Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: could this game get me my driving cetification?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
|
2011-09-09, 01:12 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
|
-Massive fights, for the fights sake
-versatility in loadouts -deep customisation. you can be whatever the hell you want to be at any one time. you're not stuck doing one thing and one thing only. -combined arms fights on huge scales -empire specific weapon systems - three of the five things that make planetside unique are being removed in PS2 because people can't learn to adapt to powerful setups used by smart people that work together on levels people can't comprehend in typical shooters. this is bad and is dumbing planetside down to the same level bf2/cod/moh have. Last edited by p0intman; 2011-09-09 at 01:14 PM. |
||
|
2011-09-09, 01:14 PM | [Ignore Me] #2 | ||
While I do not wish to lose the current cert system in PS the class system does offer certain advantages. With how Higby is talking there will be far more customization in specific classes that PS at the moment could never touch due the cert system. That is really what has me interested in the new system. With that it will at least out do CoD/BF in the respect. At least we can still level up multiple classes and not stuck with only one. If it was only one that I would be raging hard.
__________________
SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
|||
|
2011-09-10, 10:55 AM | [Ignore Me] #3 | |||
Sergeant Major
|
If you're referring to the skill training as customization, that can be added to the cert system of the first. You spend cert points like PS 1, and use the inventory system. Then at the same time can you can train things like they plan to do with PS2. Say you train to get a bunch of attachments and upgrades for your MA rifle, while you have MA certed you can add all those attachments and benefits. Then say one night you decide to run a tank but have to drop MA to recert for it, you don't lose your MA trained skills, you just cant use them till you recert MA. Limit the cert points and the PS 1 system balances itself out like it was at BR20. I'd rather people specialize than have access to everything. |
|||
|
2011-09-09, 01:35 PM | [Ignore Me] #5 | |||
Lieutenant Colonel
|
Edit: I would say, 'umadbro?' but the NAACP considers this racist apparently. Last edited by p0intman; 2011-09-09 at 01:41 PM. |
|||
|
2011-09-09, 02:22 PM | [Ignore Me] #8 | |||
Lieutenant Colonel
|
versatility in load outs appears to be harmed, but the rest are alive and kicking. And its certainly not a unique feature; almost every RPG does it. |
|||
|
2011-09-09, 02:29 PM | [Ignore Me] #9 | |||
Lieutenant Colonel
|
http://planetside-universe.com/forum...1&d=1315592833 |
|||
|
2011-09-09, 03:24 PM | [Ignore Me] #11 | ||
Brigadier General
|
p0intman, I respect you, but this is my perception of your issue. You want to be able to carry a great weapon loadout like HA/AV, while still having the ability to self repair. Just like you do in Ps1. Since it seems that particular loadout won't be available in PS2 it has you concerned. I don't want to sound like a prick, but you're just going to have to deal with that.
Dviddleff is right, the things you mentioned are still going to be in the game. |
||
|
2011-09-09, 10:17 PM | [Ignore Me] #12 | |||
Colonel
|
2. Not unique at all 3. Not unique at all 4. Mostly unique 5. Not unique at all You have just as much customization, if not more. What you lose is the ability to perform every single major infantry role with one loadout. Plus there will be additional things to alter, with new implants(Perhaps more than half of them will be useful!), equipment slots. Maxes get more customization. Vehicles get more customization. Last edited by CutterJohn; 2011-09-09 at 10:22 PM. |
|||
|
2011-09-10, 04:42 AM | [Ignore Me] #14 | ||
Captain
|
Wow.. Just, WOW...
Hate to break this to you, PlanetSide's system wasn't unique (Ultima Online would be a close match), nor was it complex. Especially if you eventually had so many Battle Ranks, you didn't have to make any choices. For the common PS1 player, these "powerful setups used by smart people that work together on levels people can't comprehend in typical shooters" basically boil down to "shove in every cert that I can use for my own benefit, then see how many points are left". Wow, this is so difficult, it's almost like math, or reading! You imagine complexity where there is none, only to put yourself (one of these "smart people") above the "people" that presumably wouldn't understand this oh-so-complex system. Your posts scream "me>others" so much, it's just sad. On the other hand, it is you, one of the supposedly "smart people", who seems unable to comprehend the benefits of a different system, and quite possibly shitting your pants at the prospect of not being able to do every single thing at any time, without anyone's help. If you've got any skill as a gamer, you will probably manage without every single mechanic at your disposal. PS2's classes seem to be very broad, and loadouts will probably work similar to BFBC2, so you'll have a selection of alternative weapons and equipment to choose from. So it won't have the Tetris mini-game. I love Tetris, but I see no point in adding a clunky, pointless RPG-like inventory system to my FPS. This won't be TF2, with a few extremely narrow classes, and seems to add the benefit of making room for functionalities that would be very exploitable in the more "open" system of PS1 - jump packs being the one such functionality we know of. Just curious here, is the third person camera also a good thing? In the hands of "smart people", of course. Last edited by FIREk; 2011-09-10 at 05:03 AM. |
||
|
|
Bookmarks |
|
|