Style vs. Reason - wear & tear on equipment textures, or "Why spawn broken stuff?" - PlanetSide Universe
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View Poll Results: Which take on wear & tear would you prefer?
Equipment that is in perfect condition when spawned, but deteriorates over time 11 39.29%
Equipment that is always in perfect condition, like in PS1 4 14.29%
Equipment that shows the same wear & tear all the time, with NC tech being the most broken 13 46.43%
Voters: 28. You may not vote on this poll

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Old 2011-10-01, 09:42 AM   [Ignore Me] #1
FIREk
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Style vs. Reason - wear & tear on equipment textures, or "Why spawn broken stuff?"


INTRODUCTION
I'm a bit of a "fluff n*zi" about most of the things I like and PlanetSide is one of those things. I assumed that, since we will be using resources to get stuff, then perhaps that stuff won't be magically constructed by nanites anymore. Then comes "Nanite Systems" and T-Ray's recent tweet "nanites baby nanites".
The latter even suggests (massive conjecture) that vehicles won't come out of the ground (from an assumed manufacturing station) but will likely spawn on the pad, formed by nanites.


THE QUESTION
Since respawning is rationalized, and soldiers are expected to die often and be reborn with new equipment, auto-magically rematerialized with nanites, why should the TR equipment show some wear, and the NC's equipment be "chipped, dented but never compromised"?


ADDITIONAL COMMENTS
When I first saw the TR and the NC in the trailer, the NC looked like a proper military, with their Land Warrior/Future Soldier-style weapons and equipment. Even in PS1, I never thought of them as a rag-tag band of hippies with guns - if they were, they wouldn't be using guided weapons and fancy-looking tanks, let alone linear accelerator-enhanced weapons, or MAX units equipped with personal energy shields.
It's great that they're using older designs - they may not have access to the vast resources and R&D assets of the TR, or the crazy Vanu-inspired tech of the VS.
It's awesome that their tech is more bulky, robust and rough-looking. It sets them apart perfectly (T-Ray I love you for making this work!).
But when I added wear & tear to magical nanite-based production to the mix, and then saw the torn sleeve on Higby's character (on the Indar sunset screen), something in me snapped.
And, when you look at this render of the Magrider, you can see that even VS tech will be manufactured somewhat chipped and dented.


BUT WHAT ABOUT THE STORY?
No one says that the NC need to be some poor-ass, malnourished guerrillas with rocks, AKs and RPGs - they're using too much sophisticated equipment for that image to work.
To me they were always well-organized freedom fighters, with strong political and financial backing.
Even without the latter, PlanetSide's world has nanites which make the question of resources all but irrelevant. Plus, the TR, VS and NC will all fight for the same resources, so no faction is truly more resourceful than the other.
I think this would work and none of the factions needs to make their first steps into battle with second-hand gear.


ALTERNATIVES
Perfect solution: I'm assuming that, as far as development assets are concerned, the chips, dents and tears on the textures are on separate layers in the files, and extracting them wouldn't require the art team to rework them, or make them from scratch.
Ideally, all equipment should be in mint condition when created, but deteriorate afterwards. Over time (or, even better, over distance moved or damage taken), the wear&tear texture (extracted from the current textures) would be superimposed on the min condition texture.
This is done for vehicles in APB, for instance - they get dirty over time.
It would also make players that survive longer stand out among n00b fodder. Especially if the deterioration was based on distance traveled.

Decent solution: Just drop the wear&tear and just stick to the awesomely unique design principles to make the factions stand out. Maybe add deterioration at some point after release.
The overall feel of the game would be less gritty, but with nanites and rationalized rebirthing, there's little room for "gritty" in PlanetSide 2.


DISCUSS
So, what is your take on the subject?

Last edited by FIREk; 2011-10-01 at 09:47 AM.
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Old 2011-10-01, 10:08 AM   [Ignore Me] #2
LZachariah
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Re: Style vs. Reason - wear & tear on equipment textures, or "Why spawn broken stuff?


Remember, the NC are described as scavengers/commandos/masters of asymmetrical warfare. Of course, no one would ever construct a new, BROKEN object via nanites ("let's make it with a scuffed paint job!"), but one could consider that nanites are also used to disassemble and TRANSPORT objects that had previously been scavenged. I imagine giant weapon vaults wherein objects are teleported, via nanites, to the NC (in this case). So their devices aren't being made from scratch (with worn bolts and a chip on the shoulder-stock), but they are being rifted to the soldiers via nanites.

~Zachariah
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Old 2011-10-03, 03:55 PM   [Ignore Me] #3
basti
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Re: Style vs. Reason - wear & tear on equipment textures, or "Why spawn broken stuff?


