The grief system: How can it be fixed? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I'm on the Planet's side ofcourse!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-03-06, 05:19 PM   [Ignore Me] #1
Peacemaker
Contributor
Major General
 
Peacemaker's Avatar
 
The grief system: How can it be fixed?


I think the grief system in the game is terrible. I hate getting 50 grief because some idiot ran infront of my tank. Or ran into a corridor I was firing down. Take your pick, the system needs to be improved.

I'd suggest no grief unless you kill a team mate, but that doesn't work. Then jackasses will shoot you down to barely any health with no consequences.

Let's hear some ideas!
__________________
Peacemaker is offline  
Reply With Quote
Old 2011-03-06, 05:24 PM   [Ignore Me] #2
DviddLeff
Lieutenant Colonel
 
DviddLeff's Avatar
 
Re: The grief system: How can it be fixed?


I have no problem with the grief system.

The only time I ever came close to grief lock was when I certed Thumper the first time and was careless.
__________________
DviddLeff is offline  
Reply With Quote
Old 2011-03-06, 05:26 PM   [Ignore Me] #3
Rbstr
Contributor
Lieutenant General
 
Rbstr's Avatar
 
Misc Info
Re: The grief system: How can it be fixed?


Peacemaker has shot you in the back X times in the last minute, do you wish to punish him? [F2] Yes, [F3] No

Something like that.

I never found the grief system to be that bad though. You could do a ton of team damage before the consequences showed up.

I got grief locked once...but it was a bug stemming from a hacked AMS in a courtyard I OSed. Counted like 10 Barney kills as being friendlies.
__________________

All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.

Last edited by Rbstr; 2011-03-06 at 05:29 PM.
Rbstr is offline  
Reply With Quote
Old 2011-03-06, 05:39 PM   [Ignore Me] #4
morf
First Sergeant
 
Re: The grief system: How can it be fixed?


The problem with the current grief system imo is that is disproportionately punishes players with higher play time due to it's universal decay rate. I would like to see it measure the amount of damage you do to friendlies vs. The amount you do to enemies. A certain amount of friendly fire is to be expected. So for example if we determine that 90 percent of the damage you inflict should be against hostiles, then for every 10 damage you do to an enemy, 1 grief point could be eliminated. The idea here being it could measure a players carelessness better than just looking at the amount of friendly fire over time.
morf is offline  
Reply With Quote
Old 2011-03-06, 09:30 PM   [Ignore Me] #5
Peacemaker
Contributor
Major General
 
Peacemaker's Avatar
 
Re: The grief system: How can it be fixed?


I've never gotten weapons lock. I just find the current grief system could use some improvement,

Originally Posted by morf View Post
The problem with the current grief system imo is that is disproportionately punishes players with higher play time due to it's universal decay rate. I would like to see it measure the amount of damage you do to friendlies vs. The amount you do to enemies. A certain amount of friendly fire is to be expected. So for example if we determine that 90 percent of the damage you inflict should be against hostiles, then for every 10 damage you do to an enemy, 1 grief point could be eliminated. The idea here being it could measure a players carelessness better than just looking at the amount of friendly fire over time.
Adding something like this would make it so you could base the grief system on a much smaller scale. Getting as much as 50 grief points at a time is gone, and consequences could be enabled sooner. I did not make it clear but I felt that TKers need to be punished, and the current system doesn't do it right. Putting grief against a ratio of damage you do to hostiles makes a lot more sense.
__________________
Peacemaker is offline  
Reply With Quote
Old 2011-03-07, 12:02 PM   [Ignore Me] #6
morf
First Sergeant
 
Re: The grief system: How can it be fixed?


Originally Posted by Peacemaker View Post
I've never gotten weapons lock. I just find the current grief system could use some improvement,



Adding something like this would make it so you could base the grief system on a much smaller scale. Getting as much as 50 grief points at a time is gone, and consequences could be enabled sooner. I did not make it clear but I felt that TKers need to be punished, and the current system doesn't do it right. Putting grief against a ratio of damage you do to hostiles makes a lot more sense.
Right. Because different players have different playtimes, a grief system that decays on real world time doesn't get it right. A griefer who plays 1 hour every 3 days is allowed to cause far too much mayhem, while a benevolent player who plays 10 hours a day needs to walk on eggshells to avoid stacking up enough grief to get locked after a few days. And you can't use online time because people can sit online and idle 24/7. So the only logical way to solve the problem is to look at your friendly fire compared to your positive contribution. By allowing your good deeds to offset your mistakes you have a better indicator or recklessness or maliciousness then you do by simply saying "count the amount of friendly fire over xxx hours."
morf is offline  
Reply With Quote
Old 2011-11-17, 06:17 PM   [Ignore Me] #7
Mirror
First Sergeant
 
Mirror's Avatar
 
Re: The grief system: How can it be fixed?


