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Old 2011-02-15, 11:01 AM   [Ignore Me] #1
Valverde
Corporal
 
Enlarged Landing Pads.


As the title suggests I think they should include enlarged landing pads. That way there aren't Gunships blocking doors or exits. The current ones are nearly useless. I cant land anything more then a mosquito on there and be able to get back in.
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Old 2011-02-15, 11:08 AM   [Ignore Me] #2
Firefly
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Re: Enlarged Landing Pads.


Unless landing pads have shrunk or changed locations, then you're doing it wrong. I can land a Mossie, Reaver or Liberator on any landing pad and still get back in. It's a matter of proper positioning.
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Old 2011-02-15, 11:13 AM   [Ignore Me] #3
Valverde
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Re: Enlarged Landing Pads.


I also mean in terms on getting everyone in the gunship at the same time. I can land it where I can get in but other cant. I usually just land on the ground inside the base but I hate having to shuffle around when I am in peoples way. especially when there is a lot of people in one base. It would just be a nice added touch.
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Old 2011-02-15, 11:40 AM   [Ignore Me] #4
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Re: Enlarged Landing Pads.


So Reavers and Mossies don't have a problem, then. For the Liberator, the pilot has to pull forward to the point where the pilot's entry circle is almost about to fall off the pad. Use third-person and swivel around to adjust the view and check.
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Old 2011-02-15, 11:56 AM   [Ignore Me] #5
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Re: Enlarged Landing Pads.


I want big galaxy sized landing pads, with equipment terminals in barracks next tot he, where outfits can sort themselves out and load up into them.

Slap a shield over the top if OS strikes are in PS2.
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Old 2011-02-15, 12:09 PM   [Ignore Me] #6
Valverde
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Re: Enlarged Landing Pads.


Originally Posted by DviddLeff View Post
I want big galaxy sized landing pads, with equipment terminals in barracks next tot he, where outfits can sort themselves out and load up into them.

Slap a shield over the top if OS strikes are in PS2.
Actually that does sounds pretty cool. Or if not all that atleast just make some preparations like armor and weapons load out. Or give you a chance to change out ordinance on your galaxy or bomber.

There is no reason why a bomber should be restricted to only one set or type of bomb.
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Old 2011-02-15, 12:20 PM   [Ignore Me] #7
Firefly
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Re: Enlarged Landing Pads.


Originally Posted by DviddLeff View Post
I want big galaxy sized landing pads
Air towers. We used to bring a Galaxy in and load it from the air pads up top. Just for cheesecake FRAPs stuff.
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Old 2011-02-15, 01:54 PM   [Ignore Me] #8
Bags
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Re: Enlarged Landing Pads.


I really wish if someone in your platoon / squad pulled a galaxy in the base/tower's SOI you were in you could go into the spawn tubes and decon into it. It's always a pain in the ass to land it, get everyone in without being run over by other friendlies.
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Old 2011-02-15, 02:14 PM   [Ignore Me] #9
Valverde
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Re: Enlarged Landing Pads.


Originally Posted by Bags View Post
I really wish if someone in your platoon / squad pulled a galaxy in the base/tower's SOI you were in you could go into the spawn tubes and decon into it. It's always a pain in the ass to land it, get everyone in without being run over by other friendlies.
That is another reason why mentioned the larger pads. Keeping people out of the high traffic ground troops way. It is annoying to have to shuffle around.
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Old 2011-02-15, 06:01 PM   [Ignore Me] #10
Tikuto
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Re: Enlarged Landing Pads.


I sure don't want to see a lame spin-off of a great old PS:1 Old Forum discussion of gunships. I sure do not want to see the Galaxy Gunship ever again. Lame shit...
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Old 2011-02-15, 06:02 PM   [Ignore Me] #11
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Re: Enlarged Landing Pads.


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Old 2011-02-15, 06:04 PM   [Ignore Me] #12
Aractain
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Re: Enlarged Landing Pads.


Thats what I thought as well...

Id rather see someone spray paint a white "H" on the ground and do that thing with the glow sticks!
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Old 2012-07-08, 08:53 PM   [Ignore Me] #13
Klockan
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Re: Enlarged Landing Pads.


Why not keep it as it is in PS2 where a bad pilot will lose half the health from landing? I didn't see a single one manage to land an aircraft without hurting it even if it wasn't a galaxy. Then actually good pilots will be really attractive
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Old 2012-07-08, 09:03 PM   [Ignore Me] #14
Knightwyvern
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Re: Enlarged Landing Pads.


Originally Posted by Klockan View Post
Why not keep it as it is in PS2 where a bad pilot will lose half the health from landing? I didn't see a single one manage to land an aircraft without hurting it even if it wasn't a galaxy. Then actually good pilots will be really attractive
In the demos shown there was a bug where vehicles were taking too much damage from terrain collision. It will be gone by release.
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Old 2012-07-08, 09:53 PM   [Ignore Me] #15
Klockan
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Re: Enlarged Landing Pads.


Originally Posted by Knightwyvern View Post
In the demos shown there was a bug where vehicles were taking too much damage from terrain collision. It will be gone by release.
Even at E3?
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