Now that I have played Planetside, I'm not sure PS2 can work. - PlanetSide Universe
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Old 2011-08-17, 11:17 PM   [Ignore Me] #1
Tatwi
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Now that I have played Planetside, I'm not sure PS2 can work.


I've played at least 60 hours on NC/VS in Planetside now and I've learned something very, very important:

It takes a lot of people to make the game fun. A lot.

I've played at various points throughout the day, on weekends and weekdays, and it seems that in Planetside there are only ever, at most, three battles happening at the same time. Usually, it's one big battle and a couple little ones here and there. While that is OK and entertaining I've noticed, the battles are really heavily effected by people logging out and that just shouldn't happen in this type of game.

Just as it is with Planetside, 100% of the content in Planetside 2 will be player generated - without people to shoot and be shot by, there won't be anything to do. When we factor in the ambitious size and scope of Planetside 2, we're probably looking at somewhere around 25,000 players per server just to keep the game interesting through the peek periods of the week and weekend. This is important, because the deciding factors of victories and losses should be based upon the tactics used rather than the transience of the population. In other words, when one squad member logs off, there should always be someone to fill his place, else the game stagnates for all sides, causing even more people to log off out of boredom.

This issue does not present itself as noticeably in smaller squad based games, like Counter-Strike and even World of Warcraft's Battlegrounds, as each match has a beginning, duration, and end for a set number of people. Folks have been saying for ages that "world pvp" in WoW is dead, and apart from the occasional ganking of a noob, it really is quite dead. People just don't do it (years of personal experience on Malorne and Darkspear PvP servers, Feathermoon RP server). That has to mean something, given 10 million people play the game. That's a lot of people. Anyhow, when the matches require fewer people and have a beginning, middle, and end, PvP seems to be a much more popular pass-time than open ended conflicts.

With this in mind, despite my initial enthusiasm for Planetside and Planetside 2 (I loved Tribes!), I must ask, can this concept of 100% community generated content really sustain the volume of subscribers required to make Planetside 2 work? Fundamentally, I'm not sure that it can and I really don't know what to suggest to make it work any better than PS1 (PS1 is a fun, well rounded game that has a lot to offer, seems to have a good reputation, still looks visually acceptable, yet it has a small population compared to almost any other MMO and has had for most of its run). What do you think? Can it work?

We already know how well Planetside has worked. What did we learn from that experience and how can we use that knowledge to do better the second time around? Or, is it even possible to do better with this concept of a 100% community generated content game? There really isn't, to my knowledge, another MMO like that (especially not EVE, with its PvE and player economy).
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Old 2011-08-17, 11:32 PM   [Ignore Me] #2
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Re: Now that I have played Planetside, I'm not sure PS2 can work.


I honestly think the free to play model will eliminate this threat in a way.

People will always get bored and distracted, but as long as there is constant development to lure players back and there are no obstacles stopping these players from returning such as $15 sub, then there will always be enough other people playing to keep it interesting for those returning. Whether they return for just for a day, a month or another whole dirty 3 months without showering or leaving the house, it's all about initiating that lifetime addiction.

Now... constantly having multiple 1000 person battles.... Let me just say that i would be happy with constantly having multiple 100 person battles. We'll see...
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Old 2011-08-17, 11:38 PM   [Ignore Me] #3
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Re: Now that I have played Planetside, I'm not sure PS2 can work.


Originally Posted by Brusi View Post
I honestly think the free to play model will eliminate this threat in a way.

People will always get bored and distracted, but as long as there is constant development to lure players back and there are no obstacles stopping these players from returning such as $15 sub, then there will always be enough other people playing to keep it interesting for those returning. Whether they return for just for a day, a month or another whole dirty 3 months without showering or leaving the house, it's all about initiating that lifetime addiction.

Now... constantly having multiple 1000 person battles.... Let me just say that i would be happy with constantly having multiple 100 person battles. We'll see...
That is insightful and I think you're right about reducing or eliminating the obstacles between a person thinking about playing and actually logging in to play. It might not be hundreds of people logged in all the time, but keeping people logged in most of the time is way more important in Planetside's style of game play than any other MMO, ever.
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Old 2011-08-17, 11:49 PM   [Ignore Me] #4
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Re: Now that I have played Planetside, I'm not sure PS2 can work.


