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2011-03-06, 05:19 PM | [Ignore Me] #1 | ||
I think the grief system in the game is terrible. I hate getting 50 grief because some idiot ran infront of my tank. Or ran into a corridor I was firing down. Take your pick, the system needs to be improved.
I'd suggest no grief unless you kill a team mate, but that doesn't work. Then jackasses will shoot you down to barely any health with no consequences. Let's hear some ideas! |
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2011-03-06, 05:26 PM | [Ignore Me] #3 | ||
Peacemaker has shot you in the back X times in the last minute, do you wish to punish him? [F2] Yes, [F3] No
Something like that. I never found the grief system to be that bad though. You could do a ton of team damage before the consequences showed up. I got grief locked once...but it was a bug stemming from a hacked AMS in a courtyard I OSed. Counted like 10 Barney kills as being friendlies.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-03-06 at 05:29 PM. |
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2011-03-06, 05:39 PM | [Ignore Me] #4 | ||
First Sergeant
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The problem with the current grief system imo is that is disproportionately punishes players with higher play time due to it's universal decay rate. I would like to see it measure the amount of damage you do to friendlies vs. The amount you do to enemies. A certain amount of friendly fire is to be expected. So for example if we determine that 90 percent of the damage you inflict should be against hostiles, then for every 10 damage you do to an enemy, 1 grief point could be eliminated. The idea here being it could measure a players carelessness better than just looking at the amount of friendly fire over time.
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2011-03-06, 09:30 PM | [Ignore Me] #5 | |||
I've never gotten weapons lock. I just find the current grief system could use some improvement,
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2011-03-07, 12:02 PM | [Ignore Me] #6 | |||
First Sergeant
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2011-11-17, 06:17 PM | [Ignore Me] #7 | |||
First Sergeant
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2011-11-17, 10:56 PM | [Ignore Me] #8 | |||
Major General
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A better Map would help things, its hard to detirm what frindys are a level bellow you or above you in a tower, makes spamming doorways with thumpers hard because there always a dick who wants to camp at the door with a vanguard barrel poking him in the groin. Anyway it should definatly be damaged 90% based like you suggested. it should also track proper Tkers, aka doign 100% HP damage to somebody. I dont often deliverly tk people...i have done afew outfit events and obviously alot of duels, and i think there is something with bailing counting at friendly kills...no idea how i have this many max kills either... but something for a comparison. 116,645 infantry kills. 13237 friendly kills. 129882 total 10%% friendly kills, if my maths isn't derped ona friday afternoon. as i said, greif locked MANY TIMES. |
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2011-03-06, 06:33 PM | [Ignore Me] #10 | ||
Shit happens, sometimes you kill friendlies in busy assaults, sometimes they just plain jump in front of you, and sometimes you don't see that cloaker before you open up with the main gun.
But has anyone ever got a weapon lock from accidental hits? |
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2011-03-06, 06:43 PM | [Ignore Me] #11 | ||
Colonel
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Having gone on grief streaks before I took a break from the game I doubt it. Obviously the more damage you do in a short amount of time the more grief you get, but even when I was blindly using flails I never got enough to lock my gun.
The OP is making it sound like he gets grief locked everytime he plays. If that's the case then he's probably being really careless. Maybe he just wants a way to hide the grief warning? Last edited by Sirisian; 2011-03-06 at 06:45 PM. |
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2011-03-06, 06:53 PM | [Ignore Me] #12 | ||
Private
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Planetside had one of the best grief punishment systems I have ever seen.
I couldn't really see it getting much better other than a few tweaks here and there where you racked up absurd amounts of grief for small things. |
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2011-03-06, 07:22 PM | [Ignore Me] #13 | ||
Corporal
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I haven't even gotten close to grief lock since the Pounder was an AI max. (good times btw!) The only time I got over 400 since then was if the outfit went on endless Lib runs for a week straight or something. I like the grief system as is.
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2011-03-06, 08:20 PM | [Ignore Me] #14 | ||
Malvision
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I was pretty satisfied with the current grief system in PS.
But if I was to make a suggestion it would be to base it on friendly kills rather than just every time you hit someone friendly. Perhaps you could still get the warning but only if the friendly is killed do you get grief points. The main reason is it's hard to control where people go inside bases and towers. They are there to play the game to their own style. If that means rushing in ahead of everyone guns blazing. I say go for it. But I mostly get grief when someone like that runs in front of me while I'm shooting. If it was changed to per death it would likely minimize grief caused by situations I just described. But as I said... the current system seems to work ok that's the only tweak I'd do if I could. |
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