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2011-03-15, 04:32 AM | [Ignore Me] #7 | |||||
What would be the point of that? Infantry fights would just turn into mini version of vehicle fights, only the side with tech would have the stronger stuff without going to sanc.
What a silly statement. |
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2011-03-15, 08:53 AM | [Ignore Me] #10 | ||
Malvision
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Max's are such an integral part of Planetside. How dare you propose change! Just kidding
But seriously...to step back a moment and look at this from a new game perspective. I could see the base/tower combat be more challenging without maxes. So personally I wouldn't hate this idea of no maxes. I'd rather them be modified than take them out completely. If I could get one thing changed it would be to remove the auto-run. Basically make them slow and more dependent on vehicle transport. I never liked when people would auto-run them right into a base or tower during a battle. |
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2011-03-15, 09:09 AM | [Ignore Me] #11 | ||
First Lieutenant
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Max units do not need a buff. They're perfect defensive infantry meat grinding machines with no effective indoors counter.
"But, but... they can't open doors or heal themselves!" They can't open doors or heal/repair themselves in enemy bases that is, when they're by themselves. I have a whole list of fixes for max units as it currently stands, which nerfs defense, limits their capabilities when by themselves (for example by making it so that an AA/AV max doesnt have a faster TTK then a rexo with decimators), and in general makes them more balanced. |
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2011-03-15, 10:27 AM | [Ignore Me] #12 | ||
I don't think it should be removed from the game. I see a MAX the same way I see Battle Armour in Battletech (Mechwarrior for you non-nerds) - a sort of super-heavy infantry.
Require a certain "tree" to get to it, instead of just plugging in X-amount of cert points. 1) Medium Assault 2) Reinforced Exosuit 3) MAX (which has a slightly higher-than-average cert-point cost) Last edited by Firefly; 2011-03-15 at 10:28 AM. |
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2011-03-15, 12:56 PM | [Ignore Me] #13 | |||
Colonel
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It's only been a matter of time that someone suggested getting rid of MAX units. Then it'll be reinforced exosuits to go because they make indoor fighting unfair. Nah but in all seriousness I like Max units. I used to use the VS AA max and it was fun and served its purpose. It's not like it's hard to kill a max. I used to pull out decimators all the time and lob them down the corridor. Though I haven't played in a while, and I can imagine from the current way cert points are that it could get out of hand if everyone had them. Obviously if cert points are balanced then it will be a choice among many options in such a way that it's a trade-off to cert it. |
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2011-04-12, 09:56 PM | [Ignore Me] #14 | |||
Private
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2011-03-15, 02:00 PM | [Ignore Me] #15 | ||
Brigadier General
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A few things:
- Max crashes are incredibly fun. Sometimes they work, sometimes they don't, but they are always fun. - I don't know where this idea comes from that Maxes are insanely powerful. Am I the only one that carries AV and just sees Maxes as an easy target? - I know it's been said in jest here, but frankly it wouldn't be Planetside without Maxes. - It's a great way for new players to learn the game. The extra armor helps the survivabilty, and the more you can learn how to live longer, the better you get. I was having a really hard time staying alive when I first started playing, and if it wasn't for Maxes, I may have given up in frustration before I ever really got into the meat of the game. Edit: I'd like to see the Uni-Max cert removed. I didn't think it needed to be added in the first place. If you really want all the Max suits, then you can spend the certs for it and sacrifice something else. Last edited by Raymac; 2011-03-15 at 02:02 PM. |
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