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View Poll Results: Do you love the player inflicted building destruction in Battlefield Bad Company 2??? | |||
Yes | 42 | 75.00% | |
No | 14 | 25.00% | |
Voters: 56. You may not vote on this poll |
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2011-08-25, 12:32 PM | [Ignore Me] #1 | ||
Private
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They have said in interviews that it's going to have the bells and whistles of a modern FPS... they've mentioned their favourite game titles such as the Battlefield series etc. Does that 100% mean it'll include the great destruction feature which you see with Battlefield Bad Company 2???
If you know it will do you have an evidence, i.e. an interview or review I haven't yet read. To be honest I like all my gaming companions hopes deeply it will. Also am I right in understanding that outfits won't be able to place towers upon release? Is it yet another great feature in a long term plan? Ferriman |
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2011-08-25, 12:45 PM | [Ignore Me] #3 | ||
Major
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Building destruction will not work in a game of this scale, the pounding bases took in PS1 would reduce them to dust in 2 mins, there's the trouble of them being fixed to be dealt with also
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2011-08-25, 12:56 PM | [Ignore Me] #4 | |||
Private
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But something must be destructable surely! Bunkers and such? Parts of the Base? Seeing the radar dish crash down as it's destroyed? Make the base out some super indestructible alloy fair game but I would like to destroy something in my environment! |
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2011-08-25, 01:59 PM | [Ignore Me] #6 | ||
Staff Sergeant
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It could be a situation where you have destructable bases, but you can't capture a damaged base. Think of trying to secure a base that you beat the crap out of. Say for example, you attack an enemy base, and do 80% damage to it. Does it go neutral until the attackers repair it to say 60% so they can capture it? Also once you're in and waiting on the hack to go through, you're stuck at 60% so the original defending force has a slight advantage in busting your hack. So they bust up the base to where you can't hack it.
and if it's implemented something like this, it also gets into the area of sabotage. Do you self destruct a base so noone can have it if it's in your tactical best interest? And then you don't have to defend the base, but just attack the supply lines of your enemy trying to repair it. Who knows? we certainly dont and we probably won't know til beta. |
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2011-08-25, 02:19 PM | [Ignore Me] #7 | ||
General
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I do love destructible buildings in BC2.
But it would feel wierd if it worked like that on Planetside, maybe limited destruction but reducing a facility to debris makes it a little too hard to defend and defeats the purpose of capturing it. Then again with the hexagon territory thing it might work. |
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2011-08-25, 02:22 PM | [Ignore Me] #8 | ||
Major General
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Perhaps true structure engineers are in order for this idea to work. So you have to cert engineer to be able to even attempt to repair damaged structures. But you can train down the cert tree to get better at it (faster repairs, equipment to do it better/easier/safer, etc.)...
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2011-08-26, 02:26 PM | [Ignore Me] #10 | ||
Colonel
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I could see some extent of destructible terrain making it in, but from the sounds of what it's like in BFBC2, I doubt it'll be that..."easy".
This argument needs to stop being made. It was made for hitboxes and they included hitboxes. It was made for physics and they included physics. Make the same argument for this and it's bound to be included. Or was that your plan all along? Make the performance argument to increase the likelihood of it being included? Of course! |
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2011-08-26, 02:41 PM | [Ignore Me] #11 | |||
Sergeant Major
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2011-08-26, 02:46 PM | [Ignore Me] #12 | |||
Last edited by NewSith; 2011-08-26 at 02:47 PM. |
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2011-08-27, 03:56 PM | [Ignore Me] #13 | ||
Colonel
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Wait, what? You're the one scared it'd impact performance!
Fair enough, but is that a reason to immediately discount all chance of every and any possible implementation of destructible terrain? Would a single breakable window in the entire game be beyond the capabilities of the server? |
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2011-08-25, 06:26 PM | [Ignore Me] #15 | ||
First Lieutenant
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Yeah thats a republican style poll, very misleading. Yeah i like the destruction in BC2, but dont want it in PS2 cause it doesnt work in a game with 100x the players. Everything would be rubble in minutes, boring. And honestly it doesnt add all that much. Plus its more fun to deal with the buildings and terrain rather than just say eff it and blow it all up, any monkey can do that. Takes skilled players to work with the structures and take them without blowin em up.
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