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2011-10-04, 04:01 PM | [Ignore Me] #5 | ||
Several things.
Giant Goddam Tanks, like a battleship only with treads instead of a hull. A full squad to crew the thing. Mortars, point defenses, missile batteries, and some big honkin cannons. Destroyable fortifications that actually protect the defenders well (until they're finally destroyed). And can be rebuilt by engineers. Blood. If the poor bastard next to me takes a 150mm shell in the face, I should be covered in gloppy red chunks. Bullet Penetration. The aforementioned 150mm shell should keep going. Prone. Make all those decorative-in-PS1 base consoles actually DO STUFF. Security feeds, tactical displays THAT WORK and help the base commander direct the battle, etc, etc. Maybe manually-activated base alarms can cue the mission generation system. |
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2011-10-04, 04:06 PM | [Ignore Me] #10 | ||
Colonel
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Mechs. See my signature.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-10-04, 06:12 PM | [Ignore Me] #12 | ||
Contributor First Sergeant
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This. cept for the signature part, unless you want to..
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NivexTR - TR - 30/5 - -=The Black Sheep=- SYNxNivexQ - NC - 26/4 - [:::::SYN:::::] NivexVS - VS - 19/2? - SYNDICATEVS? http://www.twitch.tv/nivexq I don't broadcast much, but you never know |
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2011-10-04, 06:22 PM | [Ignore Me] #14 | ||
Captain
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Proper BFR-sized mechs. I wrote about this a long while ago, but if they're more heavily armored, slower and more powerfully armed than tanks, and have no shields then they will have a proper place on the battlefield as territory defense. Air, tanks and infantry gain ground, mechs advance behind them and make sure it stays taken.
Alone, a mech should easily be outclassed by more maneuverable vehicles and air. Jump packs will be fine for single-pilot mechs, but they shouldn't allow as much mobility as the jet packs from PS1. Just the ability to hop to a more advantageous position every once in a while. Two-man mechs should feature similar or identical secondary weapons as tanks. Anti-air should either be absent or comparably weak. Shields borked them in the first game so they should be out. I'm undecided as to locational damage. |
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2011-10-04, 08:54 PM | [Ignore Me] #15 | ||
Major
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Additional farming simulator meta game. I'd like to see a similar "mood" system such as in the Sims. It would be really awesome, and REALISTIC if we had to manage our bladder, hunger, hygiene, social whilst killing enemies.
Failure to keep these moods up to par would result in a few interesting situations. Low hunger - Sounds of your growling stomach drown out all noise and your screen shakes constantly. Low hygiene - Swarms of flies surround you giving away your position. Other players can smell you. Low social - Tears flow down your screen due to your lack of social interaction making it very difficult to see. Also, you have to occasionally wipe the snot on your arm because snot is gross. Low bladder - Self explanatory. Additionally you can use extracted bio waste as a makeshift projectile in tense situations. |
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