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View Poll Results: Inventory and lockers | |||
Buff them up a bit. | 5 | 41.67% | |
Keep them the same as they were. | 4 | 33.33% | |
Indifferent. | 3 | 25.00% | |
Voters: 12. You may not vote on this poll |
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2011-08-27, 02:06 AM | [Ignore Me] #1 | ||
Private
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I would really like to see an improved/bigger locker. As well as more favorite slots if either will be in PS2. I Really liked the idea of having enemy weapons sitting in my locker and being able to pull them out when I wanted to use them as well as Ancient tech weapons. What I would like to see if the locker makes a return is to add tabs that can be renamed so you can sort it better. Say one tab has one empires weapons you have collected and another has ammo or a different empire weapons or ancient weapons and such or gear for when the power is taken out. Not much else to say about it so hopefully inventory will make a return and so will lockers. Even though this is all highly unlikely perhaps they will decide to put inventory in before beta is over.
Last edited by akiadan; 2011-08-27 at 09:29 AM. |
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2011-08-27, 08:50 AM | [Ignore Me] #2 | ||
Major General
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You really need to read the PS2 Information Thread. They aren't putting in inventories like they had in PS1.
PS2 Info Thread: http://www.planetside-universe.com/f...ad.php?t=36527 Last edited by Crator; 2011-08-27 at 08:52 AM. |
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2011-08-27, 02:06 PM | [Ignore Me] #4 | ||
Lieutenant Colonel
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They also aren't putting in looting enemy equipment. Exactly what are you planning to store in your locker? I suppose you could have blackout gear but I can't see much point in expanding on the thing if it's just a box to store glue in.
Last edited by Talek Krell; 2011-08-27 at 02:08 PM. |
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2011-08-27, 04:40 PM | [Ignore Me] #6 | |||
Lieutenant Colonel
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Yes, there is a pre-beta picture of a TR holding a gun with an NC logo. It's been discussed. Repeatedly.
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2011-08-27, 05:10 PM | [Ignore Me] #7 | |||
Sergeant Major
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They probably figured that it wouldn't be that bad to be able to loot enemy weapons or they figured out a way to keep it balanced (maybe you can't store them). Because we all know it makes total sense to release a screenshot with a feature you said WASN'T going to be in the game right? |
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2011-09-01, 02:53 AM | [Ignore Me] #8 | ||
First Lieutenant
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Since they have already stated that the inventory system as we know it is gone I doubt we will see the ability to loot enemy weapons and that screenshot says absolutely nothing and for all you know it could be stand in art just like Malorn said which I find more likely than that they decided to implement looting of enemy weapons because that would also mean they would have to revamp the inventory system also. It is not like they can do a copy/paste from PS.
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2011-09-02, 02:56 AM | [Ignore Me] #9 | |||
Private
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2011-09-02, 02:59 AM | [Ignore Me] #10 | ||
Private
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Thank you all so far for your epic opinions so far, keep it up. Also just because the game goes one way or another doesnt mean it will ruin the game at all. The devs said they are watching the forums for suggestions and how the players feel on stuff. They are working on things that aren't gonna be there at beta launch as well so pretty much anything is up in the air.
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2011-09-02, 01:01 PM | [Ignore Me] #11 | |||
Second Lieutenant
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Removing the ability to loot is a fail on SOE's part. What balance nightmare does it present? Everyone can have everyone's weapons. Wheres the imbalance in that? Sounds to me like Higby's comment on this is just a cop out because the company doesn't want to pay for all the small things that made the game awesome. |
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2011-09-02, 08:43 PM | [Ignore Me] #12 | ||
Sergeant Major
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Just because they claim to have no inventory system doesn't necessarily mean there is no looting or lockers (plus, I must have missed any mention of gens in this iteration of PS.)
We have to look towards Tribes 2, MAG, or any game that let's you choose "a loadout" (and there are a $#!%ton of them, including Halo Reach and CoD) for a rough idea on how equipment handling may go. Or hell, just take a look at the weapon slots for current armor: just remove the inventory but keep the slots. I doubt they'll completely cut out loadout customization (a medic should be allowed to choose a shotgun over a rifle for example,) they're just removing the tetris meta-game. Looting could work by standing over a dead guy and then the victor will be given the option to swap out their weapon for the fallen's. Same system you'll find just about anywhere else, because it simply works and it's hassle free. As for lockers... eh... I'd say they were big enough. General rule of thumb: if you're busy loading up your locker with enemy weaponry, chances are you'll never use it anyway, I mean, you could DIE without ever firing it! Why take that risk? |
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2011-09-04, 05:18 PM | [Ignore Me] #13 | ||
Sergeant Major
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Well if you want to read what Higby said on looting or "trophy-displaying" as the lingo puts it on the most recent reddit then go to this link and find it: http://www.reddit.com/r/Planetside/c...eative/c2ck6hr
Specifically on looting weapons Higby responds with, "we'll definitely have ways for you to gloat your victories" which on its own has no relation to looting but it was in response to this question: "Trophies. I loved collecting enemy weapons and just hoarding them in my locker. With the inventory system will this be possible or will there be a replacement that allows us to gloat our victories?" |
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2011-09-05, 06:26 PM | [Ignore Me] #14 | ||
Lieutenant General
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Like others have said, just based on the no inventory system I doubt lockers will return.
And on the TR holding an NC weapon, it doesn't mean he looted, or even stole anything from the enemy. What if there's some type of cert that gives you access to a certain enemy weapon for a short time? Fires enemy colored tracers? What if it's just a visual customization option? |
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