Originally Posted by LZachariah View Post
Remember, the NC are described as scavengers/commandos/masters of asymmetrical warfare. Of course, no one would ever construct a new, BROKEN object via nanites ("let's make it with a scuffed paint job!"), but one could consider that nanites are also used to disassemble and TRANSPORT objects that had previously been scavenged. I imagine giant weapon vaults wherein objects are teleported, via nanites, to the NC (in this case). So their devices aren't being made from scratch (with worn bolts and a chip on the shoulder-stock), but they are being rifted to the soldiers via nanites.

~Zachariah
This got me.

What if your weapon doesnt just go away if you die, but the weapon itself got stored as data via nanites, and you then get the lastest version of your weapon back, fixed up and everything, but still with all the visual flaws. That would explain why stuff looks used after fresh spawning, but would also allow stuff to age. Let it age slow enough, and you will clearly see the difference between someone that uses a Gauss for the first time, and someone that was born with a Gauss in his hands.
The same could also work for vehicles. Would allow you to see the guy that is driving a mag for the very first time, and the guy that never left his mag for anything else but dying, just to get a new one.
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Old 2011-10-03, 04:50 PM   [Ignore Me] #4
Crator
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Re: Style vs. Reason - wear & tear on equipment textures, or "Why spawn broken stuff?


Originally Posted by basti View Post
What if your weapon doesnt just go away if you die, but the weapon itself got stored as data via nanites, and you then get the lastest version of your weapon back, fixed up and everything, but still with all the visual flaws.
Just doesn't make sense. It's fixed up but still looks damaged? I'll be kicking the weapon term thinking it gave me a broke weapon.
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Old 2011-10-03, 04:58 PM   [Ignore Me] #5
Raymac
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Re: Style vs. Reason - wear & tear on equipment textures, or "Why spawn broken stuff?


Originally Posted by Crator View Post
Just doesn't make sense. It's fixed up but still looks damaged? I'll be kicking the weapon term thinking it gave me a broke weapon.
You ever accidentally save over a file with a bad draft? Basically the same idea. Plus, it's not like there is alot of Planetside canon they need to worry about. They can adjust the lore to fit the design.
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Old 2011-10-03, 06:27 PM   [Ignore Me] #6
Talek Krell
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Re: Style vs. Reason - wear & tear on equipment textures, or "Why spawn broken stuff?


Originally Posted by basti View Post
This got me.

What if your weapon doesnt just go away if you die, but the weapon itself got stored as data via nanites, and you then get the lastest version of your weapon back, fixed up and everything, but still with all the visual flaws. That would explain why stuff looks used after fresh spawning, but would also allow stuff to age. Let it age slow enough, and you will clearly see the difference between someone that uses a Gauss for the first time, and someone that was born with a Gauss in his hands.
The same could also work for vehicles. Would allow you to see the guy that is driving a mag for the very first time, and the guy that never left his mag for anything else but dying, just to get a new one.
That would be kind of cool. And it fits with how I (think) the nanite systems work. Healing in PS1 was explained as using a medapp to adjust someone back to their normal parameters as recorded in the planet's memory. As far as I could tell though it considered aging normal, so it would replace a lost limb but didn't keep you from getting rougher around the edges as you aged. Which sounds sort of like what you're proposing for the vehicles.
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Old 2011-10-01, 10:12 AM   [Ignore Me] #7
Crator
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Re: Style vs. Reason - wear & tear on equipment textures, or "Why spawn broken stuff?


I totally agree. Your suggestion adds a dimension of realism to the game. But, what makes you think they haven't done this already? Perhaps the screen shots showing deterioration you mentioned were taken after some time that caused it to, well, deteriorate.
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Old 2011-10-01, 10:32 AM   [Ignore Me] #8
kaffis
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Re: Style vs. Reason - wear & tear on equipment textures, or "Why spawn broken stuff?


None of the above. I would love to see damage displayed as it occurs. However, I have no problem with NC spawning "broken" stuff in the manner we've seen. I like to think that it's not a matter of the NC nanites constructing things from scratch that are pre-battle-scarred, but rather, that the NC doesn't have sufficient resources (being a guerrilla insurgent force at heart) to construct things from scratch with nanites. Perhaps they're salvaging and repairing critical damage instead for redeployment?
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Old 2011-10-01, 10:53 AM   [Ignore Me] #9
Traak
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Re: Style vs. Reason - wear & tear on equipment textures, or "Why spawn broken stuff?


Chest-length red beards on the NC

GMC pickups. Not TR. NC.

Rebel flag vests

Banjos

Bases that look like Kentucky split-pitch roofs, with the lower-pitch part being the cover for the porch

Coon dogs. Whatcha think the roof on the porch is fer, boy?

Female soldiers have halters made of tablecloth, Daisy Dukes.

Rebel slouch caps

NC have half-tracks. They HAVE to have half-tracks.

Campfires

Yeah. Let's not do the "roughed up" look halfway, yeeeeeeehaaaaaw!