Originally Posted by Tatwi View Post
I must ask, can this concept of 100% community generated content really sustain the volume of subscribers required to make Planetside 2 work?
It worked back in 2003 before World of Warcraft and micro-transactions became huge, widespread broadband internet and the average computer could handle it.

Why couldn't a sequel work now?
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Old 2011-08-17, 11:50 PM   [Ignore Me] #5
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Re: Now that I have played Planetside, I'm not sure PS2 can work.


Quite simply, you should have seen Planetside in 2003. Having enough players was never a problem. Now clearly they didn't sustain those numbers, but Planetside 2 stands to be a much better game because of the lessons learned from the original.

Thats one of the reasons I'm so excited for Planetside 2. I remember how epic it was back in the early days, and imagining that plus more is why I'm looking forward to this game. You're absolutely right that the game needs alot of players, but it can do that easy.
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Old 2011-08-17, 11:55 PM   [Ignore Me] #6
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Re: Now that I have played Planetside, I'm not sure PS2 can work.


Man back in the day the brawls were huge and you had atleast 2 pop locked fights and 2 skirmishes going on off peak hours. The game your playing now is a ghost town compared to what it once was. Just wait man, this game is like the field of dreams. Once it's built they will come and we'll all reap a bloody harvest of death and destruction on an epic scale. Daddy likey!
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Old 2011-08-18, 11:41 PM   [Ignore Me] #7
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Re: Now that I have played Planetside, I'm not sure PS2 can work.


Originally Posted by Huma View Post
The game your playing now is a ghost town compared to what it once was.
Exactly
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Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none
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Old 2011-08-19, 09:56 AM   [Ignore Me] #8
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Re: Now that I have played Planetside, I'm not sure PS2 can work.


SOE just needs to advertise PS2 and it will be fine. They basically did no advertising for PS1.
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Old 2011-08-19, 12:17 PM   [Ignore Me] #9
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Re: Now that I have played Planetside, I'm not sure PS2 can work.


They advertised PS1 early on.

When they failed, they stopped advertising.
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Old 2011-08-19, 10:13 PM   [Ignore Me] #10
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Re: Now that I have played Planetside, I'm not sure PS2 can work.


Originally Posted by Hamma View Post
They advertised PS1 early on.

When they failed, they stopped advertising.
I started playing PS1, After I saw a exert in a Gaming Magazine, and saw a thing on G4TV about it. (brief thing on G4TV)
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Old 2011-08-23, 06:02 PM   [Ignore Me] #11
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Re: Now that I have played Planetside, I'm not sure PS2 can work.



Back in the day...

Last edited by p0intman; 2011-08-23 at 06:08 PM.
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Old 2011-08-23, 06:10 PM   [Ignore Me] #12
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Re: Now that I have played Planetside, I'm not sure PS2 can work.


Originally Posted by p0intman View Post
Back in the day...
Back in the now,

www.mmo-champion.com/

Like Bags said, as long as SOE doesn't leave PS2 to rot it, 7 years later it could also have fan site that billows forth update after update, video after video, etc. every single week with no end in sight.
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Old 2011-08-18, 12:05 AM   [Ignore Me] #13
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Re: Now that I have played Planetside, I'm not sure PS2 can work.


Yeah, even in the later days of 2005 or 2006, planetside reserves managed to keep things fairly interesting. If they go for a basic f2p package right from the beginning, I think the game could do pretty well at the very least. Like others have said before, the games core concept managed to attract a pretty solid population all the way back in 2003, with some fairly broken gameplay elements and technology that couldn't just keep up. If PS2 manages to get off to a better start (and it's hard for it not to) then the game can probably go even further.
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Old 2011-08-18, 12:10 AM   [Ignore Me] #14
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Re: Now that I have played Planetside, I'm not sure PS2 can work.


PS1 came out when I was supposed to be studying for my school exams. Every time I played it I never wanted to leave because there was always a new battle going on somewhere else to be part of!

I imagine PS2 will be like this for a while, but if I remember correctly SOE will be dictating certain territories to take anyway. They've also promised less downtime in between battles. All in all what I'm saying is even if their are fewer people, there should still be a good battle or two to fight in!
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Old 2011-08-18, 12:39 AM   [Ignore Me] #15
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Re: Now that I have played Planetside, I'm not sure PS2 can work.


I was reading this thread like "An MMOFPS like they've described can't exist. Have you ever played an MMOFPS that lasted for more than a year?"

I wholeheartedly agree with your assessment. A game like Planetside is impossible. I don't even know why they're trying.
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