxy class.. whats the big deal... everyone will start flying around in their own private planes and stuff... spawning a galaxy and a tank, go into enemy territory and dump the galaxy and blaze with the tank...


Of course, thats just the way i c things...


Also, why the hell is the drop ship so 'hard' to handle? Where's the good'ol Aliens Dropship? it can carry a shitload of people and a tank... + it looks damn cool

note: I'm not bitching... just observing - comments are welcomed.
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