Forgelight and DX11? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: The only Fan Site where the fans don't even play the game.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-07-10, 04:55 PM   [Ignore Me] #1
Lithious
Private
 
Forgelight and DX11?


Will the Forgelight engine support DX11?
Lithious is offline  
Reply With Quote
Old 2011-07-10, 04:56 PM   [Ignore Me] #2
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Forgelight and DX11?


I would assume so but no one knows.
Bags is offline  
Reply With Quote
Old 2011-07-10, 11:03 PM   [Ignore Me] #3
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Forgelight and DX11?


Yea it wasn't mentioned.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-07-13, 01:11 AM   [Ignore Me] #4
nathanebht
Sergeant
 
Re: Forgelight and DX11?


Think they said were looking to support 4 year old systems. That tells me DX9/10 at release?
nathanebht is offline  
Reply With Quote
Old 2011-07-13, 07:47 AM   [Ignore Me] #5
Levente
First Sergeant
 
Levente's Avatar
 
Re: Forgelight and DX11?


Originally Posted by nathanebht View Post
Think they said were looking to support 4 year old systems. That tells me DX9/10 at release?
lol you mad? surely they will support the latest tehnology too, tesselation and other stuff
Levente is offline  
Reply With Quote
Old 2011-07-13, 07:51 AM   [Ignore Me] #6
Gandhi
First Lieutenant
 
Re: Forgelight and DX11?


Maybe something like Civ V, where you can launch it in either DX9/10 or DX11 mode if you have the hardware for it.
Gandhi is offline  
Reply With Quote
Old 2011-07-13, 02:03 PM   [Ignore Me] #7
Rbstr
Contributor
Lieutenant General
 
Rbstr's Avatar
 
Misc Info
Re: Forgelight and DX11?


Pretty soon Devs are going to need to start dropping dx9 support. Whether PS2 does that or not, no one knows. It would still fit the 4-year-old-machines bin at this point.

Originally Posted by Levente View Post
lol you mad?
He was just stating fact and something readily inferred from it...no reason to get snappy.
__________________

All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.
Rbstr is offline  
Reply With Quote
Old 2011-07-13, 08:53 AM   [Ignore Me] #8
Goku
Contributor
PSU Moderator
 
Goku's Avatar
 
Re: Forgelight and DX11?


Originally Posted by nathanebht View Post
Think they said were looking to support 4 year old systems. That tells me DX9/10 at release?
Technically going back 5 years we get to the 8800 debut with DX10. I would hope at least that will be supported. We have had DX11 cards for two years this coming Fall, so I would hope there something in there from it. WoW got a 30% boost in frames using DX11 instead of DX9. Even if SOE does not want next gen graphics it will help with performance. Shows how inefficient DX9 is now.
Goku is offline  
Reply With Quote
Old 2011-07-13, 01:53 PM   [Ignore Me] #9
Sirisian
Colonel
 
Sirisian's Avatar
 
Re: Forgelight and DX11?


I was hoping for a DX10/11 release. Not sure why they'd waste time with DX9 hardware. Does anyone even have a DX9 card anymore? It's like a few dollars for a DX10/11 card nowadays. There's a reason BF3 is DX10/11. There's a lot of power when you use a compute shader driven deferred renderer.
Sirisian is offline  
Reply With Quote
Old 2011-07-13, 01:56 PM   [Ignore Me] #10
Levente
First Sergeant
 
Levente's Avatar
 
Re: Forgelight and DX11?


Originally Posted by Sirisian View Post
I was hoping for a DX10/11 release. Not sure why they'd waste time with DX9 hardware. Does anyone even have a DX9 card anymore? It's like a few dollars for a DX10/11 card nowadays. There's a reason BF3 is DX10/11. There's a lot of power when you use a compute shader driven deferred renderer.
dont forget that this is an MMO, they want wider audience to get in the game without problems, like world in warcraft. Im sure it will support DX 11, Forgelight support realtime radiosity, i think thats dx 11 feature, no?
Levente is offline  
Reply With Quote
Old 2011-07-13, 02:03 PM   [Ignore Me] #11
basti
Brigadier General
 
Misc Info
Re: Forgelight and DX11?


