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View Poll Results: Do you like the bail mechanism failure feature? | |||
Yes | 19 | 57.58% | |
No | 14 | 42.42% | |
Voters: 33. You may not vote on this poll |
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2004-12-02, 11:26 PM | [Ignore Me] #1 | ||
Lightbulb Collector
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I hate it- that's strike 2 along with BFRs. If it gets to 3, I will reconsider quitting.
Right when you most need to eject, it fails. This also complicates tower raids, as I've flown over at 66% integrity and been unable to bail out. I don't care for that "BUT YOU DONT GET THE XP FROM AA KILLS" crap- if you're a level-upper from EverQuest who plays PS for the RPG features, you'll be pissed. But I'm fine with the personal good feeling of knocking down an enemy aircraft. If I really need XP, I go sniping.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2004-12-02, 11:31 PM | [Ignore Me] #2 | |||
Major General
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Sobekeus explained this one best:
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<Doop> |
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2004-12-03, 05:20 PM | [Ignore Me] #3 | ||||
Staff Sergeant
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Destiny, chance, fate, fortune - they're all just ways of claiming your successes without claiming your failures. |
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2004-12-03, 06:13 PM | [Ignore Me] #4 | |||
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2004-12-03, 12:14 PM | [Ignore Me] #6 | ||
As an ardent Burster (well TR MAX) user, it's bloody annoying to engage and put in effort against a reaver (or even a liberator, but they nose dive so I wouldn't have any luck either way) to see the pilot just bail out. It's very frustrating even though I've done my job of destroying aircraft.
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2004-12-03, 01:59 PM | [Ignore Me] #7 | ||
Tough shit, you get shot down, you die. These are the rules everyone else plays by, pilots should be no different.
Edit: Personally, I would love a system where- 1.) Dampeners would be restricted to Reinforced and MAXes bailing from galaxies only, the following does not apply to them, they would stay the same as now. 2.) All fall damage is configured to be like falling damage in the caverns (i.e., you fall any respectable distance, it fucking hurts.) Also, no ability to control yourself while your falling, at all. 3.) If you take (significant) falling damage, you get knocked down, literally, and have to stand back up, during which time your helpless. The more damage you take, the longer your stunned, and any forward speed from the aircraft bailed from is also translated into falling damage. This is to prevent low, high speed passes to circumvent the falling damage. 4.) You can bail at any time. To me, that would effective negate what I hate about air bailing, for it to be used by cheap killwhores to close the distance, while still making it viable for escape and for more tactical applications. (i.e., you can still jump on top of a tower and proceed down, but not if the top is being actively defended.)
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{BOHICA} Last edited by Incompetent; 2004-12-03 at 02:51 PM. |
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2004-12-03, 02:50 PM | [Ignore Me] #8 | |||
Also, don't try to say that people wanting the exp from it makes them somehow wrong. Why should killing an aircraft not reward people? The only logic I've seen behind this is "if you want exp go play EQ, ***." So yeah, I'm not exactly convinced pilots actually have a good reason for why an air kill should not give a reward to the player. All I've heard are personal attacks, or "well I'm happy not getting exp so you should be too." |
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2004-12-03, 08:01 PM | [Ignore Me] #12 | ||
Staff Sergeant
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Well, I'm a sniper, not air cav, so I pretty much wait until they hop out anyway.
As for people insta-bailing out of tanks and running into towers; as Incompetent said: tough shit. People get away all the time, it's part of the game. Do snipers cry that infantry can reach cover before they finish reloading to make that second shot? No, it's part of the game. We live with it and make what kills we can.
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Destiny, chance, fate, fortune - they're all just ways of claiming your successes without claiming your failures. |
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2004-12-03, 08:47 PM | [Ignore Me] #13 | |||
So far I've still not read anything valid about why pilots should get a "get out of jail free" card with the old style bailing compared to what ground vehicle drivers go through. The only reason for it I'm seeing basically consists of "that's how it was before and I liked it so fairness and logic be damned, change it back". |
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2004-12-03, 11:48 PM | [Ignore Me] #14 | |||||
Staff Sergeant
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You know Sobekus, I'm kind of surprised that you're arguing against my idea, considering it's derived from your own...
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Destiny, chance, fate, fortune - they're all just ways of claiming your successes without claiming your failures. |
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2004-12-04, 12:02 AM | [Ignore Me] #15 | ||||
You take X damage, you die. That's how things work. Pilots were the only people exempt from this rule and, inshallah, they will never be so again. Last edited by Warborn; 2004-12-04 at 12:04 AM. |
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