July 20 Patch Notes - PlanetSide Universe
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Old 2003-07-20, 01:23 PM   [Ignore Me] #1
Strygun
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Post July 20 Patch Notes


Today at 3AM a massive patch went into the game. It fixed numerous issues, including the Spawn Tube (and doors) bug, and also some game improvements plus a new physics engine. Here are some highlights of the patch: <blockquote>Bug fixes: Spawn tube doors are fixed, this also fixes numerous issues where hacked doors would not open.
Your UI settings will now persist between logins.
You can no longer get stuck in offline training mission 1 if you clear your inventory.

Additions: Medic/Engineer/Hacker icons will appear over friendly heads if they are holding the associated tool, i.e. Medical Applicator, BANK, Nano-dispenser, REK.
Advanced medics are able see dead people who have not yet released their corpses on the proximity radar when they have a Medical Applicator equipped. Likewise, dead players who have not yet release their corpse can see the position of Advanced Medics who are holding the Medical Applicator.

Changes: Faster clean up of objects based on object density. In other words, if there are many objects appearing, such as backpacks and destroyed vehicles, they will decay faster. This is intended to help client and server performance in large battles.
Performance monitor can be toggled pressing Shift and the period key. This will allow you to view your framerate and ping times and packet loss.
The Lasher's refire rate was increased, lashes more often and in a slightly larger space.
The Thresher's flux cannon damage has been increased 50% against players and its range has been increased 50%.
The maximum Cone of Fire on the Mini-Chaingun has been reduced. The Cone of Fire expansion now starts later in the burst and expands more slowly.
The Lightning now sports 360-degree turrets.
Updated physics engine to Karma 1.3.
</UL>Again, this is just a list of major things in the patch notes. The full patch notes can be found in our patch notes section.

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