Battle Island Global Benefits Event! - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I am intrigued by this...Planetside.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > General Forums > Site News and Discussions

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-12-13, 05:05 PM   [Ignore Me] #1
Lartnev
Contributor
Brigadier General
 
Lartnev's Avatar
 
Post Battle Island Global Benefits Event!


Sporkfire has announced the December Combat Event will have instant global consequences via locking Battle Islands:
December�s Combat Event focuses on the Battle Islands, creating unique combat scenarios and offering benefits for locking the facilities on those continents.
Empire Benefits and Gameplay
When an Empire captures all facilities on a Battle Island, that Empire will gain global benefits that affect all friendly facilities in all zones. These benefits are described below. If the controlling Empire loses a facility on the continent after they have locked it, they will not lose the benefit. The benefit will not be lost until another Empire successfully locks the continent.
Also, the gameplay of each Battle Island will be modified with limited access to certain equipment, creating unique play conditions on each island.
Locking Extinction
The Empire that locks Extinction will have Bio Lab and Interlink Facility Lattice Benefits for all of their controlled bases, just as if they have fully functioning Bio Lab and Interlink bases always on their lattice, regardless of which continent you are on.
Extinction Gameplay: Ground-based Bridge Battles. Air vehicles, BFR�s, Medium Tanks and Flails cannot be purchased on this island or brought in through a warpgate.
Locking Ascension
The Empire that locks Ascension will have Amp station Facility Lattice Benefits for all of their controlled bases. The functions just like there is a function Amp station on the lattice, even if there isn't for the particular continent you are fighting on.
Ascension Gameplay: Air War. Any player can purchase and pilot a Mosquito, Reaver and Liberator, regardless of certification. The Skyguard, AA MAXes, BFR�s Medium Tanks and Flails cannot be purchased on this island or brought in through a warpgate. Also, the Striker is limited to not have lock-on capabilities.
Locking Desolation
The Empire that locks Desolation gains a 10% increase to their soldiers' and vehicles' armor.
Desolation Gameplay: Ground Based Armored Assault. Air vehicles, Flight BFR�s and Flails cannot be purchased on this island or brought in through a warpgate.
Locking Nexus
The Empire that locks Nexus gains use of the Vehicle Repair Silos and Airpads at all friendly bases, just as if they have a functioning DropShip Center connected to their lattice, Empire wide.
Nexus Gameplay: Infantry War. Only the Galaxy, ANT and Router can be purchased on Nexus. The Galaxy, ANT, Router and AMS may be transported through the warpgate (though the AMS cannot be purchased at the facility). When the facility is captured (locking Nexus), the towers won�t flip ownership to the capturing empire.
We will be releasing this event to Public Test for a preview, so be sure to join us and help make it ready for live.

> > Comment Thread
Lartnev is offline  
Reply With Quote
Reply
  PlanetSide Universe > General Forums > Site News and Discussions

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:37 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.