Prone in PSN - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: When does this round end?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-02-18, 12:31 PM   [Ignore Me] #1
Hamma
PSU Admin
 
Hamma's Avatar
 
Prone in PSN


Ok let me first start of by saying that I do not want this in the game. I think it slows down things just a bit to much.

This was a debate that RAGED on in the early PS days and people were overwhelmingly against it. Times have changed and it's been a long time, most of us have played PlanetSide for years so I am curious what the opinions are now.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-02-18, 12:37 PM   [Ignore Me] #2
Tikuto
Major
 
Tikuto's Avatar
 
Re: Prone in PSN


May depend on effective cover and effective camoflage in the game. If where proning is suppose to make you hard to hit or completely covered (100%) but does not work or there's some glitch making prone stance less feasible, and if camoflage is ineffective, then it's a waste of time.

Everything has to work or it can gtfo. :P

Last edited by Tikuto; 2011-02-18 at 12:49 PM.
Tikuto is offline  
Reply With Quote
Old 2011-02-18, 12:39 PM   [Ignore Me] #3
Westy543
Private
 
Westy543's Avatar
 
Re: Prone in PSN


Eh, I dunno. Snipers are hard enough to hit already. It would be funny if Cloakers could prone and get hurt/flicker if someone steps on them by accident.

I'm not really a fan of the idea.
__________________
Jimmyn from PS1. | Check out the daily deals anywhere from my Twitter!
Westy543 is offline  
Reply With Quote
Old 2011-02-18, 12:41 PM   [Ignore Me] #4
Sifer2
Major
 
Re: Prone in PSN


If the weapons still use the cone of fire style an we still have generous life bars then yes it could slow things down too much. Since most of your shots will miss at a distance. In a game with precise aim it works better since even though their profile is smaller they are stationary so its easy to just aim an pick them off. But if Next isn't like that then it may just be annoying.
Sifer2 is offline  
Reply With Quote
Old 2011-02-18, 12:43 PM   [Ignore Me] #5
Jonny
Master Sergeant
 
Jonny's Avatar
 
Re: Prone in PSN


Crouch is the new prone. And standing up is the new crouch. And running into a fight is the new standing up.
Jonny is offline  
Reply With Quote
Old 2011-02-18, 12:53 PM   [Ignore Me] #6
Miir
Malvision
 
Miir's Avatar
 
Re: Prone in PSN


Originally Posted by Jonny View Post
Crouch is the new prone. And standing up is the new crouch. And running into a fight is the new standing up.
Best response ever.

I can't recall why people hated it back in the original Planetside. Maybe it's because Prone is somehow link to Snipers?

I don't see an issue either way. If you have to use cover more in PSN I could see it being useful. But if the combat is similar to the current PS I'm not sure that I'd want to get stuck in prone too long on the battlefield.

You'd be just asking to get ran over.
__________________
Malvision.com | Twitter
Miir is offline  
Reply With Quote
Old 2011-02-18, 01:31 PM   [Ignore Me] #7
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Prone in PSN


Originally Posted by Jonny View Post
Crouch is the new prone. And standing up is the new crouch. And running into a fight is the new standing up.
This is the most eloquent way of putting it.

To me, the lack of prone was always more of a curiosity. I'm used to not having prone in Planetside, so it'll probably feel weird if its in PSN.

(Actually, I'm surprised it took this long for this thread to be made.)
Raymac is offline  
Reply With Quote
Old 2011-02-18, 12:51 PM   [Ignore Me] #8
CutterJohn
Colonel
 
Re: Prone in PSN


I really don't see a need. Prone isn't all that handy unless its unrealistically portrayed(dolphin diving, instant 180 spins, instantly get up and get down, etc).

So long as there is cover that can be crouched behind that gives you 100% or near enough cover when crouched, its fine.

