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2011-07-10, 12:56 PM | [Ignore Me] #1 | ||
Corporal
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couldnt disagree with this statement more. i was under the impression that the variety of weapons and how they differ between empires created a balance nightmare and looting helped relieve the problem. i buy the technical reason for getting rid of jacking vehicles but i dont see how it applies to hand held weapons. i suspect this has more to do with the new class system and weapon upgrades.
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2011-07-10, 01:23 PM | [Ignore Me] #3 | ||
First Sergeant
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I get where he's going with no inventory. They're trying to include badass class-only items/abilities that would be broken with the classic PS1 inspector gadget loadouts. So as you progress down the medic skill tree, maybe your loadout can include a charge that you throw on the ground that sends out a mass electric charge and revives anyone in the area. I pulled that out of my ass but basically, think of the different roles as having badass items that would be gamebreaking if one person had access to several of them at a time.
Anyway that's how I'm interpreting what they are saying.
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"It's time to fight back..." -Huey |
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2011-07-10, 01:36 PM | [Ignore Me] #5 | ||||
Lieutenant General
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2011-07-10, 01:45 PM | [Ignore Me] #6 | |||
Staff Sergeant
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(1:39:52 PM) MooK: it wasn't a "pain" to manage my inventory so that I had to sacrifice medkits for ammo or vise versa (1:40:18 PM) MooK: it was a tactical decision Last edited by MooK; 2011-07-10 at 01:47 PM. |
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2011-07-10, 01:47 PM | [Ignore Me] #7 | ||||||
Lieutenant General
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2011-07-10, 01:45 PM | [Ignore Me] #9 | |||
First Sergeant
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You may very well BE certified to use an item. Let's take the previous made up example and say that the medic charge requires a level 10 medic. Now maybe you ARE a level 10 medic, but you're currently playing as engineer, so you can't loot a weapon you are certed for. So basically you may be limited to (for the most part) - only looting people from your own class. Now let's say that there is a difference, for example the other empire doesn't have a revive charge, they have a healing beacon instead. Should you be able to loot it and use both? I'm thinking not. I do mourn the loss of looting but I can see how it might become somewhat of a nightmare determining what you can vs. what you can't loot and could have an impact on learning curve.
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"It's time to fight back..." -Huey |
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2011-07-10, 08:17 PM | [Ignore Me] #10 | |||
Major
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Or maybe it's deeper than that because of all the weapon modifications you can supposedly do. Even still, It's a shame that we can't loot other peoples guns. Maybe all of your talents could be made void when equipping someone else's gun and you can temporarily have identical talents to that gun, if you were also certed for it. I don't know, maybe we're looking to deeply into this. |
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2011-07-10, 01:29 PM | [Ignore Me] #11 | ||
Private
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Yeah no looting sucks, with everything else they are doing it looks like they are trying to "modernize" the gameplay, well just about any modern fps, or old fps, for that matter, lets you pick up stuff from the enemies you vanquish, so whats the real dealio SOE??
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2011-07-10, 01:41 PM | [Ignore Me] #12 | ||
First Lieutenant
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Well I would want to keep the inventory system. But they probably have their reasons for removing it and to be honest they need to screw up more badly than that before I start singing the doomsday song.
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2011-07-10, 01:55 PM | [Ignore Me] #14 | ||
Major
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No inventories is perfectly fine. There could have been an alternative to loot-salvaging, however.
Salvaging. simplez!
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2011-07-10 at 01:58 PM. |
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2011-07-10, 02:47 PM | [Ignore Me] #15 | ||
Private
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In my opinion, it is perfectly fine if someone jacks an enemy vehicle and gets an advantage over the enemy. Jacking is balanced because it is hard to do, and the risk of jacking a vehicle should be balanced with a reward of using the enemy's tech.
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