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Old 2011-07-30, 03:35 PM   [Ignore Me] #1
flagrare
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Planetside 2 Hit Detection


Does anybody know if it will be clientside or serverside?
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Old 2011-07-30, 03:44 PM   [Ignore Me] #2
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Re: Planetside 2 Hit Detection


A mix.
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Old 2011-07-30, 04:37 PM   [Ignore Me] #3
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Re: Planetside 2 Hit Detection


All of the above, just like the last game..
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Old 2011-07-30, 07:06 PM   [Ignore Me] #4
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Re: Planetside 2 Hit Detection


I thought all of Planetside was just clientside, what parts aren't?
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Old 2011-07-30, 07:08 PM   [Ignore Me] #5
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Re: Planetside 2 Hit Detection


Stop being so concerned with the issues that plagued Planetside. It's a new game. Treat it as such. No FPS nowadays has issues like this.
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Old 2011-07-30, 08:56 PM   [Ignore Me] #6
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Re: Planetside 2 Hit Detection


Originally Posted by Surge72 View Post
Stop being so concerned with the issues that plagued Planetside. It's a new game. Treat it as such. No FPS nowadays has issues like this.
Most FPS's today have 100x less players than ps2 so its natural we wanna know since one key to makin those numbers possible in ps1 was usin some clientside stuff that had quite a few problems.
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Old 2011-07-30, 10:59 PM   [Ignore Me] #7
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Re: Planetside 2 Hit Detection


Originally Posted by Surge72 View Post
Stop being so concerned with the issues that plagued Planetside. It's a new game. Treat it as such. No FPS nowadays has issues like this.
Whether the game will use CSHD or SSHD is a big deal and it's perfectly fine to have a discussion over it.


I'm tired of people shooting down threads because "it's a new game". Of course we're going to compare it to the old one and use it as an example.
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Old 2011-07-31, 05:47 AM   [Ignore Me] #8
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Re: Planetside 2 Hit Detection


Originally Posted by DeeTwoEh View Post
I'm tired of people shooting down threads because "it's a new game". Of course we're going to compare it to the old one and use it as an example.
It depends what people are saying. If it's something like "what's PS2's hit detection like compared to PS1?", that's fine. It's when people start saying things like "Life without med-apps in PS1 was miserable, therefore we should have med-apps in PS2!" that you enter the realms of PS1 being a pointless comparison.
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Old 2011-10-06, 06:09 PM   [Ignore Me] #9
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Re: Planetside 2 Hit Detection


Originally Posted by Surge72 View Post
Stop being so concerned with the issues that plagued Planetside. It's a new game. Treat it as such. No FPS nowadays has issues like this.
From what I've experienced and read quite a bit of, BF3s beta hit detection is horrid. I'd say that's pretty nowadays.
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Old 2011-07-30, 09:04 PM   [Ignore Me] #10
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Re: Planetside 2 Hit Detection


I think it was said somewhere by someone official that most of it will be server side, but as I said I 'think'. I'm not 100% sure.

I think some things will be kept clientside and some server side but I don't want to take guesses as to what because I might be wrong.
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Old 2011-07-31, 06:28 AM   [Ignore Me] #11
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Re: Planetside 2 Hit Detection


Personally, and i'm sure most of you feel the same way, i couldn't care less if it was SS or CS. As long as it works and it can't be abused they can route the hit detection data via Pluto for all i care.

I just don't want this current situation we have some times, where you put the barrel of your sweeper in someones mouth and pull the trigger 17 times with hit markers all over your screen, but they still refuse to die because you 'missed'.
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Old 2011-07-31, 09:45 PM   [Ignore Me] #12
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Re: Planetside 2 Hit Detection


Originally Posted by Xaine View Post
Personally, and i'm sure most of you feel the same way, i couldn't care less if it was SS or CS. As long as it works and it can't be abused they can route the hit detection data via Pluto for all i care.

I just don't want this current situation we have some times, where you put the barrel of your sweeper in someones mouth and pull the trigger 17 times with hit markers all over your screen, but they still refuse to die because you 'missed'.
Thats an issue with the emerald server, and not clientside...hit detection was always fine on Markov.
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Old 2011-07-31, 10:32 PM   [Ignore Me] #13
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Re: Planetside 2 Hit Detection


Originally Posted by Xaine View Post
Personally, and i'm sure most of you feel the same way, i couldn't care less if it was SS or CS. As long as it works and it can't be abused they can route the hit detection data via Pluto for all i care.

I just don't want this current situation we have some times, where you put the barrel of your sweeper in someones mouth and pull the trigger 17 times with hit markers all over your screen, but they still refuse to die because you 'missed'.
Since light takes multiple hours to reach Pluto I don't think routing it via the outer solar system would be preferable. It's currently a mix and that's all we know, obviously netcode has come a long way since Planetside 1 I'm sure we will see improvements in warping and hit detection.

Don't forget that Planetside only has so many problems due to server cuts, hit detection was far better when we had two hamsters rather than the current 'disease woodlouse' server.
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Old 2011-07-31, 10:08 PM   [Ignore Me] #14
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Re: Planetside 2 Hit Detection


It was decent on Werner too. Im sure ps2 will be fine tho, these kind of issues don't crop up as much as they used to when the original game was released.
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Old 2011-08-01, 10:39 AM   [Ignore Me] #15
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Re: Planetside 2 Hit Detection


It is a big deal and relevant. Most FPSes today use server side because they only have to track a few players at a time. Giant MMOFPS like PlanetSide and World War II Online pretty much have to use client side hit detection because the hardware demands on tracking the projectiles for 1000 players at the same time is immense. So I don't think there's much choice here, unfortunately. As much as I hate the drawbacks of client side, it is still nice to not have to fight lag when shooting at an enemy (i.e. if on your screen you hit somebody it counts 100% of the time, unlike server side). But who knows, maybe the PS2 team has a trick up there sleeve here.
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