Last edited by Traak; 2011-10-01 at 11:38 AM.
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Old 2011-10-01, 12:31 PM   [Ignore Me] #10
Raymac
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Re: Style vs. Reason - wear & tear on equipment textures, or "Why spawn broken stuff?


Originally Posted by Traak View Post
Female soldiers have halters made of tablecloth, Daisy Dukes.
OH hell to the yes!

It's going to come down to preference in the end. I think this really is one of those style vs realism things, and personally I like style first. I always tell my friends when we are watching a movie and they say "psshh thats so not realistic", I say, you want realism then go stand on the corner. I watch movies and play games for the fantasy of it. I can suspend disbelief for a bit.

Also, it can be explained to make it realistic, like the nanites are based off a "saved" copy and since it was banged up and cobbled together to begin with, then that's the mold that's being used. (edit: like Vash02 said)
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Old 2011-10-01, 11:03 AM   [Ignore Me] #11
Baron
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Re: Style vs. Reason - wear & tear on equipment textures, or "Why spawn broken stuff?


I will max out the skill tree for the banjo, Day 1
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Old 2011-10-01, 12:21 PM   [Ignore Me] #12
Vash02
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Re: Style vs. Reason - wear & tear on equipment textures, or "Why spawn broken stuff?


I would guess that there has to be a blueprint that the nanites use to build vehicles. It could be that the original vehicle they scanned in was all beaten up and worn and hence the nanites create vehicles to the same exact specifications as the original everytime.

Thats what I think would explain it story-wise.
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Old 2011-10-01, 05:27 PM   [Ignore Me] #13
Accuser
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Re: Style vs. Reason - wear & tear on equipment textures, or "Why spawn broken stuff?


Originally Posted by Vash02 View Post
I would guess that there has to be a blueprint that the nanites use to build vehicles. It could be that the original vehicle they scanned in was all beaten up and worn and hence the nanites create vehicles to the same exact specifications as the original everytime.

Thats what I think would explain it story-wise.
^ This
There's nothing saying that there's a Vanu-tech "computer aided design" interface where the factions get to design whatever they want. They brought over a small civilization worth of gear to Auraxis, found the nanite construction tech and scanned in what they had. NC had to bolt a tank together as best they could, then scan it, then start pumping them out using the resources on Auraxis.

This makes perfect sense if the founders of the VS were TR scientists who discovered a cache of Vanu tech and figured they could scan it all and use it to secede.
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Old 2011-10-01, 06:21 PM   [Ignore Me] #14
FIREk
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Re: Style vs. Reason - wear & tear on equipment textures, or "Why spawn broken stuff?


Originally Posted by Accuser View Post
^ This
There's nothing saying that there's a Vanu-tech "computer aided design" interface where the factions get to design whatever they want. They brought over a small civilization worth of gear to Auraxis, found the nanite construction tech and scanned in what they had. NC had to bolt a tank together as best they could, then scan it, then start pumping them out using the resources on Auraxis.

This makes perfect sense if the founders of the VS were TR scientists who discovered a cache of Vanu tech and figured they could scan it all and use it to secede.
It would, if the TR and VS vehicles were pristine.
The TR have/had limitless resources and could scan a fresh vehicle, right off the assembly line.
VS tech is by definition cutting-edge, brand-spanking new and there's no reason why it would be scanned dented.
Come to think of it, even if the NC had stolen some previous-generation TR hardware (which I'm assuming is what they're using, story-wise), they obviously had to repaint all of it before scanning. And they're not some space hobos that they couldn't afford enough paint. :P

I do agree that this explanation has merit, and I thought about something like this when considering the subject of worn equipment, but there are still a few gaps left unfilled until the devs tell us their story (assuming there are no gaps there).
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Old 2011-10-01, 07:45 PM   [Ignore Me] #15
Accuser
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Re: Style vs. Reason - wear & tear on equipment textures, or "Why spawn broken stuff?


Originally Posted by FIREk View Post
It would, if the TR and VS vehicles were pristine.
The TR have/had limitless resources and could scan a fresh vehicle, right off the assembly line.
VS tech is by definition cutting-edge, brand-spanking new and there's no reason why it would be scanned dented.
We might be working with different lore here... And I don't think there are any assembly lines on Auraxis.

The TR show up with a few thousand people to Auraxis, roll around in tanks discovering things, getting them dented up in the process. Scientists find ANCIENT (read as "not brand-spanking new") Vanu tech that was obviously designed for warfare and may well have been in wars before their discovery. Once nano-bot fabrication is worked out, TR scan in a tank (which has been rolling around Auraxis for a while now, hitting invincible trees and falling off cliffs). VS scan in their ancient, second-hand magriders. NC break out the duct tape and build a MAX with an integrated "beer hat" drinking system and scan that in.

Voila! All the nanobot-fabricated stuff is beat up.
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