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2003-02-28, 01:45 PM | [Ignore Me] #1 | ||
Staff Sergeant
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Having just read some threads on vehicles and turrets, it got me to thinking back to some inventive uses of things in Tribes.
In Tribes, folks would sometimes use things in the game for purposes they weren't designed for. Cameras and sensors that could be mounted on walls were progressively installed at a 45 degree angle to create stairs to places heavy's couldn't get to (lighter armor types being able to use their jet packs to travel farther). Another tactic was to create a web of sensors in the entrance to the flag rooms - not to sense anything, but to create a stumbling block on the floor that slowed intruders up, so turrets and defenders would have time to work on them, and would prevent quick run through flag snatches. Yet another was to use jet bikes (or whatever they were called) as giant flying missiles, leaping off right before impact. Fortunately, the advantages these tactics brought weren't too out of wack - but there were good, clever uses of things in ways that clearly weren't what they were intended for. So now I'm wondering about the possibilities in PlanetSide for such adaptation. Can a vehicle be used to block a building entrance, or allow folks to climb to areas they couldn't normally get to? What about turrets - can these be clamped to walls, and if so, can you climb on them? Will it be more effective to ram a MAX with your light aircraft or vehicle than to shoot him? What else can you think of with the stuff that's been announced? Just thinking... |
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2003-02-28, 01:48 PM | [Ignore Me] #3 | ||
Private
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we've discussed this on my teams private forums to death, needless to say, "chance favors the prepared mind".
so, expect it, have your own tactics, and be prepared to either get smacked down, or to unleash hell upon the enemy, either way, it'll be fun!
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2003-02-28, 01:55 PM | [Ignore Me] #5 | |||
First Sergeant
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2003-02-28, 04:42 PM | [Ignore Me] #6 | ||
With all the ordinace flying around during a major assault on a base, I immagine parked vehichles wont last long. Once this tactic has been used a few time, people will come prepared with AV weapons and grenades to take care of them quickly.
BTW: the Terran AV weapon is the Stryker.
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Some say power corrupts, I say the corrupt seek power. |
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2003-02-28, 05:01 PM | [Ignore Me] #7 | ||
First Sergeant
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Yeah, but when a vehicle dies, doesn't it leave a burnt out shell behind that lasts a little while? Couldn't this be used to block doors?
...Actually, now that I think about it, rouge stated a while back about an effect he was working on, where when the vehicle blows up, chunks fly off that start to disappear in mid-air because "the nanites are already starting to deconstruct them". Following this logic, the nanites will be in the process of deconstructing the vehicle as well. Hmm...maybe vehicle shells will only last 1-2 mins. |
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2003-02-28, 06:34 PM | [Ignore Me] #9 | ||
Corporal
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Personaly I find that finding these uses are all perfectly fine. If ur smart enough to think this stuff up go ahead. In war the most adaptable survive. If u can use a buggy or whatever to prevent or slow down reinforcements from getting into/out of a base then by all means u should be aloud. And this can add yet another part of strategy. I say.. if they can think it up and teh devs left it in the game (granted it can't be a bug ie. U roll a buggy and hide under it and take no dmg t'ill buggy is destroyed) go ahead and use it. In real life, if u were in a battle and was trying to defend a base or attack and your "team" was doing well but was getting really injured and if it kept up you would surely lose, but you could block a door with a buggy and stop/slow down the enemy for X amount of time to help heal your team and actualy give them a chance would u?
Anyway.. food for thought |
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2003-02-28, 06:46 PM | [Ignore Me] #10 | ||
Private
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Alls fair in love and war, frankley I think the game would lack something if these kinds of tactics weren't in the game. With that said of course there are a few things that aren't fair but i think you will be able to find those and find ways around them.
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2003-02-28, 06:57 PM | [Ignore Me] #11 | ||
Sergeant Major
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Terran Elite Airborne Regiment
Actually, i think that the devs want people to adapt but dont want stuff that couldn't happen in real life be allowed. I think thinking outside the box is what this game is about, if you play by every single one of the rules you wont have many chances of winning people who invent as they go and think of new uses for items and vehicles! Dark - Im always here!
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2003-02-28, 07:05 PM | [Ignore Me] #12 | ||
Master Sergeant
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yeh, in the new screenshots you can see stuff such as "Destroyed Lightning" and such, so they do leave hulks but I bet they disintegrate after a while.
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Chairman and founder of the Psychotic Jujitsu Nerds. <--Captain Red X (damn geocities) |
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2003-02-28, 07:50 PM | [Ignore Me] #13 | |||
Troll x2
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2003-02-28, 08:06 PM | [Ignore Me] #14 | ||
Private
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I agree with dark on the thought that the dev's want this game to be as realistic as possible. And i know as soon as it comes out there will be quite a bit of MAX bowling. Thats the first thing that comes to mind when you see a heave armor, and your in a vehicle, why get out when you can hit him. In BF'42 jeeps were constantly used as raming devices, but also took damage them selves, i hope this is the case with vehicles in PS. To be more realistic.
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2003-02-28, 08:47 PM | [Ignore Me] #15 | ||
Lieutenant Colonel
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You could possibly use vehicles as stepping stones to jump up into a tree, you might have a good sniping tactic. In Halo, I always parked a warthog near a tree and jumped in. The the tree protects you and it's hard to see you. The Vanu buggy will be good at running people down.
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