I'd go for a max crouch though(and a giant melee pimp smack ).
CutterJohn is offline  
Reply With Quote
Old 2011-02-18, 01:02 PM   [Ignore Me] #9
Wrath
Corporal
 
Re: Prone in PSN


prone in a game is always going to be a raging debate look at bad companys 2 launch last year dice took prone out of the game because it slowed the game down and promoted camping to much.

and from my experince prone is never a good thing look at the games that dont have it TF2, bad company 2, CS:S. none of them games are any worse for not having it. and wouldnt be improved bu having it in.

were as you look at BF2 and the COD games, BF2 for all is greatness will be always scared for me because of the dolphin diving and COD always for me seems to decend into people camping layed out in corners of rooms.
Wrath is offline  
Reply With Quote
Old 2011-02-18, 01:08 PM   [Ignore Me] #10
I SandRock
Sergeant Major
 
I SandRock's Avatar
 
Re: Prone in PSN


No. But i'd love to have the ability to run and make one of those awesome slides into crouching position. What game had that... Ghost Recon ADv warfighter?

And I wouldn't mind a cover system even though it's really overused recently :P I just find it really works to enhance the immersion and the... 'feel' of combat. It feels a lot more engaging and hectic, like a real war. Running to cover, diving into it, shooting from over the top, chucking nades out. Huhah!

Last edited by I SandRock; 2011-02-18 at 01:09 PM.
I SandRock is offline  
Reply With Quote
Old 2011-02-18, 01:34 PM   [Ignore Me] #11
DviddLeff
Lieutenant Colonel
 
DviddLeff's Avatar
 
Re: Prone in PSN


I want prone; it adds a whole load of tactical play to the game.

Going around a corner? Go prone and only poke your head out rather than your entire body.

Getting shot up in the open field? Hit the dirt and take cover but beware of enemies using your suppressed nature to flank you.

Need to hide from vehicles or a patrol? Go prone and hide in the under-brush.

Yeah dolphin diving was obscene, and there needs to be a system in place to prevent it.
__________________
DviddLeff is offline  
Reply With Quote
Old 2011-02-18, 01:13 PM   [Ignore Me] #12
Lartnev
Contributor
Brigadier General
 
Lartnev's Avatar
 
Re: Prone in PSN


I was one of those who lamented about the lack of prone in the beginning. There is just something wrong about being on a hillside in open ground without being able to hug dirt.

However given that combat often takes place in bases (although the wall cover always seemed to be at the wrong height ) prone isn't all that useful. And many other games have come along since (notably Battlefied BC2) without prone either.

So I'm of the mind that if it's in I'll use it, if it isn't I'll do without.
Lartnev is offline  
Reply With Quote
Old 2011-02-18, 01:30 PM   [Ignore Me] #13
Manitou
Contributor
Old War Horse
 
Re: Prone in PSN


Since I would assume the most use of the prone position would be in the sniper role, we need to take into account the argument for the OSOK or large damage argument.

Would having OSOK and prone position give too much power to the sniper?

Just a question.
__________________

Manitou
"
On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died."
<))><
Manitou is offline  
Reply With Quote
Old 2011-02-18, 01:35 PM   [Ignore Me] #14
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Prone in PSN


TF2 doesn't have prone. I rest my case. It doesn't really add anything to the game.
Bags is offline  
Reply With Quote
Old 2011-02-18, 01:53 PM   [Ignore Me] #15
GaiaLegion
Private
 
Re: Prone in PSN


Originally Posted by Bags View Post
TF2 doesn't have prone. I rest my case. It doesn't really add anything to the game.

TF2 is not a tactical game at all, and even then, it is a COMPLETELY different game. It's also an old game, when not many games had prone.

Prone should definitely be implemented, IMO. It just adds more strategy and decisions to combat.

To anyone complaining about camping: Camping is really only a problem in other games because their game styles promote it. Planetside is a game where there is really no reason to be camping, except in certain circumstances, where I don't think anyone has a problem with camping. For example, you aren't going to be sitting in a corner waiting for people to come by unless, for example, you are defending the CC, where people expect you to be.

I do believe things like dolphin diving could get a little bit problematic considering lag will be more of a factor than in smaller-scale games, but I think that is something that today's technology is ready to handle.
GaiaLegion is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:29 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.