Originally Posted by morf View Post
The problem with the current grief system imo is that is disproportionately punishes players with higher play time due to it's universal decay rate. I would like to see it measure the amount of damage you do to friendlies vs. The amount you do to enemies. A certain amount of friendly fire is to be expected. So for example if we determine that 90 percent of the damage you inflict should be against hostiles, then for every 10 damage you do to an enemy, 1 grief point could be eliminated. The idea here being it could measure a players carelessness better than just looking at the amount of friendly fire over time.
I think we have a winner.
__________________

http://www.deltatriad.com
Mirror is offline  
Reply With Quote
Old 2011-11-17, 10:56 PM   [Ignore Me] #8
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: The grief system: How can it be fixed?


Originally Posted by morf View Post
The problem with the current grief system imo is that is disproportionately punishes players with higher play time due to it's universal decay rate. I would like to see it measure the amount of damage you do to friendlies vs. The amount you do to enemies. A certain amount of friendly fire is to be expected. So for example if we determine that 90 percent of the damage you inflict should be against hostiles, then for every 10 damage you do to an enemy, 1 grief point could be eliminated. The idea here being it could measure a players carelessness better than just looking at the amount of friendly fire over time.
Yup..thats the problem, alt of people ehre say they have never reached grief lock, thats fine for only playing 3 every second tuesday, but when you play...well sometimes 24 hours straight...AKA BR23 patch. and your greif decays at the same rate as everybody else but your mutlipler gets higher and higher, you run into problems.

A better Map would help things, its hard to detirm what frindys are a level bellow you or above you in a tower, makes spamming doorways with thumpers hard because there always a dick who wants to camp at the door with a vanguard barrel poking him in the groin.

Anyway it should definatly be damaged 90% based like you suggested. it should also track proper Tkers, aka doign 100% HP damage to somebody.

I dont often deliverly tk people...i have done afew outfit events and obviously alot of duels, and i think there is something with bailing counting at friendly kills...no idea how i have this many max kills either...

but something for a comparison.



116,645 infantry kills.

13237 friendly kills.

129882 total
10%% friendly kills, if my maths isn't derped ona friday afternoon.
as i said, greif locked MANY TIMES.
__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL
SKYeXile is offline  
Reply With Quote
Old 2011-03-06, 06:11 PM   [Ignore Me] #9
Bags
Lieutenant General
 
Bags's Avatar
 
Re: The grief system: How can it be fixed?


Grief system works well. Can't remember going over 150 without trying.
Bags is offline  
Reply With Quote
Old 2011-03-06, 06:33 PM   [Ignore Me] #10
FastAndFree
Contributor
Major
 
FastAndFree's Avatar
 
Re: The grief system: How can it be fixed?


Shit happens, sometimes you kill friendlies in busy assaults, sometimes they just plain jump in front of you, and sometimes you don't see that cloaker before you open up with the main gun.
But has anyone ever got a weapon lock from accidental hits?
FastAndFree is offline  
Reply With Quote
Old 2011-03-06, 06:43 PM   [Ignore Me] #11
Sirisian
Colonel
 
Sirisian's Avatar
 
Re: The grief system: How can it be fixed?


Originally Posted by RavenLord View Post
But has anyone ever got a weapon lock from accidental hits?
Having gone on grief streaks before I took a break from the game I doubt it. Obviously the more damage you do in a short amount of time the more grief you get, but even when I was blindly using flails I never got enough to lock my gun.

The OP is making it sound like he gets grief locked everytime he plays. If that's the case then he's probably being really careless. Maybe he just wants a way to hide the grief warning?

Last edited by Sirisian; 2011-03-06 at 06:45 PM.
Sirisian is offline  
Reply With Quote
Old 2011-03-06, 06:53 PM   [Ignore Me] #12
CGar
Private
 
Re: The grief system: How can it be fixed?


Planetside had one of the best grief punishment systems I have ever seen.

I couldn't really see it getting much better other than a few tweaks here and there where you racked up absurd amounts of grief for small things.
CGar is offline  
Reply With Quote
Old 2011-03-06, 07:22 PM   [Ignore Me] #13
Rarntogo
Corporal
 
Re: The grief system: How can it be fixed?


I haven't even gotten close to grief lock since the Pounder was an AI max. (good times btw!) The only time I got over 400 since then was if the outfit went on endless Lib runs for a week straight or something. I like the grief system as is.
Rarntogo is offline  
Reply With Quote
Old 2011-03-06, 08:20 PM   [Ignore Me] #14
Miir
Malvision
 
Miir's Avatar
 
Re: The grief system: How can it be fixed?


I was pretty satisfied with the current grief system in PS.

But if I was to make a suggestion it would be to base it on friendly kills rather than just every time you hit someone friendly. Perhaps you could still get the warning but only if the friendly is killed do you get grief points.

The main reason is it's hard to control where people go inside bases and towers. They are there to play the game to their own style. If that means rushing in ahead of everyone guns blazing. I say go for it. But I mostly get grief when someone like that runs in front of me while I'm shooting.

If it was changed to per death it would likely minimize grief caused by situations I just described.

But as I said... the current system seems to work ok that's the only tweak I'd do if I could.
__________________
Malvision.com | Twitter
Miir is offline  
Reply With Quote
Old 2011-03-06, 09:03 PM   [Ignore Me] #15
Bags
Lieutenant General
 
Bags's Avatar
 
Re: The grief system: How can it be fixed?


Thumper would be a lot stronger if you only got grief for kills with it.
Bags is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:17 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.