Weekly Development Activities - PlanetSide Universe
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Old 2004-11-16, 02:15 AM   [Ignore Me] #1
Ghryphen
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Post Weekly Development Activities


The weekly development activities have been posted.
This week, we have made great progress in implementing Joystick Support into PlanetSide. Soon, players will have a wider range of options and control while navigating through the world. We�re excited to be bringing this out, as it has been a central wish of ours, as well as the community�s for some time. For more details, check out the article In Development.

Some other items of note include Unlearning Certification Trees. Players will be able to unlearn Certifications that are pre-requisites for other Certs. When a player does this, that Cert and all dependent certifications will be unlearned, freeing up those certification points so they can be spent immediately. This change will give players many more options for changing their character�s build over shorter periods of time.

Merit Commendations are scheduled for the next update as well. Soon, your progress and skills will be recognized and put on display to impress your allies and intimidate your enemies.

Vehicle Experience Sharing is ready for testing, allowing unsquadded drivers and gunners to share the rewards for each kill that the vehicle crew makes.

We will be changing the way bailing works from damaged aircraft. When a player attempts to bail from a heavily damaged air vehicle, there will be a chance that the bail malfunctions. The chance of malfunction will not activate until a certain threshold of damage is reached. As the craft takes more damage, there will be a greater chance of malfunction.

Passengers and Gunners will be able to bail from vehicles moving at any speed, without making the vehicle slow down. Passengers and gunners will always be able to bail from ground vehicles. Malfunctions will only occur with flight vehicles.

Change to grief points from exploding vehicles. Currently, if a player destroys an enemy vehicle and damages a friendly from the explosion, the player firing will accrue grief. We will be making the change so that the player who destroys the vehicle will not accrue grief for friendlies damaged in the explosion.

The nanodispenser, BANK, and medical applicator will be usable when a character has weapons locked from Grief. This will allow players working their way through a Grief Lock to still contribute to their Empire through support activities.
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