Originally Posted by Sirisian View Post
I was hoping for a DX10/11 release. Not sure why they'd waste time with DX9 hardware. Does anyone even have a DX9 card anymore? It's like a few dollars for a DX10/11 card nowadays. There's a reason BF3 is DX10/11. There's a lot of power when you use a compute shader driven deferred renderer.

http://store.steampowered.com/hwsurvey/

Plenty of people are still DX9. BUt the question is: is it worth it trying to go for them as well? Is it even possible?
basti is offline  
Reply With Quote
Old 2011-07-14, 01:09 AM   [Ignore Me] #12
kaffis
Contributor
Major
 
Re: Forgelight and DX11?


Originally Posted by Sirisian View Post
I was hoping for a DX10/11 release. Not sure why they'd waste time with DX9 hardware. Does anyone even have a DX9 card anymore? It's like a few dollars for a DX10/11 card nowadays. There's a reason BF3 is DX10/11. There's a lot of power when you use a compute shader driven deferred renderer.
It's not the DX9 hardware they'd be supporting, it's the Windows XP systems.

Personally, I'd rather see the engine built from the ground up with DX10 features at the core of things, rather than as extra options. Doing so would only improve the types of weather effects and explosions, smoke, etc. detail and quality for everybody, without creating a "turn the weather off for an advantage"-like effect as we saw in PS1.
kaffis is offline  
Reply With Quote
Old 2011-07-14, 01:26 AM   [Ignore Me] #13
Gandhi
First Lieutenant
 
Re: Forgelight and DX11?


Originally Posted by kaffis View Post
It's not the DX9 hardware they'd be supporting, it's the Windows XP systems.
I know they'll probably try to support XP from a marketing perspective, but with Win8 just around the corner I think it's high time developers stopped supporting XP. I think by now most gamers have made the switch just for DX10.

It's the same story with Internet Explorer. For years and years web developers have had to use ugly hacks to get pages to display properly on IE because Microsoft just never cared to conform to standards. Now they've announced they're not even going to bother supporting WebGL, so developers are finally reaching that point where they just say "Fuck it, here's a link to Firefox/Chrome/Opera if you want the internet to work correctly."
Gandhi is offline  
Reply With Quote
Old 2011-07-14, 02:41 PM   [Ignore Me] #14
kaffis
Contributor
Major
 
Re: Forgelight and DX11?


Originally Posted by Gandhi View Post
I know they'll probably try to support XP from a marketing perspective, but with Win8 just around the corner I think it's high time developers stopped supporting XP. I think by now most gamers have made the switch just for DX10.
I don't disagree. And, honestly, I bet you find different, passionately held opinions on the relative merits of the two approaches between the coders and marketers. The question is, where the designer falls based on the arguments each makes. The soul of the designer may well agree with the coder (suck it up and upgrade, gamers!), while the marketeer has in his arsenal some rather influential facts and figures based on research and market surveys. I leave it as an exercise for the reader to guess which more often wins on AAA budget titles.

Also keep in mind that Planetside is not the only game that the Forge Light engine is being created to drive. So it's not only Planetside 2's (FPS) market to consider, but also at least Everquest Next's (RPG) target audience, too. FPS players are more willing and accustomed to doing relatively frequent upgrades than RPG players. We are all, by definition, a part of that FPS audience, whether we play RPGs as well or not, so sometimes it's easy to lose sight of that difference in attitude.
kaffis is offline  
Reply With Quote
Old 2011-07-13, 04:12 PM   [Ignore Me] #15
Goku
Contributor
PSU Moderator
 
Goku's Avatar
 
Re: Forgelight and DX11?


While I highly dislike DX9, since it limits the modern day hardware there is still a good chunk of gamers with Windows XP. Even if you have a 6990 on that OS you are still stuck on DX9 as DX10/11 is only for Vista/7. With that there are more powerful cards still on XP then the last generation of DX9 cards (x1000 series/7000 series). Depends on whether or not SOE wants to dump them on the side of the street like EA did. Being a PC exclusive (I think) they have no reason to cater to consoles which is the reason lots of games are mainly DX9 and use only elements of the newer DXs (if were lucky to get any of it).
Goku is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:59 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.